gameServer/OfficialServer/GameReplayStore.hs
author nemo
Thu, 15 Dec 2011 12:57:26 -0500
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Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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{-# LANGUAGE ScopedTypeVariables #-}
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module OfficialServer.GameReplayStore where
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import Data.Time
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import Control.Exception as E
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import qualified Data.Map as Map
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import Data.Sequence()
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import System.Log.Logger
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import Data.Maybe
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import Data.Unique
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import Control.Monad
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---------------
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import CoreTypes
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saveReplay :: RoomInfo -> IO ()
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saveReplay r = do
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    time <- getCurrentTime
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    u <- liftM hashUnique newUnique
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    let fileName = "replays/" ++ show time ++ "-" ++ show u
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    let gi = fromJust $ gameInfo r
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    let replayInfo = (teamsAtStart gi, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs gi)
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    E.catch
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        (writeFile fileName (show replayInfo))
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        (\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e)
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