qmlfrontend/hwengine.h
author nemo
Thu, 23 Mar 2023 16:21:39 -0400
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child 16010 a73b9770467a
permissions -rw-r--r--
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#ifndef HWENGINE_H
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#define HWENGINE_H
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#include <QList>
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#include <QObject>
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#include "engine_interface.h"
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#include "game_config.h"
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class QQmlEngine;
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class EngineInstance;
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class PreviewAcceptor;
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class HWEngine : public QObject {
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  Q_OBJECT
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  Q_PROPERTY(int previewHedgehogsCount READ previewHedgehogsCount NOTIFY
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                 previewHedgehogsCountChanged)
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  Q_PROPERTY(PreviewAcceptor* previewAcceptor READ previewAcceptor WRITE
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                 setPreviewAcceptor NOTIFY previewAcceptorChanged)
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  Q_PROPERTY(QString engineLibrary READ engineLibrary WRITE setEngineLibrary
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                 NOTIFY engineLibraryChanged)
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  Q_PROPERTY(QString dataPath READ dataPath WRITE setDataPath NOTIFY dataPathChanged)
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 public:
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  explicit HWEngine(QObject* parent = nullptr);
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  ~HWEngine();
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  Q_INVOKABLE void getPreview();
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  Q_INVOKABLE EngineInstance* runQuickGame();
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  int previewHedgehogsCount() const;
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  PreviewAcceptor* previewAcceptor() const;
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  QString engineLibrary() const;
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  const QString &dataPath() const;
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  void setDataPath(const QString &newDataPath);
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public slots:
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  void setPreviewAcceptor(PreviewAcceptor* previewAcceptor);
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  void setEngineLibrary(const QString& engineLibrary);
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 signals:
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  void previewIsRendering();
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  void previewImageChanged();
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  void previewHogCountChanged(int count);
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  void gameFinished();
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  void previewHedgehogsCountChanged(int previewHedgehogsCount);
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  void previewAcceptorChanged(PreviewAcceptor* previewAcceptor);
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  void engineLibraryChanged(const QString& engineLibrary);
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  void dataPathChanged();
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private:
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  QQmlEngine* m_engine;
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  GameConfig m_gameConfig;
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  int m_previewHedgehogsCount;
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  PreviewAcceptor* m_previewAcceptor;
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  QString m_engineLibrary;
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  QString m_dataPath;
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};
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#endif  // HWENGINE_H