project_files/HedgewarsMobile/Classes/MissionTrainingViewController.m
author nemo
Tue, 28 Oct 2014 09:56:28 -0400
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child 11116 102684240fe8
permissions -rw-r--r--
Update locale to latest strings. This does NOT include the string format improvement.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "MissionTrainingViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#import "GameInterfaceBridge.h"
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@implementation MissionTrainingViewController
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@synthesize listOfMissions, listOfDescriptions, previewImage, tableView, descriptionLabel, missionName;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View management
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-(void) viewDidLoad {
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    self.previewImage.layer.borderColor = [[UIColor darkYellowColor] CGColor];
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    self.previewImage.layer.borderWidth = 3.8f;
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    self.previewImage.layer.cornerRadius = 14;
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    if (IS_IPAD()) {
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        [self.tableView setBackgroundColorForAnyTable:[UIColor darkBlueColorTransparent]];
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        self.tableView.layer.borderColor = [[UIColor darkYellowColor] CGColor];
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        self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
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    } else {
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        [self.tableView setBackgroundColorForAnyTable:[UIColor blackColorTransparent]];
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        self.tableView.layer.borderColor = [[UIColor whiteColor] CGColor];
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        self.tableView.separatorStyle = UITableViewCellSeparatorStyleSingleLine;
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    }
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    self.tableView.layer.borderWidth = 2.4f;
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    self.tableView.layer.cornerRadius = 8;
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    self.tableView.separatorColor = [UIColor whiteColor];
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    self.descriptionLabel.textColor = [UIColor lightYellowColor];
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    [super viewDidLoad];
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}
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-(void) viewWillAppear:(BOOL)animated {
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    NSIndexPath *indexPath = [NSIndexPath indexPathForRow:random()%[self.listOfMissions count] inSection:0];
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    [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    [self tableView:self.tableView didSelectRowAtIndexPath:indexPath];
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    [super viewWillAppear:animated];
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}
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-(IBAction) buttonPressed:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    if (button.tag == 0) {
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        [[AudioManagerController mainManager] playBackSound];
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        [[self parentViewController] dismissModalViewControllerAnimated:YES];
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    } else {
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        [GameInterfaceBridge registerCallingController:self];
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        [GameInterfaceBridge startMissionGame:self.missionName];
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    }
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}
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#pragma mark -
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#pragma mark override setters/getters for better memory handling
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-(NSArray *)listOfMissions {
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    if (listOfMissions == nil)
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        self.listOfMissions = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TRAININGS_DIRECTORY() error:NULL];
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    return listOfMissions;
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}
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-(NSArray *)listOfDescriptions {
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    if (listOfDescriptions == nil) {
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        NSString *descLocation = [[NSString alloc] initWithFormat:@"%@/missions_en.txt",LOCALE_DIRECTORY()];
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        NSString *descComplete = [[NSString alloc] initWithContentsOfFile:descLocation encoding:NSUTF8StringEncoding error:NULL];
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        [descLocation release];
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        NSArray *descArray = [descComplete componentsSeparatedByString:@"\n"];
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        NSMutableArray *filteredArray = [[NSMutableArray alloc] initWithCapacity:[descArray count]/3];
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        [descComplete release];
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        // sanity check to avoid having missions and descriptions conflicts
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        for (NSUInteger i = 0; i < [self.listOfMissions count]; i++) {
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            NSString *desc = [[self.listOfMissions objectAtIndex:i] stringByDeletingPathExtension];
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            for (NSString *str in descArray)
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                if ([str hasPrefix:desc] && [str hasSuffix:@"\""]) {
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                    NSArray *descriptionText = [str componentsSeparatedByString:@"\""];
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                    [filteredArray insertObject:[descriptionText objectAtIndex:1] atIndex:i];
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                    break;
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                }
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        }
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        self.listOfDescriptions = filteredArray;
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        [filteredArray release];
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    }
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    return listOfDescriptions;
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.listOfMissions count];
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}
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-(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
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    return (IS_IPAD()) ? self.tableView.rowHeight : 80;
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}
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"CellTr";
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    NSInteger row = [indexPath row];
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    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:(IS_IPAD()) ? UITableViewCellStyleDefault : UITableViewCellStyleSubtitle
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                                       reuseIdentifier:CellIdentifier] autorelease];
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    cell.textLabel.text = [[[self.listOfMissions objectAtIndex:row] stringByDeletingPathExtension]
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                           stringByReplacingOccurrencesOfString:@"_" withString:@" "];
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    cell.textLabel.textColor = [UIColor lightYellowColor];
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    //cell.textLabel.font = [UIFont fontWithName:@"Bradley Hand Bold" size:[UIFont labelFontSize]];
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    cell.textLabel.textAlignment = (IS_IPAD()) ? UITextAlignmentCenter : UITextAlignmentLeft;
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    cell.textLabel.backgroundColor = [UIColor clearColor];
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    cell.textLabel.adjustsFontSizeToFitWidth = YES;
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    cell.detailTextLabel.text = (IS_IPAD()) ? nil : [self.listOfDescriptions objectAtIndex:row];
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    cell.detailTextLabel.textColor = [UIColor whiteColor];
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    cell.detailTextLabel.backgroundColor = [UIColor clearColor];
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    cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
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    cell.detailTextLabel.numberOfLines = ([cell.detailTextLabel.text length] % 40);
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    cell.detailTextLabel.baselineAdjustment = UIBaselineAdjustmentAlignCenters;
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    cell.backgroundColor = [UIColor blackColorTransparent];
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSInteger row = [indexPath row];
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    self.missionName = [[self.listOfMissions objectAtIndex:row] stringByDeletingPathExtension];
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    NSString *size = IS_IPAD() ? @"@2x" : @"";
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    NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Missions/Training/%@%@.png",GRAPHICS_DIRECTORY(),self.missionName,size];
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    UIImage *img = [[UIImage alloc] initWithContentsOfFile:filePath];
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    [filePath release];
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    [self.previewImage setImage:img];
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    [img release];
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    self.descriptionLabel.text = [self.listOfDescriptions objectAtIndex:row];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    self.previewImage = nil;
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    self.missionName = nil;
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    self.listOfMissions = nil;
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    self.listOfDescriptions = nil;
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    // if you nil this one it won't get updated anymore
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    //self.previewImage = nil;
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.listOfMissions = nil;
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    self.listOfDescriptions = nil;
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    self.previewImage = nil;
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    self.tableView = nil;
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    self.descriptionLabel = nil;
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    self.missionName = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    releaseAndNil(listOfMissions);
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    releaseAndNil(listOfDescriptions);
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    releaseAndNil(previewImage);
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    releaseAndNil(tableView);
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    releaseAndNil(descriptionLabel);
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    releaseAndNil(missionName);
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    [super dealloc];
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}
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@end