project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.h
author Wuzzy <almikes@aol.com>
Wed, 11 Oct 2017 23:01:07 +0200
changeset 12692 cb6b70392459
parent 10108 c68cf030eded
child 12872 00215a7ec5f5
permissions -rw-r--r--
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import <UIKit/UIKit.h>
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@interface SchemeWeaponConfigViewController : UIViewController <UITableViewDelegate,UITableViewDataSource> {
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    NSArray *listOfSchemes;
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    NSArray *listOfWeapons;
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    NSArray *listOfScripts;
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    NSIndexPath *lastIndexPath_sc;
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    NSIndexPath *lastIndexPath_we;
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    NSIndexPath *lastIndexPath_lu;
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    NSString *selectedScheme;
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    NSString *selectedWeapon;
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    NSString *selectedScript;
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    NSString *scriptCommand;
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    UISegmentedControl *topControl;
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    BOOL sectionsHidden;
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}
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@property (nonatomic,retain) NSArray *listOfSchemes;
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@property (nonatomic,retain) NSArray *listOfWeapons;
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@property (nonatomic,retain) NSArray *listOfScripts;
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@property (nonatomic,retain) NSIndexPath *lastIndexPath_sc;
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@property (nonatomic,retain) NSIndexPath *lastIndexPath_we;
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@property (nonatomic,retain) NSIndexPath *lastIndexPath_lu;
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@property (nonatomic,retain) NSString *selectedScheme;
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@property (nonatomic,retain) NSString *selectedWeapon;
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@property (nonatomic,retain) NSString *selectedScript;
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@property (nonatomic,retain) NSString *scriptCommand;
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@property (nonatomic,retain) UISegmentedControl *topControl;
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@property (nonatomic,assign) BOOL sectionsHidden;
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-(void) fillSections;
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-(void) emptySections;
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@end