project_files/HedgewarsMobile/Classes/WeaponCellView.m
author nemo
Sun, 10 Oct 2010 20:16:17 -0400
changeset 3951 c9a63db3e603
parent 3829 81db3c85784b
child 3996 eb549fd864a5
permissions -rw-r--r--
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 07/03/2010.
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 */
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#import "WeaponCellView.h"
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#import "CommodityFunctions.h"
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@implementation WeaponCellView
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@synthesize delegate, weaponName, weaponIcon, initialSli, probabilitySli, delaySli, crateSli, helpLabel,
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            initialImg, probabilityImg, delayImg, crateImg, initialLab, probabilityLab, delayLab, crateLab;
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-(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
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    if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
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        delegate = nil;
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        weaponName = [[UILabel alloc] init];
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        weaponName.backgroundColor = [UIColor clearColor];
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        weaponName.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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        weaponIcon = [[UIImageView alloc] init];
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        initialSli = [[UISlider alloc] init];
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        [initialSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [initialSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [initialSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        initialSli.maximumValue = 9;
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        initialSli.minimumValue = 0;
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        initialSli.tag = 100;
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        probabilitySli = [[UISlider alloc] init];
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        [probabilitySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [probabilitySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [probabilitySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        probabilitySli.maximumValue = 9;
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        probabilitySli.minimumValue = 0;
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        probabilitySli.tag = 200;
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        delaySli = [[UISlider alloc] init];
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        [delaySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [delaySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [delaySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        delaySli.maximumValue = 9;
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        delaySli.minimumValue = 0;
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        delaySli.tag = 300;
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        crateSli = [[UISlider alloc] init];
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        [crateSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [crateSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [crateSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        crateSli.maximumValue = 9;
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        crateSli.minimumValue = 0;
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        crateSli.tag = 400;
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        NSString *imgAmmoStr = [NSString stringWithFormat:@"%@/iconAmmo.png",BTN_DIRECTORY()];
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        NSString *imgDamageStr = [NSString stringWithFormat:@"%@/iconDamage.png",BTN_DIRECTORY()];
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        NSString *imgTimeStr = [NSString stringWithFormat:@"%@/iconTime.png",BTN_DIRECTORY()];
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        NSString *imgBoxStr = [NSString stringWithFormat:@"%@/iconBox.png",BTN_DIRECTORY()];
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        initialImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgAmmoStr]];
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        probabilityImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgDamageStr]];
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        delayImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgTimeStr]];
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        crateImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgBoxStr]];
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        initialLab = [[UILabel alloc] init];
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        initialLab.backgroundColor = [UIColor clearColor];
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        initialLab.textColor = [UIColor grayColor];
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        initialLab.textAlignment = UITextAlignmentCenter;
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        probabilityLab = [[UILabel alloc] init];
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        probabilityLab.backgroundColor = [UIColor clearColor];
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        probabilityLab.textColor = [UIColor grayColor];
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        probabilityLab.textAlignment = UITextAlignmentCenter;
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        delayLab = [[UILabel alloc] init];
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        delayLab.backgroundColor = [UIColor clearColor];
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        delayLab.textColor = [UIColor grayColor];
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        delayLab.textAlignment = UITextAlignmentCenter;
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        crateLab = [[UILabel alloc] init];
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        crateLab.backgroundColor = [UIColor clearColor];
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        crateLab.textColor = [UIColor grayColor];
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        crateLab.textAlignment = UITextAlignmentCenter;
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        helpLabel = [[UILabel alloc] init];
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        helpLabel.backgroundColor = [UIColor clearColor];
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        helpLabel.textColor = [UIColor grayColor];
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        helpLabel.textAlignment = UITextAlignmentRight;
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        helpLabel.font = [UIFont italicSystemFontOfSize:[UIFont smallSystemFontSize]];
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        [self.contentView addSubview:weaponName];
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        [self.contentView addSubview:weaponIcon];
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        [self.contentView addSubview:initialSli];
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        [self.contentView addSubview:probabilitySli];
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        [self.contentView addSubview:delaySli];
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        [self.contentView addSubview:crateSli];
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        [self.contentView addSubview:initialImg];
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        [self.contentView addSubview:probabilityImg];
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        [self.contentView addSubview:delayImg];
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        [self.contentView addSubview:crateImg];
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        [self.contentView addSubview:initialLab];
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        [self.contentView addSubview:probabilityLab];
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        [self.contentView addSubview:delayLab];
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        [self.contentView addSubview:crateLab];
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        [self.contentView addSubview:helpLabel];
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    }
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    return self;
