project_files/HedgewarsMobile/Classes/CGPointUtils.c
author Wuzzy <almikes@aol.com>
Wed, 11 Oct 2017 23:01:07 +0200
changeset 12692 cb6b70392459
parent 10108 c68cf030eded
permissions -rw-r--r--
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
     1
/*
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     4
 *
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
     8
 *
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    12
 * GNU General Public License for more details.
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    13
 *
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    14
 * You should have received a copy of the GNU General Public License
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    15
 * along with this program; if not, write to the Free Software
10108
c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents: 6832
diff changeset
    16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    17
 */
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    18
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    19
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    20
#include "CGPointUtils.h"
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3547
diff changeset
    21
#include "math.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    22
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    23
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    24
CGFloat distanceBetweenPoints (CGPoint first, CGPoint second) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    25
    CGFloat deltaX = second.x - first.x;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    26
    CGFloat deltaY = second.y - first.y;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    27
    return sqrt(deltaX*deltaX + deltaY*deltaY );
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    28
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    29
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    30
CGFloat angleBetweenPoints(CGPoint first, CGPoint second) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    31
    CGFloat height = second.y - first.y;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    32
    CGFloat width = first.x - second.x;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    33
    CGFloat rads = atan(height/width);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    34
    return radiansToDegrees(rads);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    35
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    36
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    37
CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    38
    CGFloat a = line1End.x - line1Start.x;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    39
    CGFloat b = line1End.y - line1Start.y;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    40
    CGFloat c = line2End.x - line2Start.x;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    41
    CGFloat d = line2End.y - line2Start.y;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    42
    CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    43
    return radiansToDegrees(rads);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    44
}
4476
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    45
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    46
CGFloat CGPointDot(CGPoint a,CGPoint b) {
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    47
    return a.x*b.x+a.y*b.y;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    48
}
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    49
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    50
CGFloat CGPointLen(CGPoint a) {
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    51
    return sqrtf(a.x*a.x+a.y*a.y);
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    52
}
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    53
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    54
CGPoint CGPointSub(CGPoint a,CGPoint b) {
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    55
    CGPoint c = {a.x-b.x,a.y-b.y};
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    56
    return c;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    57
}
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    58
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    59
CGFloat CGPointDist(CGPoint a,CGPoint b) {
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    60
    CGPoint c = CGPointSub(a,b);
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    61
    return CGPointLen(c);
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    62
}
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    63
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    64
CGPoint CGPointNorm(CGPoint a) {
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    65
    CGFloat m = sqrtf(a.x*a.x+a.y*a.y);
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    66
    CGPoint c;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    67
    c.x = a.x/m;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    68
    c.y = a.y/m;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    69
    return c;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    70
}