misc/libphyslayer/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 12124 ffc7bb9fde01
child 15555 107170c05bac
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIR})
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include_directories(${PHYSFS_INCLUDE_DIR})
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include_directories(${LUA_INCLUDE_DIR})
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set(PHYSLAYER_SRCS
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    physfscompat.c
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    physfsrwops.c
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    physfslualoader.c
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    hwpacksmounter.c
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)
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#compiles and links actual library
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add_library (physlayer ${PHYSLAYER_SRCS})
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set_target_properties(physlayer PROPERTIES
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                          VERSION 1.0
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                          SOVERSION 1.0)
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target_link_libraries(physlayer ${SDL2_LIBRARY} lua physfs)
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install(TARGETS physlayer RUNTIME DESTINATION ${target_binary_install_dir}
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                          LIBRARY DESTINATION ${target_library_install_dir}
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                          ARCHIVE DESTINATION ${target_library_install_dir})
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get_target_property(physlayer_fullpath physlayer LOCATION)
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## added standard variables (FORCE or cmake won't pick 'em)
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set(PHYSLAYER_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Physlayer include dir" FORCE)
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set(PHYSLAYER_LIBRARY ${physlayer_fullpath} CACHE STRING "Physlayer library" FORCE)
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if(BUILD_ENGINE_JS)
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    set_target_properties(physlayer PROPERTIES SUFFIX ".bc")
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endif()
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