QTfrontend/model/gameSchemeModel.h
author Wuzzy <Wuzzy2@mail.ru>
Sun, 09 Dec 2018 17:12:47 +0100
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Lua API: SetTurnTimePaused/GetTurnTimePaused
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef _GAME_SCHEME_MODEL_INCLUDED
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#define _GAME_SCHEME_MODEL_INCLUDED
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#include <QAbstractTableModel>
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#include <QStringList>
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#include <QList>
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class GameSchemeModel : public QAbstractTableModel
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{
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        Q_OBJECT
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    public:
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        GameSchemeModel(QObject * parent, const QString & fileName);
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        QVariant headerData(int section, Qt::Orientation orientation, int role) const;
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        int rowCount(const QModelIndex & parent) const;
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        int columnCount(const QModelIndex & parent) const;
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        bool hasScheme(QString name);
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        bool hasScheme(QString name, int ignoreID);
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        bool renameScheme(int index, QString newName);
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        Qt::ItemFlags flags(const QModelIndex & index) const;
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        bool setData(const QModelIndex & index, const QVariant & value, int role = Qt::EditRole);
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        bool insertRows(int row, int count, const QModelIndex & parent = QModelIndex());
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        bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex());
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        QVariant data(const QModelIndex &index, int role) const;
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        int numberOfDefaultSchemes;
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        QStringList predefSchemesNames;
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        QStringList spNames;
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    public slots:
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        void Save();
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    signals:
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        void dataChanged(const QModelIndex &topLeft, const QModelIndex& bottomRight);
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    protected:
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        QList< QList<QVariant> > schemes;
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};
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class NetGameSchemeModel : public QAbstractTableModel
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{
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        Q_OBJECT
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    public:
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        NetGameSchemeModel(QObject * parent);
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        QVariant headerData(int section, Qt::Orientation orientation, int role) const;
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        int rowCount(const QModelIndex & parent) const;
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        int columnCount(const QModelIndex & parent) const;
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        QVariant data(const QModelIndex &index, int role) const;
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    public slots:
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        void setNetSchemeConfig(QStringList cfg);
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    private:
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        QList<QVariant> netScheme;
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};
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#endif // _GAME_SCHEME_MODEL_INCLUDED