author | Wuzzy <almikes@aol.com> |
Sun, 16 Apr 2017 03:24:17 +0200 | |
changeset 12267 | dad24eb53873 |
parent 11817 | 5f21387edff1 |
child 12663 | d7492247a368 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#include "selectWeapon.h" |
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#include "weaponItem.h" |
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#include "hwconsts.h" |
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#include <QPushButton> |
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#include <QGridLayout> |
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#include <QHBoxLayout> |
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#include <QLabel> |
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#include <QBitmap> |
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#include <QLineEdit> |
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#include <QSettings> |
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#include <QMessageBox> |
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#include <QTabWidget> |
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#include <math.h> |
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QImage getAmmoImage(int num) |
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static QImage ammo(":Ammos.png"); |
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int x = num/(ammo.height()/32); |
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int y = (num-((ammo.height()/32)*x))*32; |
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x*=32; |
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return ammo.copy(x, y, 32, 32); |
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} |
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SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) : |
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QWidget(parent) |
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{ |
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QHBoxLayout* hbLayout = new QHBoxLayout(this); |
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hbLayout->setSpacing(1); |
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hbLayout->setMargin(1); |
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QLabel* lbl = new QLabel(this); |
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lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); |
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lbl->setMaximumWidth(30); |
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lbl->setGeometry(0, 0, 30, 30); |
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hbLayout->addWidget(lbl); |
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item = new WeaponItem(image, imagegrey, this); |
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item->setItemsNum(wNum); |
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item->setInfinityState(allowInfinite); |
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hbLayout->addWidget(item); |
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hbLayout->setStretchFactor(lbl, 1); |
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hbLayout->setStretchFactor(item, 99); |
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hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); |
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hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter); |
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} |
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void SelWeaponItem::setItemsNum(const unsigned char num) |
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item->setItemsNum(num); |
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unsigned char SelWeaponItem::getItemsNum() const |
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return item->getItemsNum(); |
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} |
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void SelWeaponItem::setEnabled(bool value) |
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{ |
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item->setEnabled(value); |
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} |
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) : |
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QFrame(parent), |
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m_numItems(numItems) |
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{ |
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wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this); |
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for(int i = 0; i < cDefaultAmmos.size(); ++i) |
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wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second); |
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QStringList keys = wconf->allKeys(); |
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for(int i = 0; i < keys.size(); i++) |
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{ |
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if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size()) |
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wconf->setValue(keys[i], fixWeaponSet(wconf->value(keys[i]).toString())); |
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} |
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QString currentState = *cDefaultAmmoStore; |
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QTabWidget * tbw = new QTabWidget(this); |
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QWidget * page1 = new QWidget(this); |
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p1Layout = new QGridLayout(page1); |
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p1Layout->setSpacing(1); |
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p1Layout->setMargin(1); |
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QWidget * page2 = new QWidget(this); |
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p2Layout = new QGridLayout(page2); |
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p2Layout->setSpacing(1); |
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p2Layout->setMargin(1); |
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QWidget * page3 = new QWidget(this); |
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p3Layout = new QGridLayout(page3); |
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p3Layout->setSpacing(1); |
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p3Layout->setMargin(1); |
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QWidget * page4 = new QWidget(this); |
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p4Layout = new QGridLayout(page4); |
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p4Layout->setSpacing(1); |
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p4Layout->setMargin(1); |
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tbw->addTab(page1, tr("Weapon set")); |
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tbw->addTab(page2, tr("Probabilities")); |
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tbw->addTab(page4, tr("Ammo in boxes")); |
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tbw->addTab(page3, tr("Delays")); |
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QGridLayout * pageLayout = new QGridLayout(this); |
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pageLayout->addWidget(tbw); |
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int j = -1; |
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int i = 0, k = 0; |
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for(; i < m_numItems; ++i) |
