rust/lfprng/src/lib.rs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 15115 de32299de704
child 15902 9b73594ac986
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
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pub struct LaggedFibonacciPRNG {
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    circular_buffer: [u32; 64],
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    index: usize,
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}
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impl LaggedFibonacciPRNG {
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    pub fn new(init_values: &[u8]) -> Self {
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        let mut buf = [0xa98765 + 68; 64];
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        for i in 0..std::cmp::min(init_values.len(), 54) {
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            buf[i] = init_values[i] as u32;
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        }
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        let mut prng = Self {
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            circular_buffer: buf,
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            index: 54,
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        };
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        prng.discard(2048);
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        prng
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    }
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    #[inline]
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    pub fn discard(&mut self, count: usize) {
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        for _i in 0..count {
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            self.get_next();
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        }
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    }
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    #[inline]
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    fn get_next(&mut self) -> u32 {
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        self.index = (self.index + 1) & 0x3f;
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        self.circular_buffer[self.index] = (self.circular_buffer[(self.index + 40) & 0x3f]
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            + self.circular_buffer[(self.index + 9) & 0x3f])
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            & 0x7fffffff;
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        self.circular_buffer[self.index]
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    }
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    #[inline]
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    pub fn get_random(&mut self, modulo: u32) -> u32 {
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        self.get_next();
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        self.get_next() % modulo
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    }
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    #[inline]
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    pub fn add_randomness(&mut self, value: u32) {
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        self.index = (self.index + 1) & 0x3f;
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        self.circular_buffer[self.index] ^= value;
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    }
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}
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impl Iterator for LaggedFibonacciPRNG {
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    type Item = u32;
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    fn next(&mut self) -> Option<Self::Item> {
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        self.get_next();
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        Some(self.get_next())
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    }
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}
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#[cfg(test)]
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#[test]
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fn compatibility() {
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    let mut prng = LaggedFibonacciPRNG::new("{052e2aee-ce41-4720-97bd-559a413bf866}".as_bytes());
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    assert_eq!(prng.get_random(1000), 418);
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    assert_eq!(prng.get_random(1000000), 554064);
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    assert_eq!(prng.get_random(0xffffffff), 239515837);
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    prng.add_randomness(123);
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    for i in 0..=100000 {
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        prng.get_random(2);
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    }
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    assert_eq!(prng.get_random(0xffffffff), 525333582);
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}