project_files/HedgewarsMobile/Classes/LevelViewController.m
author Wuzzy <almikes@aol.com>
Wed, 11 Oct 2017 23:01:07 +0200
changeset 12692 cb6b70392459
parent 11217 e68b3e392091
child 12872 00215a7ec5f5
permissions -rw-r--r--
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "LevelViewController.h"
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@implementation LevelViewController
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@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    NSArray *array = [[NSArray alloc] initWithObjects:
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                      NSLocalizedString(@"Brutal",@""),
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                      NSLocalizedString(@"Aggressive",@""),
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                      NSLocalizedString(@"Bully",@""),
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                      NSLocalizedString(@"Average",@""),
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                      NSLocalizedString(@"Weaky",@""),
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                      nil];
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    self.levelArray = array;
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    [array release];
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    self.title = NSLocalizedString(@"Set difficulty level",@"");
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [super viewWillAppear:animated];
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    if ([[[[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0] objectForKey:@"level"] intValue] == 0)
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        numberOfSections = 1;
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    else
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        numberOfSections = 2;
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    [self.tableView reloadData];
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    // this moves the tableview to the top
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return numberOfSections;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section {
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    if (section == 0)
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        return 1;
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    else
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        return 5;
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier0 = @"Cell0";
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    static NSString *CellIdentifier1 = @"Cell1";
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    NSInteger row = [indexPath row];
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    NSInteger section = [indexPath section];
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    UITableViewCell *cell;
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    if (section == 0) {
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        cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
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        if (cell == nil) {
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            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
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            UISwitch *theSwitch = [[UISwitch alloc] init];
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            [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
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            cell.accessoryView = theSwitch;
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            [theSwitch release];
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        }
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        UISwitch *theSwitch = (UISwitch *)cell.accessoryView;
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        if (numberOfSections == 1)
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            theSwitch.on = NO;
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        else
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            theSwitch.on = YES;
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        cell.textLabel.text = NSLocalizedString(@"Hogs controlled by AI",@"");
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    } else {
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        cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
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        if (cell == nil)
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            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
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        cell.textLabel.text = [levelArray objectAtIndex:row];
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        NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
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        if ([[hog objectForKey:@"level"] intValue] == row+1) {
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            cell.accessoryType = UITableViewCellAccessoryCheckmark;
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            self.lastIndexPath = indexPath;
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        } else {
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            cell.accessoryType = UITableViewCellAccessoryNone;
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        }
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        NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/bot%d.png",[[NSBundle mainBundle] resourcePath],row+1];
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        UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath];
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        [botlevelPath release];
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        cell.imageView.image = levelImage;
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        [levelImage release];
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    }
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    return cell;
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}
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-(void) switchValueChanged:(id) sender {
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    UISwitch *theSwitch = (UISwitch *)sender;
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    NSIndexSet *sections = [[NSIndexSet alloc] initWithIndex:1];
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    NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"];
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    NSInteger level;
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    if (theSwitch.on) {
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        numberOfSections = 2;
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        [self.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
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        level = 1 + arc4random_uniform((int)[levelArray count] - 1);
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    } else {
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        numberOfSections = 1;
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        [self.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
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        level = 0;
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    }
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    [sections release];
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    DLog(@"New level is %ld", (long)level);
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    for (NSMutableDictionary *hog in hogs)
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        [hog setObject:[NSNumber numberWithInteger:level] forKey:@"level"];
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    [self.tableView reloadData];
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    [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSInteger newRow = [indexPath row];
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    NSInteger oldRow = (self.lastIndexPath != nil) ? [self.lastIndexPath row] : -1;
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    if ([indexPath section] != 0) {
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        if (newRow != oldRow) {
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            NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"];
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            NSInteger level = newRow + 1;
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            for (NSMutableDictionary *hog in hogs)
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                [hog setObject:[NSNumber numberWithInteger:level] forKey:@"level"];
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            DLog(@"New level is %ld", (long)level);
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            // tell our boss to write this new stuff on disk
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            [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
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            [self.tableView reloadData];
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            self.lastIndexPath = indexPath;
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            [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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        }
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    }
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    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    self.lastIndexPath = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.lastIndexPath = nil;
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    self.teamDictionary = nil;
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    self.levelArray = nil;
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    self.levelSprites = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    releaseAndNil(levelArray);
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    releaseAndNil(levelSprites);
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    releaseAndNil(teamDictionary);
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    releaseAndNil(lastIndexPath);
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    [super dealloc];
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}
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@end
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