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{ |
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if (i == 6) continue; |
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if (k % 4 == 0) ++j; |
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SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); |
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weaponItems[i].append(swi); |
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p1Layout->addWidget(swi, j, k % 4); |
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SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this); |
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weaponItems[i].append(pwi); |
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p2Layout->addWidget(pwi, j, k % 4); |
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SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this); |
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weaponItems[i].append(dwi); |
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p3Layout->addWidget(dwi, j, k % 4); |
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SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); |
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weaponItems[i].append(awi); |
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p4Layout->addWidget(awi, j, k % 4); |
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++k; |
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} |
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//pLayout->setRowStretch(5, 100); |
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m_name = new QLineEdit(this); |
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pageLayout->addWidget(m_name, i, 0, 1, 5); |
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} |
681 | 157 |
|
694 | 158 |
void SelWeaponWidget::setWeapons(const QString& ammo) |
683 | 159 |
{ |
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bool enable = true; |
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for(int i = 0; i < cDefaultAmmos.size(); i++) |
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if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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{ |
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enable = false; |
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} |
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for(int i = 0; i < m_numItems; ++i) |
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{ |
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twi::iterator it = weaponItems.find(i); |
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if (it == weaponItems.end()) continue; |
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it.value()[0]->setItemsNum(ammo[i].digitValue()); |
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it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); |
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it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); |
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it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); |
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it.value()[0]->setEnabled(enable); |
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it.value()[1]->setEnabled(enable); |
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176 |
it.value()[2]->setEnabled(enable); |
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it.value()[3]->setEnabled(enable); |
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178 |
} |
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179 |
m_name->setEnabled(enable); |
683 | 180 |
} |
181 |
||
182 |
void SelWeaponWidget::setDefault() |
|
183 |
{ |
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for(int i = 0; i < cDefaultAmmos.size(); i++) |
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if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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186 |
{ |
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187 |
return; |
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188 |
} |
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189 |
setWeapons(*cDefaultAmmoStore); |
683 | 190 |
} |
191 |
||
192 |
void SelWeaponWidget::save() |
|
193 |
{ |
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194 |
// TODO make this return if success or not, so that the page can react |
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195 |
// properly and not goBack if saving failed |
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196 |
if (m_name->text() == "") return; |
2377 | 197 |
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198 |
QString state1; |
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199 |
QString state2; |
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QString state3; |
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QString state4; |
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202 |
QString stateFull; |
2377 | 203 |
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204 |
for(int i = 0; i < m_numItems; ++i) |
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205 |
{ |
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twi::const_iterator it = weaponItems.find(i); |
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207 |
int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' |
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208 |
state1.append(QString::number(num)); |
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209 |
int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); |
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210 |
state2.append(QString::number(prob)); |
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211 |
int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); |
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212 |
state3.append(QString::number(del)); |
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213 |
int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); |
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214 |
state4.append(QString::number(am)); |
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215 |
} |
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216 |
|
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217 |
stateFull = state1 + state2 + state3 + state4; |
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218 |
|
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219 |
for(int i = 0; i < cDefaultAmmos.size(); i++) |
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220 |
{ |
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221 |
if (cDefaultAmmos[i].first.compare(m_name->text()) == 0) |
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222 |
{ |
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|
223 |
// don't show warning if no change |
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224 |
if (cDefaultAmmos[i].second.compare(stateFull) == 0) |
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225 |
return; |
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|
226 |
|
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|
227 |
QMessageBox deniedMsg(this); |
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|
228 |
deniedMsg.setIcon(QMessageBox::Warning); |
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|
229 |
deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning")); |
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|
230 |
deniedMsg.setText(QMessageBox::tr("Cannot overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first)); |
