6560
|
1 |
/*
|
|
2 |
SDL - Simple DirectMedia Layer
|
|
3 |
Copyright (C) 1997-2009 Sam Lantinga
|
|
4 |
|
|
5 |
This library is free software; you can redistribute it and/or
|
|
6 |
modify it under the terms of the GNU Lesser General Public
|
|
7 |
License as published by the Free Software Foundation; either
|
|
8 |
version 2.1 of the License, or (at your option) any later version.
|
|
9 |
|
|
10 |
This library is distributed in the hope that it will be useful,
|
|
11 |
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
12 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
13 |
Lesser General Public License for more details.
|
|
14 |
|
|
15 |
You should have received a copy of the GNU Lesser General Public
|
|
16 |
License along with this library; if not, write to the Free Software
|
|
17 |
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
18 |
|
|
19 |
Sam Lantinga
|
|
20 |
slouken@libsdl.org
|
|
21 |
*/
|
|
22 |
|
|
23 |
#ifndef _SDL_main_h
|
|
24 |
#define _SDL_main_h
|
|
25 |
|
|
26 |
#include "SDL_stdinc.h"
|
|
27 |
|
|
28 |
/** @file SDL_main.h
|
|
29 |
* Redefine main() on Win32 and MacOS so that it is called by winmain.c
|
|
30 |
*/
|
|
31 |
|
|
32 |
#if defined(__WIN32__) || \
|
|
33 |
(defined(__MWERKS__) && !defined(__BEOS__)) || \
|
|
34 |
defined(__MACOS__) || defined(__MACOSX__) || \
|
|
35 |
defined(__SYMBIAN32__) || defined(QWS)
|
|
36 |
|
|
37 |
#ifdef __cplusplus
|
|
38 |
#define C_LINKAGE "C"
|
|
39 |
#else
|
|
40 |
#define C_LINKAGE
|
|
41 |
#endif /* __cplusplus */
|
|
42 |
|
|
43 |
/** The application's main() function must be called with C linkage,
|
|
44 |
* and should be declared like this:
|
|
45 |
* @code
|
|
46 |
* #ifdef __cplusplus
|
|
47 |
* extern "C"
|
|
48 |
* #endif
|
|
49 |
* int main(int argc, char *argv[])
|
|
50 |
* {
|
|
51 |
* }
|
|
52 |
* @endcode
|
|
53 |
*/
|
|
54 |
#define main SDL_main
|
|
55 |
|
|
56 |
/** The prototype for the application's main() function */
|
|
57 |
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
|
|
58 |
|
|
59 |
|
|
60 |
/** @name From the SDL library code -- needed for registering the app on Win32 */
|
|
61 |
/*@{*/
|
|
62 |
#ifdef __WIN32__
|
|
63 |
|
|
64 |
#include "begin_code.h"
|
|
65 |
#ifdef __cplusplus
|
|
66 |
extern "C" {
|
|
67 |
#endif
|
|
68 |
|
|
69 |
/** This should be called from your WinMain() function, if any */
|
|
70 |
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
|
|
71 |
/** This can also be called, but is no longer necessary */
|
|
72 |
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
|
|
73 |
/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
|
|
74 |
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
|
75 |
#ifdef __cplusplus
|
|
76 |
}
|
|
77 |
#endif
|
|
78 |
#include "close_code.h"
|
|
79 |
#endif
|
|
80 |
/*@}*/
|
|
81 |
|
|
82 |
/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
|
|
83 |
/*@{*/
|
|
84 |
#if defined(__MACOS__)
|
|
85 |
|
|
86 |
#include "begin_code.h"
|
|
87 |
#ifdef __cplusplus
|
|
88 |
extern "C" {
|
|
89 |
#endif
|
|
90 |
|
|
91 |
/** Forward declaration so we don't need to include QuickDraw.h */
|
|
92 |
struct QDGlobals;
|
|
93 |
|
|
94 |
/** This should be called from your main() function, if any */
|
|
95 |
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
|
|
96 |
|
|
97 |
#ifdef __cplusplus
|
|
98 |
}
|
|
99 |
#endif
|
|
100 |
#include "close_code.h"
|
|
101 |
#endif
|
|
102 |
/*@}*/
|
|
103 |
|
|
104 |
#endif /* Need to redefine main()? */
|
|
105 |
|
|
106 |
#endif /* _SDL_main_h */
|