project_files/Android-build/SDL-android-project/libs/jna-3.5.1.jar
author |
Wuzzy <Wuzzy2@mail.ru> |
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Mon, 08 Jul 2019 21:44:26 +0200 |
changeset 15220 |
ceb289e8a582 |
parent 8512 |
d2bca8e68688
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permissions |
-rw-r--r-- |
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
8512
d2bca8e68688
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Medo <smaxein@googlemail.com>
parents:
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(binary:application/java-archive) |