author | unc0rr |
Sun, 26 Jan 2014 10:20:42 +0400 | |
changeset 10077 | ca67740f19b2 |
parent 8835 | 01bcf9ea68c1 |
child 10108 | c68cf030eded |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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#ifdef __OBJC__ |
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#import <Foundation/Foundation.h> |
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#import <CoreGraphics/CoreGraphics.h> |
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#import <UIKit/UIKit.h> |
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we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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#import "HedgewarsAppDelegate.h" |
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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#import "AudioManagerController.h" |
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#import "ExtraCategories.h" |
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ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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#import "UIImageExtra.h" |
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ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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#import "PascalImports.h" |
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#import "DefinesAndMacros.h" |
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#import "EditableCellView.h" |
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ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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#import "CreationChamber.h" |
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headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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#import "HWUtils.h" |
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#endif |
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