project_files/HedgewarsMobile/Classes/MissionTrainingViewController.m
author Wuzzy <almikes@aol.com>
Wed, 11 Oct 2017 23:01:07 +0200
changeset 12692 cb6b70392459
parent 11549 893722a2a1f9
child 12872 00215a7ec5f5
permissions -rw-r--r--
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "MissionTrainingViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#import "GameInterfaceBridge.h"
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@implementation MissionTrainingViewController
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View management
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-(void) viewDidLoad
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{
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    [super viewDidLoad];
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    self.previewImage.layer.borderColor = [[UIColor darkYellowColor] CGColor];
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    self.previewImage.layer.borderWidth = 3.8f;
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    self.previewImage.layer.cornerRadius = 14;
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    if (IS_IPAD()) {
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        [self.tableView setBackgroundColorForAnyTable:[UIColor darkBlueColorTransparent]];
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        self.tableView.layer.borderColor = [[UIColor darkYellowColor] CGColor];
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        self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
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    } else {
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        [self.tableView setBackgroundColorForAnyTable:[UIColor blackColorTransparent]];
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        self.tableView.layer.borderColor = [[UIColor whiteColor] CGColor];
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        self.tableView.separatorStyle = UITableViewCellSeparatorStyleSingleLine;
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    }
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    self.tableView.layer.borderWidth = 2.4f;
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    self.tableView.layer.cornerRadius = 8;
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    self.tableView.separatorColor = [UIColor whiteColor];
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    self.descriptionLabel.textColor = [UIColor lightYellowColor];
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}
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-(void) viewWillAppear:(BOOL)animated {
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    NSIndexPath *indexPath = [NSIndexPath indexPathForRow:arc4random_uniform((int)[self.listOfMissionIDs count]) inSection:0];
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    [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionMiddle];
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    [self tableView:self.tableView didSelectRowAtIndexPath:indexPath];
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    [super viewWillAppear:animated];
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}
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-(IBAction) buttonPressed:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    if (button.tag == 0) {
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        [[AudioManagerController mainManager] playBackSound];
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        [self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
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    } else {
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        [GameInterfaceBridge registerCallingController:self];
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        [GameInterfaceBridge startMissionGame:self.missionName];
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    }
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}
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#pragma mark - Missions dictionaries methods
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- (NSDictionary *)newLocalizedMissionsDictionary
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{
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    NSString *languageID = [HWUtils languageID];
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    NSString *missionsDescLocation = [[NSString alloc] initWithFormat:@"%@/missions_en.txt",LOCALE_DIRECTORY()];
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    NSString *localizedMissionsDescLocation = [[NSString alloc] initWithFormat:@"%@/missions_%@.txt", LOCALE_DIRECTORY(), languageID];
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    if (![languageID isEqualToString:@"en"] && [[NSFileManager defaultManager] fileExistsAtPath:localizedMissionsDescLocation])
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    {
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        NSDictionary *missionsDict = [self newMissionsDictionaryFromMissionsFile:missionsDescLocation];
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        NSDictionary *localizedMissionsDict = [self newMissionsDictionaryFromMissionsFile:localizedMissionsDescLocation];
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        [missionsDescLocation release];
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        [localizedMissionsDescLocation release];
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        NSMutableDictionary *tempMissionsDict = [[NSMutableDictionary alloc] init];
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        for (NSString *key in [missionsDict allKeys])
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        {
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            if ([localizedMissionsDict objectForKey:key])
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            {
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                [tempMissionsDict setObject:[localizedMissionsDict objectForKey:key] forKey:key];
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            }
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            else
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            {
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                [tempMissionsDict setObject:[missionsDict objectForKey:key] forKey:key];
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            }
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        }
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        [missionsDict release];
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        [localizedMissionsDict release];
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        return tempMissionsDict;
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    }
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    else
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    {
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        NSDictionary *missionsDict = [self newMissionsDictionaryFromMissionsFile:missionsDescLocation];
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        [missionsDescLocation release];
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        [localizedMissionsDescLocation release];
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        return missionsDict;
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    }
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}
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- (NSDictionary *)newMissionsDictionaryFromMissionsFile:(NSString *)filePath
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{
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    NSMutableDictionary *missionsDict = [[NSMutableDictionary alloc] init];
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    NSString *missionsFileContents = [[NSString alloc] initWithContentsOfFile:filePath encoding:NSUTF8StringEncoding error:NULL];
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    NSArray *missionsLines = [missionsFileContents componentsSeparatedByString:@"\n"];
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    [missionsFileContents release];
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    for (NSString *line in missionsLines)
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    {
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        if ([line length] > 0)
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        {
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            NSUInteger firstDotLocation = [line rangeOfString:@"."].location;
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            NSString *missionID = [line substringToIndex:firstDotLocation];
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            NSString *missionFullPath = [NSString stringWithFormat:@"%@%@.lua", TRAININGS_DIRECTORY(), missionID];
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            if (![[NSFileManager defaultManager] fileExistsAtPath:missionFullPath])
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            {
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                continue;
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            }
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            NSString *nameOrDesc = [line substringFromIndex:firstDotLocation+1];
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            NSString *missionParsedName = ([nameOrDesc hasPrefix:@"name="]) ? [nameOrDesc stringByReplacingOccurrencesOfString:@"name=" withString:@""] : nil;
