project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m
author koda
Sat, 11 Feb 2012 19:24:09 +0100
changeset 6670 d57fa21781ea
parent 6624 e049b5bb0ad1
child 6700 e04da46ee43c
permissions -rw-r--r--
ios weapon setting page supports rotation
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 08/01/2010.
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 */
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#import "GeneralSettingsViewController.h"
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@implementation GeneralSettingsViewController
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View Lifecycle
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-(void) viewDidLoad {
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    self.navigationItem.title = @"Edit game options";
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    [super viewDidLoad];
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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    [super viewWillAppear:animated];
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}
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-(void) viewWillDisappear:(BOOL)animated {
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    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
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    [userDefaults synchronize];
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    if ([[userDefaults objectForKey:@"music"] boolValue] == NO)
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        [AudioManagerController stopBackgroundMusic];
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    [super viewWillDisappear:animated];
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}
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#pragma mark -
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-(void) switchValueChanged:(id) sender {
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    UISwitch *theSwitch = (UISwitch *)sender;
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    UISwitch *theOtherSwitch = nil;
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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    switch (theSwitch.tag) {
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        case 10:    //soundSwitch
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            // setting this off will turn off also the switch below (music)
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            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sound"];
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            [settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
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            theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView;
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            [theOtherSwitch setOn:NO animated:YES];
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            // since switching sound on won't turn music on anyways, we can always turn off music
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            [AudioManagerController pauseBackgroundMusic];
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            [settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
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            break;
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        case 20:    //musicSwitch
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            // if switch above (sound) is off, never turn on
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            if (NO == [[settings objectForKey:@"sound"] boolValue]) {
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                [settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
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                theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView;
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                [theOtherSwitch setOn:NO animated:YES];
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            } else
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                [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"music"];
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            if (theSwitch.on)
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                [AudioManagerController playBackgroundMusic];
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            else
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                [AudioManagerController pauseBackgroundMusic];
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            break;
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        case 30:    //alternateSwitch
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            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"alternate"];
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            break;
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        case 90:    //synched weapons/scheme
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            [settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sync_ws"];
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            break;
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        default:
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            DLog(@"Wrong tag");
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            break;
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    }
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}
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-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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    if (tagValue == 40)
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        [settings setObject:textString forKey:@"username"];
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    else
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        [settings setObject:[textString MD5hash] forKey:@"password"];
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}
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#pragma mark -
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#pragma mark TableView Methods
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 3;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger )section {
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    switch (section) {
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        case 0:     // user and pass
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            return 1;   // set 2 here to show the password field
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            break;
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        case 1:     // audio
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            return 2;
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            break;
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        case 2:     // other options
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            return 2;
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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    return 0;
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}
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-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
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    NSString *sectionTitle = nil;
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    switch (section) {
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        case 0:
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            sectionTitle = NSLocalizedString(@"Main Configuration", @"from the settings table");
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            break;
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        case 1:
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            sectionTitle = NSLocalizedString(@"Audio Preferences", @"from the settings table");
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            break;
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        case 2:
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            sectionTitle = NSLocalizedString(@"Other Settings", @"from the settings table");
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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    return sectionTitle;
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}
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *cellIdentifier0 = @"Cell0";
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    static NSString *cellIdentifier1 = @"Cell1";
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    static NSString *cellIdentifier2 = @"Cell2";
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    NSInteger row = [indexPath row];
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    NSInteger section = [indexPath section];
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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    UITableViewCell *cell = nil;
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    EditableCellView *editableCell = nil;
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    UISwitch *switchContent = nil;
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    switch(section) {
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        case 0:
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            editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:cellIdentifier0];
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            if (nil == editableCell) {
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                editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier0] autorelease];
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                editableCell.minimumCharacters = 0;
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                editableCell.delegate = self;
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                editableCell.textField.font = [UIFont systemFontOfSize:[UIFont systemFontSize]];
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                editableCell.textField.textColor = [UIColor blackColor];
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            }
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            if (row == 0) {
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                editableCell.titleLabel.text = NSLocalizedString(@"Nickname","from the settings table");
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                editableCell.textField.placeholder = NSLocalizedString(@"Insert your username (if you have one)",@"from the settings table");
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                editableCell.textField.text = [settings objectForKey:@"username"];
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                editableCell.textField.secureTextEntry = NO;
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                editableCell.tag = 40;
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            } else {
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                editableCell.titleLabel.text = NSLocalizedString(@"Password","from the settings table");
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                editableCell.textField.placeholder = NSLocalizedString(@"Insert your password",@"from the settings table");
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                editableCell.textField.text = [settings objectForKey:@"password"];
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                editableCell.textField.secureTextEntry = YES;
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                editableCell.tag = 50;
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            }
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            editableCell.accessoryView = nil;
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            cell = editableCell;
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            break;
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        case 1:
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            cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier1];
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            if (nil == cell) {
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                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier1] autorelease];
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                UISwitch *theSwitch = [[UISwitch alloc] init];
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                [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
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                cell.accessoryView = theSwitch;
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                [theSwitch release];
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            }
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            switchContent = (UISwitch *)cell.accessoryView;
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            if (row == 0) {
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                cell.textLabel.text = NSLocalizedString(@"Sound", @"from the settings table");
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                switchContent.on = [[settings objectForKey:@"sound"] boolValue];
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                switchContent.tag = 10;
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            } else {
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                cell.textLabel.text = NSLocalizedString(@"Music", @"from the settings table");
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                switchContent.on = [[settings objectForKey:@"music"] boolValue];
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                switchContent.tag = 20;
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   207
            }
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            break;
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        case 2:
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            cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier2];
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            if (nil == cell) {
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                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier2] autorelease];
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                UISwitch *theSwitch = [[UISwitch alloc] init];
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                [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
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                cell.accessoryView = theSwitch;
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                [theSwitch release];
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            }
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            switchContent = (UISwitch *)cell.accessoryView;
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            cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
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            switch (row) {
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                case 0:
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                    cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"from the settings table");
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                    cell.detailTextLabel.text = NSLocalizedString(@"Damage popups will notify you on every single hit", @"from the settings table");
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                    switchContent.on = [[settings objectForKey:@"alternate"] boolValue];
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                    switchContent.tag = 30;
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                    break;
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                case 1:
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                    cell.textLabel.text = NSLocalizedString(@"Sync Schemes and Weapons", @"");
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                    cell.detailTextLabel.text = NSLocalizedString(@"Choosing a Scheme will select its associated Weapon", @"from the settings table");
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                    switchContent.on = [[settings objectForKey:@"sync_ws"] boolValue];
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                    switchContent.tag = 90;
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                    break;
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   234
                default:
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   235
                    DLog(@"Nope");
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   236
                    break;
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   237
            }
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   238
            break;
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   239
        default:
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   240
            break;
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   241
    }
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    cell.accessoryType = UITableViewCellAccessoryNone;
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    cell.selectionStyle = UITableViewCellSelectionStyleNone;
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    cell.imageView.image = nil;
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   246
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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   253
    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
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   254
    if (0 == [indexPath section]) {
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        EditableCellView *cell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
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        [cell replyKeyboard];
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    }
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [super dealloc];
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}
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@end