author | nemo |
Sun, 10 Oct 2010 20:16:17 -0400 | |
changeset 3951 | c9a63db3e603 |
parent 3948 | 24daa33a3114 |
child 3976 | abaf741a4e21 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 10/01/2010. |
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*/ |
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3547 | 21 |
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#import "GameSetup.h" |
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23 |
#import "SDL_uikitappdelegate.h" |
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24 |
#import "SDL_net.h" |
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25 |
#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
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3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
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diff
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|
27 |
#import "OverlayViewController.h" |
3547 | 28 |
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3902
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koda
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3898
diff
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29 |
#define BUFFER_SIZE 255 // like in original frontend |
3547 | 30 |
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@implementation GameSetup |
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3935 | 32 |
@synthesize systemSettings, gameConfig, savePath, menuStyle; |
3547 | 33 |
|
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
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diff
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34 |
-(id) initWithDictionary:(NSDictionary *)gameDictionary { |
3547 | 35 |
if (self = [super init]) { |
36 |
ipcPort = randomPort(); |
|
3697 | 37 |
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some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
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38 |
// the general settings file + menu style (read by the overlay) |
3547 | 39 |
NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; |
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koda
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40 |
self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue]; |
3547 | 41 |
self.systemSettings = dictSett; |
42 |
[dictSett release]; |
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3697 | 43 |
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some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
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3941
diff
changeset
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44 |
// this game run settings |
3893
568bfd083465
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koda
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self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
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|
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
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// is it a netgame? |
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koda
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isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue]; |
3948
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some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
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49 |
|
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
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// is it a Save? |
3893
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koda
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3891
diff
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|
51 |
NSString *path = [gameDictionary objectForKey:@"savefile"]; |
3948
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koda
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52 |
// if path is empty it means that you have to create a new file, otherwise read from that file |
3898 | 53 |
if ([path isEqualToString:@""] == YES) { |
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NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
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55 |
[outputFormatter setDateFormat:@"yyyy.MM.dd '@' HH-mm"]; |
3898 | 56 |
NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]]; |
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self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString]; |
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[outputFormatter release]; |
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} else |
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self.savePath = path; |
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3697 | 61 |
} |
3547 | 62 |
return self; |
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} |
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||
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-(void) dealloc { |
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[gameConfig release]; |
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[systemSettings release]; |
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3891 | 68 |
[savePath release]; |
3547 | 69 |
[super dealloc]; |
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} |
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#pragma mark - |
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#pragma mark Provider functions |
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// unpacks team data from the selected team.plist to a sequence of engine commands |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { |
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/* |
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addteam <32charsMD5hash> <color> <team name> |
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addhh <level> <health> <hedgehog name> |
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<level> is 0 for human, 1-5 for bots (5 is the most stupid) |
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*/ |
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3697 | 81 |
|
3547 | 82 |
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; |
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NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
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[teamFile release]; |
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3697 | 85 |
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NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", |
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3660 | 87 |
[teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]]; |
3547 | 88 |
