project_files/Android-build/SDL-android-project/jni/jnidispatch/Android.mk
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Wuzzy <Wuzzy2@mail.ru> |
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Mon, 08 Jul 2019 21:44:26 +0200 |
changeset 15220 |
ceb289e8a582 |
parent 10017 |
de822cd3df3a
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permissions |
-rw-r--r-- |
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
10017
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := libjnidispatch
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LOCAL_SRC_FILES := libjnidispatch.so
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include $(PREBUILT_SHARED_LIBRARY) |