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}
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-(void) layoutSubviews {
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    [super layoutSubviews];
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    CGRect contentRect = self.contentView.bounds;
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    CGFloat shiftSliders = contentRect.origin.x;
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    CGFloat shiftLabel = 0;
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    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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        shiftSliders += 65;
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        shiftLabel += 165;
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    } else
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        shiftSliders -= 13;
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    weaponIcon.frame = CGRectMake(5, 5, 32, 32);
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    weaponName.frame = CGRectMake(45, 8, 200, 25);
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    helpLabel.frame = CGRectMake(shiftLabel + 200, 8, 250, 15);
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    // second line
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    initialImg.frame = CGRectMake(shiftSliders + 20, 40, 32, 32);
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    initialLab.frame = CGRectMake(shiftSliders + 56, 40, 20, 32);
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    initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
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    initialSli.frame = CGRectMake(shiftSliders + 80, 40, 150, 32);
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    probabilityImg.frame = CGRectMake(shiftSliders + 255, 40, 32, 32);
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    probabilityLab.frame = CGRectMake(shiftSliders + 291, 40, 20, 32);
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    probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
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    probabilitySli.frame = CGRectMake(shiftSliders + 314, 40, 150, 32);
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    // third line
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    delayImg.frame = CGRectMake(shiftSliders + 20, 80, 32, 32);
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    delayLab.frame = CGRectMake(shiftSliders + 56, 80, 20, 32);
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    delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
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    delaySli.frame = CGRectMake(shiftSliders + 80, 80, 150, 32);
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    crateImg.frame = CGRectMake(shiftSliders + 255, 80, 32, 32);
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    crateLab.frame = CGRectMake(shiftSliders + 291, 80, 20, 32);
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    crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
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    crateSli.frame = CGRectMake(shiftSliders + 314, 80, 150, 32);
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}
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/*
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-(void) setSelected:(BOOL)selected animated:(BOOL)animated {
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    [super setSelected:selected animated:animated];
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    // Configure the view for the selected state
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}
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*/
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-(void) valueChanged:(id) sender {
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    if (self.delegate != nil) {
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        initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
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        probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
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        delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
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        crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
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        [delegate updateValues:[NSArray arrayWithObjects:
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                                [NSNumber numberWithInt:(int)initialSli.value],
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                                [NSNumber numberWithInt:(int)probabilitySli.value],
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                                [NSNumber numberWithInt:(int)delaySli.value],
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                                [NSNumber numberWithInt:(int)crateSli.value], nil]
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                       atIndex:self.tag];
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    } else
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        DLog(@"error - delegate = nil!");
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}
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-(void) startDragging:(id) sender {
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    UISlider *slider = (UISlider *)sender;
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    NSString *str = nil;
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    switch (slider.tag) {
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        case 100:
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            str = NSLocalizedString(@"Initial quantity ",@"ammo selection");
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            break;
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        case 200:
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            str = NSLocalizedString(@"Presence probability in crates ",@"ammo selection");
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            break;
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        case 300:
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            str = NSLocalizedString(@"Number of turns before you can use this weapon ",@"ammo selection");
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            break;
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        case 400:
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            str = NSLocalizedString(@"Quantity that you will find in a crate ",@"ammo selection");
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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    self.helpLabel.text = str;
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}
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-(void) stopDragging:(id) sender {
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    self.helpLabel.text = @"";
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}
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-(void) dealloc {
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    self.delegate = nil;
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    releaseAndNil(weaponName);
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    releaseAndNil(weaponIcon);
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    releaseAndNil(initialSli);
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    releaseAndNil(probabilitySli);
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    releaseAndNil(delaySli);
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    releaseAndNil(crateSli);
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    releaseAndNil(initialImg);
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    releaseAndNil(probabilityImg);
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    releaseAndNil(delayImg);
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    releaseAndNil(crateImg);
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    releaseAndNil(initialLab);
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    releaseAndNil(probabilityLab);
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    releaseAndNil(delayLab);
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    releaseAndNil(crateLab);
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    releaseAndNil(helpLabel);
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    [super dealloc];
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}
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@end