qmlfrontend/hwengine.cpp
author nemo
Thu, 23 Mar 2023 16:21:39 -0400
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#include "hwengine.h"
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#include <QDebug>
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#include <QImage>
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#include <QUuid>
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#include "engine_instance.h"
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#include "engine_interface.h"
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#include "game_view.h"
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#include "preview_acceptor.h"
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HWEngine::HWEngine(QObject* parent) : QObject(parent), m_dataPath{QStringLiteral("Data")} {}
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HWEngine::~HWEngine() {}
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void HWEngine::getPreview() {
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  emit previewIsRendering();
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  m_gameConfig = GameConfig();
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  m_gameConfig.cmdSeed(QUuid::createUuid().toByteArray());
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  EngineInstance engine(m_engineLibrary, m_dataPath);
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  if (!engine.isValid())  // TODO: error notification
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    return;
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  engine.sendConfig(m_gameConfig);
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  QImage previewImage = engine.generatePreview();
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  if (m_previewAcceptor) m_previewAcceptor->setImage(previewImage);
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  emit previewImageChanged();
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  // m_runQueue->queue(m_gameConfig);
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}
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EngineInstance* HWEngine::runQuickGame() {
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  m_gameConfig.cmdTheme("Nature");
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  Team team1;
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  team1.name = "team1";
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  Team team2;
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  team2.name = "team2";
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  team2.color = "7654321";
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  m_gameConfig.cmdTeam(team1);
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  m_gameConfig.cmdTeam(team2);
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  EngineInstance* engine = new EngineInstance(m_engineLibrary, m_dataPath, this);
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  engine->sendConfig(m_gameConfig);
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  return engine;
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  // m_runQueue->queue(m_gameConfig);
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}
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int HWEngine::previewHedgehogsCount() const { return m_previewHedgehogsCount; }
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PreviewAcceptor* HWEngine::previewAcceptor() const { return m_previewAcceptor; }
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QString HWEngine::engineLibrary() const { return m_engineLibrary; }
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void HWEngine::setPreviewAcceptor(PreviewAcceptor* previewAcceptor) {
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  if (m_previewAcceptor == previewAcceptor) return;
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  m_previewAcceptor = previewAcceptor;
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  emit previewAcceptorChanged(m_previewAcceptor);
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}
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void HWEngine::setEngineLibrary(const QString& engineLibrary) {
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  if (m_engineLibrary == engineLibrary) return;
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  m_engineLibrary = engineLibrary;
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  emit engineLibraryChanged(m_engineLibrary);
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}
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const QString &HWEngine::dataPath() const
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{
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  return m_dataPath;
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}
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void HWEngine::setDataPath(const QString &newDataPath)
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{
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  if (m_dataPath == newDataPath)
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    return;
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  m_dataPath = newDataPath;
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  emit dataPathChanged();
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}