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            NSString *missionParsedDesc = ([nameOrDesc hasPrefix:@"desc="]) ? [nameOrDesc stringByReplacingOccurrencesOfString:@"desc=" withString:@""] : nil;
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            if (![missionsDict objectForKey:missionID])
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            {
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                NSMutableDictionary *missionDict = [[NSMutableDictionary alloc] init];
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                [missionsDict setObject:missionDict forKey:missionID];
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                [missionDict release];
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            }
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            NSMutableDictionary *missionDict = [missionsDict objectForKey:missionID];
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            if (missionParsedName)
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            {
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                [missionDict setObject:missionParsedName forKey:@"name"];
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            }
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            if (missionParsedDesc)
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            {
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                missionParsedDesc = [missionParsedDesc stringByReplacingOccurrencesOfString:@"\"" withString:@""];
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                [missionDict setObject:missionParsedDesc forKey:@"desc"];
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            }
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            [missionsDict setObject:missionDict forKey:missionID];
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        }
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    }
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    return missionsDict;
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}
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#pragma mark -
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#pragma mark override setters/getters for better memory handling
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-(NSArray *)listOfMissionIDs
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{
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    if (!_listOfMissionIDs)
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    {
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        NSArray *sortedKeys = [[self.dictOfMissions allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)];
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        _listOfMissionIDs = [[NSArray alloc] initWithArray:sortedKeys];
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    }
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    return _listOfMissionIDs;
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}
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- (NSDictionary *)dictOfMissions
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{
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    if (!_dictOfMissions)
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    {
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        _dictOfMissions = [self newLocalizedMissionsDictionary];
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    }
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    return _dictOfMissions;
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.listOfMissionIDs count];
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}
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-(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
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    return (IS_IPAD()) ? self.tableView.rowHeight : 80;
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}
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"CellTr";
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    NSInteger row = [indexPath row];
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    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:(IS_IPAD()) ? UITableViewCellStyleDefault : UITableViewCellStyleSubtitle
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                                       reuseIdentifier:CellIdentifier] autorelease];
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    NSString *missionID = [self.listOfMissionIDs objectAtIndex:row];
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    cell.textLabel.text = self.dictOfMissions[missionID][@"name"];
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    cell.textLabel.textColor = [UIColor lightYellowColor];
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    //cell.textLabel.font = [UIFont fontWithName:@"Bradley Hand Bold" size:[UIFont labelFontSize]];
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    cell.textLabel.textAlignment = (IS_IPAD()) ? NSTextAlignmentCenter : NSTextAlignmentLeft;
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    cell.textLabel.backgroundColor = [UIColor clearColor];
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    cell.textLabel.adjustsFontSizeToFitWidth = YES;
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    cell.detailTextLabel.text = (IS_IPAD()) ? nil : self.dictOfMissions[missionID][@"desc"];
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    cell.detailTextLabel.textColor = [UIColor whiteColor];
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    cell.detailTextLabel.backgroundColor = [UIColor clearColor];
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    cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
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    cell.detailTextLabel.numberOfLines = ([cell.detailTextLabel.text length] % 40);
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    cell.detailTextLabel.baselineAdjustment = UIBaselineAdjustmentAlignCenters;
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    UIView *bgColorView = [[UIView alloc] init];
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    bgColorView.backgroundColor = [UIColor colorWithRed:(85.0/255.0) green:(15.0/255.0) blue:(106.0/255.0) alpha:1.0];
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    bgColorView.layer.masksToBounds = YES;
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    cell.selectedBackgroundView = bgColorView;
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    [bgColorView release];
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    cell.backgroundColor = [UIColor blackColorTransparent];
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSInteger row = [indexPath row];
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    self.missionName = [self.listOfMissionIDs objectAtIndex:row];
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    NSString *size = IS_IPAD() ? @"@2x" : @"";
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    NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Missions/Training/%@%@.png",GRAPHICS_DIRECTORY(),self.missionName,size];
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    UIImage *img = [[UIImage alloc] initWithContentsOfFile:filePath];
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    [filePath release];
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    [self.previewImage setImage:img];
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    [img release];
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    self.descriptionLabel.text = self.dictOfMissions[self.missionName][@"desc"];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning
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{
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    self.missionName = nil;
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    self.listOfMissionIDs = nil;
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    self.dictOfMissions = nil;
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    // if you nil this one it won't get updated anymore
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    //self.previewImage = nil;
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload
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{
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    self.listOfMissionIDs = nil;
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    self.dictOfMissions = nil;
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    self.previewImage = nil;
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    self.tableView = nil;
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    self.descriptionLabel = nil;
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    self.missionName = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc
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{
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    releaseAndNil(_listOfMissionIDs);
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    releaseAndNil(_dictOfMissions);
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    releaseAndNil(_previewImage);
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    releaseAndNil(_tableView);
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    releaseAndNil(_descriptionLabel);
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    releaseAndNil(_missionName);
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    [super dealloc];
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}
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@end