qmlfrontend/preview_acceptor.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 14371 90bd2c331703
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
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#include "preview_acceptor.h"
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#include <QImage>
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#include <QQmlEngine>
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#include "preview_image_provider.h"
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PreviewAcceptor::PreviewAcceptor(QQmlEngine *engine, QObject *parent)
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    : QObject(parent), m_previewProvider(new PreviewImageProvider()) {
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  engine->addImageProvider(QLatin1String("preview"), m_previewProvider);
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}
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void PreviewAcceptor::setImage(const QImage &preview) {
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  m_previewProvider->setImage(preview);
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}