cmake_modules/FindSparkle.cmake
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
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permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
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# Find Sparkle.framework
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#
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# Once done this will define
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#  SPARKLE_FOUND - system has Sparkle
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#  SPARKLE_INCLUDE_DIR - the Sparkle include directory
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#  SPARKLE_LIBRARY - The library needed to use Sparkle
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# Copyright (c) 2009, Vittorio Giovara <vittorio.giovara@gmail.com>
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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include(FindPackageHandleStandardArgs)
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find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
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find_library(SPARKLE_LIBRARY NAMES Sparkle)
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find_package_handle_standard_args(Sparkle DEFAULT_MSG SPARKLE_INCLUDE_DIR SPARKLE_LIBRARY)
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mark_as_advanced(SPARKLE_INCLUDE_DIR SPARKLE_LIBRARY)
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