[self sendToEngine: teamHashColorAndName]; |
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[teamHashColorAndName release]; |
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3697 | 90 |
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3547 | 91 |
NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
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[self sendToEngine: grave]; |
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[grave release]; |
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3697 | 94 |
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3547 | 95 |
NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
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[self sendToEngine: fort]; |
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[fort release]; |
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3697 | 98 |
|
3547 | 99 |
NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
100 |
[self sendToEngine: voicepack]; |
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[voicepack release]; |
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3697 | 102 |
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3547 | 103 |
NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
104 |
[self sendToEngine: flag]; |
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[flag release]; |
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3697 | 106 |
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3547 | 107 |
NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
108 |
for (int i = 0; i < numberOfPlayingHogs; i++) { |
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NSDictionary *hog = [hogs objectAtIndex:i]; |
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3697 | 110 |
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NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", |
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3547 | 112 |
[hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; |
113 |
[self sendToEngine: hogLevelHealthAndName]; |
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[hogLevelHealthAndName release]; |
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3697 | 115 |
|
3547 | 116 |
NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
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[self sendToEngine: hogHat]; |
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[hogHat release]; |
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119 |
} |
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3697 | 120 |
|
3547 | 121 |
[teamData release]; |
122 |
} |
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// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands |
|
125 |
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { |
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126 |
NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; |
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127 |
NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; |
|
128 |
[weaponPath release]; |
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3697 | 129 |
|
3621 | 130 |
// if we're loading an older version of ammos fill the engine message with 0s |
3930 | 131 |
int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length]; |
132 |
NSString *update = @""; |
|
133 |
while ([update length] < diff) |
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134 |
update = [update stringByAppendingString:@"0"]; |
|
3697 | 135 |
|
3621 | 136 |
NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update]; |
3547 | 137 |
[self sendToEngine: ammloadt]; |
138 |
[ammloadt release]; |
|
3697 | 139 |
|
3621 | 140 |
NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update]; |
3547 | 141 |
[self sendToEngine: ammprob]; |
142 |
[ammprob release]; |
|
3697 | 143 |
|
3621 | 144 |
NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update]; |
3547 | 145 |
[self sendToEngine: ammdelay]; |
146 |
[ammdelay release]; |
|
3697 | 147 |
|
3621 | 148 |
NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update]; |
3547 | 149 |
[self sendToEngine: ammreinf]; |
150 |
[ammreinf release]; |
|
3697 | 151 |
|
3930 | 152 |
// send this for each team so it applies the same ammostore to all teams |
3547 | 153 |
NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
154 |
for (int i = 0; i < numberOfTeams; i++) |
|
155 |
[self sendToEngine: ammstore]; |
|
156 |
[ammstore release]; |
|
3697 | 157 |
|
3547 | 158 |
[ammoData release]; |
159 |
} |
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160 |
||
161 |
// unpacks scheme data from the selected scheme.plist to a sequence of engine commands |
|
162 |
-(NSInteger) provideScheme:(NSString *)schemeName { |
|
163 |
NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; |
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3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
164 |
NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath]; |
3547 | 165 |
[schemePath release]; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
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changeset
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166 |
NSArray *basicArray = [schemeDictionary objectForKey:@"basic"]; |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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changeset
|
167 |
NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"]; |
3547 | 168 |
int result = 0; |
169 |
int i = 0; |
|
170 |
||
3781
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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changeset
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171 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
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172 |
result |= 0x00000001; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
173 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
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changeset
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174 |
result |= 0x00000010; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
175 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
176 |
result |= 0x00000004; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
177 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
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changeset
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178 |
result |= 0x00000008; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
179 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
180 |
result |= 0x00000020; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
181 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
182 |
result |= 0x00000040; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
