project_files/HedgewarsMobile/Classes/Appirater/Appirater.bundle/en.lproj/AppiraterLocalizable.strings
author |
Wuzzy <Wuzzy2@mail.ru> |
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Mon, 08 Jul 2019 21:44:26 +0200 |
changeset 15220 |
ceb289e8a582 |
parent 11309 |
402baa6d4f64
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permissions |
-rwxr-xr-x |
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
11309
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1 |
"If you enjoy using %@, would you mind taking a moment to rate it? It won't take more than a minute. Thanks for your support!" = "If you enjoy using %@, would you mind taking a moment to rate it? It won't take more than a minute. Thanks for your support!";
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2 |
"Rate %@" = "Rate %@";
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3 |
"No, Thanks" = "No, thanks";
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4 |
"Remind me later" = "Remind me later"; |