qmlfrontend/qtquickcontrols2.conf
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 12854 28cb18c5e712
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
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; This file can be edited to change the style of the application
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; See Styling Qt Quick Controls 2 in the documentation for details:
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; http://doc.qt.io/qt-5/qtquickcontrols2-styles.html
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[Controls]
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Style=Default
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[Universal]
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Theme=Light
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;Accent=Steel
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[Material]
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Theme=Light
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;Accent=BlueGrey
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;Primary=BlueGray