183 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
184 |
result |= 0x00000080; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
185 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
186 |
result |= 0x00000100; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
187 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
188 |
result |= 0x00000200; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
189 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
190 |
result |= 0x00000400; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
191 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
192 |
result |= 0x00000800; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
193 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
194 |
result |= 0x00002000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
195 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
196 |
result |= 0x00004000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
197 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
198 |
result |= 0x00008000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
199 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
200 |
result |= 0x00010000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
201 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
202 |
result |= 0x00020000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
203 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
204 |
result |= 0x00080000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
205 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
206 |
result |= 0x00100000; |
3547 | 207 |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3922
diff
changeset
|
208 |
DLog(@"Sent %d flags",i); |
3547 | 209 |
NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; |
210 |
[self sendToEngine:flags]; |
|
211 |
[flags release]; |
|
3697 | 212 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
213 |
i = 0; |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
214 |
NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 215 |
[self sendToEngine:dmgMod]; |
216 |
[dmgMod release]; |
|
3697 | 217 |
|
3916
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3912
diff
changeset
|
218 |
// support for endless games |
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3912
diff
changeset
|
219 |
int tentativeTurntime = [[basicArray objectAtIndex:i++] intValue]; |
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3912
diff
changeset
|
220 |
if (tentativeTurntime == 100) |
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3912
diff
changeset
|
221 |
tentativeTurntime = 9999; |
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3912
diff
changeset
|
222 |
NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",tentativeTurntime * 1000]; |
3547 | 223 |
[self sendToEngine:turnTime]; |
224 |
[turnTime release]; |
|
3697 | 225 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
226 |
result = [[basicArray objectAtIndex:i++] intValue]; // initial health |
3697 | 227 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
228 |
NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 229 |
[self sendToEngine:sdTime]; |
230 |
[sdTime release]; |
|
3697 | 231 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
232 |
NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 233 |
[self sendToEngine:crateDrops]; |
234 |
[crateDrops release]; |
|
3697 | 235 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
236 |
NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[basicArray objectAtIndex:i++] intValue] * 1000]; |
3547 | 237 |
[self sendToEngine:minesTime]; |
238 |
[minesTime release]; |
|
3697 | 239 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
240 |
NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 241 |
[self sendToEngine:minesNumber]; |
242 |
[minesNumber release]; |
|
3697 | 243 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
244 |
NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 245 |
[self sendToEngine:dudMines]; |
246 |
[dudMines release]; |
|
3697 | 247 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
248 |
NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 249 |
[self sendToEngine:explosives]; |
250 |
[explosives release]; |
|
3697 | 251 |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3922
diff
changeset
|
252 |
DLog(@"Sent %d modes",i); |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
253 |
[schemeDictionary release]; |
3547 | 254 |
return result; |
255 |
} |
|
256 |
||
257 |
#pragma mark - |
|
258 |
#pragma mark Thread/Network relevant code |
|
259 |
// select one of GameSetup method and execute it in a seprate thread |
|
260 |
-(void) startThread: (NSString *) selector { |
|
261 |
SEL usage = NSSelectorFromString(selector); |
|
262 |
[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil]; |
|
263 |
} |
|
264 |
||
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
265 |
-(void) dumpRawData:(const uint8_t*)buffer ofSize:(uint8_t) length { |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
266 |
// is it performant to reopen the stream every time? |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
267 |
NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
268 |
[os open]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
269 |
[os write:&length maxLength:1]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
270 |
[os write:buffer maxLength:length]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
271 |
[os close]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
272 |
[os release]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
273 |
} |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
274 |
|
3891 | 275 |
// wrapper that computes the length of the message and then sends the command string, saving the command on a file |
3547 | 276 |
-(int) sendToEngine: (NSString *)string { |
277 |
uint8_t length = [string length]; |
|
3697 | 278 |
|
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
279 |
[self dumpRawData:(const uint8_t *)[string UTF8String] ofSize:length]; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
280 |
SDLNet_TCP_Send(csd, &length, 1); |
3891 | 281 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
282 |
} |
|
283 |
||
284 |
// wrapper that computes the length of the message and then sends the command string, skipping file writing |
|
285 |
-(int) sendToEngineNoSave: (NSString *)string { |
|
286 |
uint8_t length = [string length]; |
|
287 |
||
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
288 |
SDLNet_TCP_Send(csd, &length, 1); |
3547 | 289 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
290 |
} |
|
291 |
||
292 |
// method that handles net setup with engine and keeps connection alive |
|
293 |
