project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
author nemo
Sun, 10 Oct 2010 20:16:17 -0400
changeset 3951 c9a63db3e603
parent 3917 4c243b1eac97
child 3952 d6412423da45
permissions -rw-r--r--
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 13/06/2010.
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 */
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#import "SchemeWeaponConfigViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#import "CommodityFunctions.h"
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@implementation SchemeWeaponConfigViewController
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@synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
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    self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
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    self.selectedScheme = @"";
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    self.selectedWeapon = @"";
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    [self.tableView setBackgroundView:nil];
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    self.view.backgroundColor = [UIColor clearColor];
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    self.tableView.separatorColor = UICOLOR_HW_YELLOW_BODER;
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    self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
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}
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-(void) viewWillAppear:(BOOL) animated {
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    [super viewWillAppear:animated];
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    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
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    self.listOfSchemes = contentsOfDir;
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    if ([listOfSchemes containsObject:@"Default.plist"])
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         self.selectedScheme = @"Default.plist";
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    contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
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    self.listOfWeapons = contentsOfDir;
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    if ([listOfWeapons containsObject:@"Default.plist"])
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         self.selectedWeapon = @"Default.plist";
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    [self.tableView reloadData];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 2;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    if (section == 0)
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        return [self.listOfSchemes count];
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    else
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        return [self.listOfWeapons count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    NSInteger row = [indexPath row];
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
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    cell.accessoryView = nil;
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    if ([indexPath section] == 0) {
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        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_sc = indexPath;
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        }
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    } else {
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        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_we = indexPath;
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        }
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    }
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    cell.backgroundColor = [UIColor blackColor];
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    cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
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    cell.detailTextLabel.textColor = [UIColor whiteColor];
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    return cell;
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}
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-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
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    return 40.0;
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}
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-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
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    UILabel *theLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30)];
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    theLabel.backgroundColor = [UIColor blueColor];
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    if (section == 0) 
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        theLabel.text = NSLocalizedString(@"Schemes",@"");
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    else
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        theLabel.text = NSLocalizedString(@"Weapons",@"");
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    theLabel.center = CGPointMake(self.view.frame.size.width/2, 20);
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    theLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
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    theLabel.textAlignment = UITextAlignmentCenter;
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    theLabel.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]*80/100];
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    theLabel.backgroundColor = UICOLOR_HW_DARKBLUE;
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    [theLabel.layer setBorderWidth:1.5f];
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    [theLabel.layer setBorderColor:[UICOLOR_HW_YELLOW_BODER CGColor]];
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    [theLabel.layer setCornerRadius:8.0f];
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    [theLabel.layer setMasksToBounds:YES];
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    UIView *theView = [[[UIView alloc] init] autorelease];
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    [theView addSubview:theLabel];
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    [theLabel release];
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    return theView;
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}
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/*
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-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger) section {
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    if (section == 0) {
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        return NSLocalizedString(@"Schemes",@"");
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    } else {
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        return NSLocalizedString(@"Weapons",@"");;
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    }
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}
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*/
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSIndexPath *lastIndexPath;
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    if ([indexPath section] == 0)
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        lastIndexPath = self.lastIndexPath_sc;
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    else
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        lastIndexPath = self.lastIndexPath_we;
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        //TODO: this code works only for a single section table
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        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
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        UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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        newCell.accessoryView = checkbox;
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        [checkbox release];
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        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
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        oldCell.accessoryView = nil;
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        if ([indexPath section] == 0) {
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            self.lastIndexPath_sc = indexPath;
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            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
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        } else {
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            self.lastIndexPath_we = indexPath;
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            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
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        }
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        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Relinquish ownership any cached data, images, etc that aren't in use.
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}
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-(void) viewDidUnload {
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    self.listOfSchemes = nil;
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    self.listOfWeapons = nil;
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    self.lastIndexPath_sc = nil;
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    self.lastIndexPath_we = nil;
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    self.selectedScheme = nil;
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    self.selectedWeapon = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [listOfSchemes release];
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    [listOfWeapons release];
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    [lastIndexPath_sc release];
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    [lastIndexPath_we release];
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    [selectedScheme release];
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    [selectedWeapon release];
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    [super dealloc];
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}
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@end
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