.hgeol
author nemo
Sat, 09 Jun 2012 09:53:15 -0400
changeset 7206 ce46b56ae9f5
parent 6500 c9eaf1dd16c8
permissions -rw-r--r--
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3505
ada9f697eb11 Engine:
mario.liebisch
parents:
diff changeset
     1
[patterns]
ada9f697eb11 Engine:
mario.liebisch
parents:
diff changeset
     2
**.h = native
ada9f697eb11 Engine:
mario.liebisch
parents:
diff changeset
     3
**.c = native
ada9f697eb11 Engine:
mario.liebisch
parents:
diff changeset
     4
**.cpp = native
ada9f697eb11 Engine:
mario.liebisch
parents:
diff changeset
     5
**.lua = native
ada9f697eb11 Engine:
mario.liebisch
parents:
diff changeset
     6
**.txt = native
ada9f697eb11 Engine:
mario.liebisch
parents:
diff changeset
     7
**.pas = native
ada9f697eb11 Engine:
mario.liebisch
parents:
diff changeset
     8
**.inc = native
6500
c9eaf1dd16c8 Let .hs be native eol format too
unc0rr
parents: 3690
diff changeset
     9
**.hs = native