-(void) engineProtocol { |
|
294 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
295 |
TCPsocket sd; |
3547 | 296 |
IPaddress ip; |
297 |
int eProto; |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
298 |
BOOL clientQuit; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
299 |
uint8_t buffer[BUFFER_SIZE]; |
3547 | 300 |
uint8_t msgSize; |
3697 | 301 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
302 |
clientQuit = NO; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
303 |
csd = NULL; |
3547 | 304 |
|
305 |
if (SDLNet_Init() < 0) { |
|
306 |
DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
307 |
clientQuit = YES; |
3547 | 308 |
} |
3697 | 309 |
|
3547 | 310 |
// Resolving the host using NULL make network interface to listen |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
311 |
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) { |
3547 | 312 |
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
313 |
clientQuit = YES; |
3547 | 314 |
} |
3697 | 315 |
|
316 |
// Open a connection with the IP provided (listen on the host's port) |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
317 |
if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
3547 | 318 |
DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
319 |
clientQuit = YES; |
3547 | 320 |
} |
3697 | 321 |
|
3547 | 322 |
DLog(@"Waiting for a client on port %d", ipcPort); |
3697 | 323 |
while (csd == NULL) |
3547 | 324 |
csd = SDLNet_TCP_Accept(sd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
325 |
SDLNet_TCP_Close(sd); |
3697 | 326 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
327 |
while (!clientQuit) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
328 |
msgSize = 0; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
329 |
memset(buffer, '\0', BUFFER_SIZE); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
330 |
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
331 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
332 |
if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
333 |
break; |
3697 | 334 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
335 |
switch (buffer[0]) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
336 |
case 'C': |
3626 | 337 |
DLog(@"sending game config...\n%@",self.gameConfig); |
3697 | 338 |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
339 |
if (isNetGame == YES) |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
340 |
[self sendToEngineNoSave:@"TN"]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
341 |
else |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
342 |
[self sendToEngineNoSave:@"TL"]; |
3891 | 343 |
NSString *saveHeader = @"TS"; |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
344 |
[self dumpRawData:(const uint8_t *)[saveHeader UTF8String] ofSize:[saveHeader length]]; |
3697 | 345 |
|
3547 | 346 |
// seed info |
347 |
[self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; |
|
3697 | 348 |
|
3547 | 349 |
// dimension of the map |
350 |
[self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; |
|
351 |
[self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; |
|
352 |
[self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; |
|
3697 | 353 |
|
3642 | 354 |
// static land (if set) |
355 |
NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"]; |
|
356 |
if ([staticMap length] != 0) |
|
357 |
[self sendToEngine:staticMap]; |
|
3697 | 358 |
|
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
359 |
// lua script (if set) |
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
360 |
NSString *script = [self.gameConfig objectForKey:@"mission_command"]; |
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
361 |
if ([script length] != 0) |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
362 |
[self sendToEngine:script]; |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
363 |
|
3547 | 364 |
// theme info |
365 |
[self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; |
|
3697 | 366 |
|
3547 | 367 |
// scheme (returns initial health) |
368 |
NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]]; |
|
3697 | 369 |
|
3547 | 370 |
NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; |
371 |
for (NSDictionary *teamData in teamsConfig) { |
|
3697 | 372 |
[self provideTeamData:[teamData objectForKey:@"team"] |
3547 | 373 |
forHogs:[[teamData objectForKey:@"number"] intValue] |
374 |
withHealth:health |
|
375 |
ofColor:[teamData objectForKey:@"color"]]; |
|
376 |
} |
|
3697 | 377 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
378 |
[self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
379 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
380 |
case '?': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
381 |
DLog(@"Ping? Pong!"); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
382 |
[self sendToEngine:@"!"]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
383 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
384 |
case 'E': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
385 |
DLog(@"ERROR - last console line: [%s]", &buffer[1]); |
3547 | 386 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
387 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
388 |
case 'e': |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
389 |
[self dumpRawData:buffer ofSize:msgSize]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
390 |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
391 |
sscanf((char *)buffer, "%*s %d", &eProto); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
392 |
short int netProto = 0; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
393 |
char *versionStr; |
3697 | 394 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
395 |
HW_versionInfo(&netProto, &versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
396 |
if (netProto == eProto) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
397 |
DLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
398 |
} else { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
399 |
DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto); |
3547 | 400 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
401 |
} |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
402 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
403 |
case 'i': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
404 |
switch (buffer[1]) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
405 |
case 'r': |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
406 |
DLog(@"Winning team: %s", &buffer[2]); |
3547 | 407 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
408 |
case 'k': |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
409 |
DLog(@"Best Hedgehog: %s", &buffer[2]); |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
