project_files/HedgewarsMobile/Classes/SquareButtonView.m
author Wuzzy <almikes@aol.com>
Wed, 11 Oct 2017 23:01:07 +0200
changeset 12692 cb6b70392459
parent 11148 064a53861759
child 12872 00215a7ec5f5
permissions -rw-r--r--
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "SquareButtonView.h"
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#import <QuartzCore/QuartzCore.h>
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@implementation SquareButtonView
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@synthesize ownerDictionary, colorIndex, selectedColor, colorArray;
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-(id) initWithFrame:(CGRect)frame {
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    if ((self = [super initWithFrame:frame])) {
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        self.colorIndex = 0;
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        self.selectedColor = 0;
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        self.colorArray = [HWUtils teamColors];
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        // set the color to the first available one
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        [self nextColor];
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        // this makes the button round and nice with a border
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        [self.layer setCornerRadius:7.0f];
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        [self.layer setMasksToBounds:YES];
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        [self.layer setBorderWidth:2];
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        [self.layer setBorderColor:[[UIColor darkYellowColor] CGColor]];
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        // this changes the color at button press
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        [self addTarget:self action:@selector(nextColor) forControlEvents:UIControlEventTouchUpInside];
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    }
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    return self;
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}
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-(void) nextColor {
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    self.colorIndex++;
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    if (self.colorIndex >= [self.colorArray count])
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        self.colorIndex = 0;
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    NSNumber *colorNumber = [self.colorArray objectAtIndex:colorIndex];
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    [self.ownerDictionary setObject:colorNumber forKey:@"color"];
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    NSUInteger color = [colorNumber unsignedIntValue];
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    [self selectColor:color];
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}
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-(void) selectColor:(NSUInteger) color {
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    if (color != self.selectedColor) {
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        self.selectedColor = color;
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        self.colorIndex = [self.colorArray indexOfObject:[NSNumber numberWithUnsignedInteger:color]];
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        self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f
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                                               green:((color & 0x0000FF00) >> 8)/255.0f
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                                                blue: (color & 0x000000FF)/255.0f
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                                               alpha:1.0f];
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    }
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}
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-(void) dealloc {
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    releaseAndNil(ownerDictionary);
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    releaseAndNil(colorArray);
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    [super dealloc];
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}
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@end