410 |
break; |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
411 |
default: |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
412 |
// TODO: losta stats stuff |
3547 | 413 |
break; |
414 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
415 |
break; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
416 |
case 'q': |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
417 |
// game ended, can remove the savefile |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
418 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
3930 | 419 |
// so update the relative viewcontroler and the overlay |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3902
diff
changeset
|
420 |
[[NSNotificationCenter defaultCenter] postNotificationName:@"removedSave" object:nil]; |
3930 | 421 |
// and remove + disable the overlay |
422 |
[[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil]; |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3902
diff
changeset
|
423 |
setGameRunning(NO); |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
424 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
425 |
default: |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
426 |
[self dumpRawData:buffer ofSize:msgSize]; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
427 |
break; |
3547 | 428 |
} |
429 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
430 |
DLog(@"Engine exited, closing server"); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
431 |
// wait a little to let the client close cleanly |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
432 |
[NSThread sleepForTimeInterval:2]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
433 |
// Close the client socket |
3697 | 434 |
SDLNet_TCP_Close(csd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
435 |
SDLNet_Quit(); |
3697 | 436 |
|
3547 | 437 |
[pool release]; |
438 |
//Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution. |
|
439 |
//[NSThread exit]; |
|
440 |
} |
|
441 |
||
442 |
#pragma mark - |
|
443 |
#pragma mark Setting methods |
|
444 |
// returns an array of c-strings that are read by engine at startup |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
445 |
-(const char **)getSettings: (NSString *)recordFile { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
446 |
NSInteger width, height; |
3547 | 447 |
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; |
448 |
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
449 |
NSString *rotation; |
3941 | 450 |
if (IS_DUALHEAD()) { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
451 |
CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
452 |
width = (int) screenBounds.size.width; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
453 |
height = (int) screenBounds.size.height; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
454 |
rotation = @"0"; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
455 |
} else { |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
456 |
CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
457 |
width = (int) screenBounds.size.height; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
458 |
height = (int) screenBounds.size.width; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
459 |
UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
460 |
if (orientation == UIDeviceOrientationLandscapeLeft) |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
461 |
rotation = @"-90"; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
462 |
else |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
463 |
rotation = @"90"; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
464 |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
465 |
} |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
466 |
|
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
467 |
NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
468 |
NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height]; |
3613 | 469 |
const char **gameArgs = (const char**) malloc(sizeof(char *) * 10); |
3634 | 470 |
NSInteger tmpQuality; |
3697 | 471 |
|
3670
4c673e57f0d7
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents:
3660
diff
changeset
|
472 |
NSString *modelId = modelType(); |
3613 | 473 |
if ([modelId hasPrefix:@"iPhone1"] || // = iPhone or iPhone 3G |
474 |
[modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPod Touch or iPod Touch 2G |
|
3634 | 475 |
tmpQuality = 0x00000001 | 0x00000002 | 0x00000040; // rqLowRes | rqBlurryLand | rqKillFlakes |
3613 | 476 |
else if ([modelId hasPrefix:@"iPhone2"] || // = iPhone 3GS |
477 |
[modelId hasPrefix:@"iPod3"]) // = iPod Touch 3G |
|
3697 | 478 |
tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
3624 | 479 |
else if ([modelId hasPrefix:@"iPad1"]) // = iPad |
3634 | 480 |
tmpQuality = 0x00000002; // rqBlurryLand |
3624 | 481 |
else // = everything else |
3634 | 482 |
tmpQuality = 0; // full quality |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
483 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) // = disable tooltips on phone |
3634 | 484 |
tmpQuality = tmpQuality | 0x00000400; |
3697 | 485 |
|
3547 | 486 |
// prevents using an empty nickname |
487 |
NSString *username; |
|
488 |
NSString *originalUsername = [self.systemSettings objectForKey:@"username"]; |
|
489 |
if ([originalUsername length] == 0) |
|
490 |
username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString]; |
|
491 |
else |
|
492 |
username = [[NSString alloc] initWithString:originalUsername]; |
|
3697 | 493 |
|
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
494 |
gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
495 |
gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
496 |
gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
497 |
gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String]; //quality |
3825 | 498 |
gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
499 |
gameArgs[ 5] = [username UTF8String]; //UserNick |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
500 |
gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
501 |
gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
502 |
gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
503 |
gameArgs[ 9] = [rotation UTF8String]; //rotateQt |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
504 |
gameArgs[10] = [recordFile UTF8String]; //recordFileName |
3697 | 505 |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
506 |
[verticalSize release]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
507 |
[horizontalSize release]; |
3547 | 508 |
[localeString release]; |
509 |
[ipcString release]; |
|
510 |
[username release]; |
|
511 |
return gameArgs; |
|
512 |
} |
|
513 |
||
514 |
||
515 |
@end |