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|
231 |
deniedMsg.setWindowModality(Qt::WindowModal); |
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|
232 |
deniedMsg.exec(); |
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|
233 |
return; |
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|
234 |
} |
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|
235 |
} |
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|
236 |
|
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|
237 |
if (curWeaponsName != "") |
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238 |
{ |
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|
239 |
// remove old entry |
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|
240 |
wconf->remove(curWeaponsName); |
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|
241 |
} |
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|
242 |
wconf->setValue(m_name->text(), stateFull); |
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|
243 |
emit weaponsChanged(); |
683 | 244 |
} |
245 |
||
681 | 246 |
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const |
247 |
{ |
|
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248 |
twi::const_iterator it = weaponItems.find(weaponIndex); |
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|
249 |
return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); |
681 | 250 |
} |
251 |
||
696 | 252 |
QString SelWeaponWidget::getWeaponsString(const QString& name) const |
253 |
{ |
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254 |
return wconf->value(name).toString(); |
696 | 255 |
} |
256 |
||
718 | 257 |
void SelWeaponWidget::deleteWeaponsName() |
258 |
{ |
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|
259 |
if (curWeaponsName == "") return; |
724 | 260 |
|
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|
261 |
for(int i = 0; i < cDefaultAmmos.size(); i++) |
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|
262 |
if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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|
263 |
{ |
7797 | 264 |
QMessageBox deniedMsg(this); |
265 |
deniedMsg.setIcon(QMessageBox::Warning); |
|
266 |
deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning")); |
|
267 |
deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first)); |
|
268 |
deniedMsg.setWindowModality(Qt::WindowModal); |
|
269 |
deniedMsg.exec(); |
|
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|
270 |
return; |
c9a78ba03679
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Henek
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|
271 |
} |
1509 | 272 |
|
7797 | 273 |
QMessageBox reallyDeleteMsg(this); |
274 |
reallyDeleteMsg.setIcon(QMessageBox::Question); |
|
275 |
reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?")); |
|
276 |
reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(curWeaponsName)); |
|
277 |
reallyDeleteMsg.setWindowModality(Qt::WindowModal); |
|
278 |
reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel); |
|
2377 | 279 |
|
7797 | 280 |
if (reallyDeleteMsg.exec() == QMessageBox::Ok) |
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281 |
{ |
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282 |
wconf->remove(curWeaponsName); |
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283 |
emit weaponsDeleted(); |
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284 |
} |
718 | 285 |
} |
286 |
||
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|
287 |
void SelWeaponWidget::newWeaponsName() |
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adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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288 |
{ |
11817
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Slightly better naming of new or copied ammo/game schemes
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289 |
QString newName = tr("New"); |
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290 |
if(wconf->contains(newName)) |
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291 |
{ |
5029
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solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
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292 |
//name already used -> look for an appropriate name: |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
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|
293 |
int i=2; |
11817
5f21387edff1
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents:
11763
diff
changeset
|
294 |
while(wconf->contains(newName = tr("New (%1)").arg(i++))) ; |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
295 |
} |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
296 |
setWeaponsName(newName); |
4416
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4412
diff
changeset
|
297 |
} |
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4412
diff
changeset
|
298 |
|
1509 | 299 |
void SelWeaponWidget::setWeaponsName(const QString& name) |
694 | 300 |
{ |
4412
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
301 |
m_name->setText(name); |
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
302 |
|
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
303 |
curWeaponsName = name; |
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
304 |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
305 |
if(name != "" && wconf->contains(name)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
306 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
307 |
setWeapons(wconf->value(name).toString()); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
308 |
} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
309 |
else |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
310 |
{ |
11763
59e979b1408f
Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
311 |
setWeapons(*cEmptyAmmoStore); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
312 |
} |
694 | 313 |
} |
314 |
||
315 |
QStringList SelWeaponWidget::getWeaponNames() const |
|
316 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
317 |
return wconf->allKeys(); |
694 | 318 |
} |
4598 | 319 |
|
320 |
void SelWeaponWidget::copy() |
|
321 |
{ |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
322 |
if(wconf->contains(curWeaponsName)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
323 |
{ |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
324 |
QString ammo = getWeaponsString(curWeaponsName); |
11817
5f21387edff1
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents:
11763
diff
changeset
|
325 |
QString newName = tr("Copy of %1").arg(curWeaponsName); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
326 |
if(wconf->contains(newName)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
327 |
{ |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
328 |
//name already used -> look for an appropriate name: |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
329 |
int i=2; |
11817
5f21387edff1
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents:
11763
diff
changeset
|
330 |
while(wconf->contains(newName = tr("Copy of %1 (%2)").arg(curWeaponsName, i++))); |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
331 |
} |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
332 |
setWeaponsName(newName); |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
333 |
setWeapons(ammo); |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
334 |
} |
4598 | 335 |
} |
9900 | 336 |
|
337 |
QString SelWeaponWidget::fixWeaponSet(const QString &s) |
|
338 |
{ |
|
339 |
int neededLength = cDefaultAmmoStore->size() / 4; |
|
340 |
int thisSetLength = s.size() / 4; |
|
341 |
||
342 |
QStringList sl; |
|
343 |
sl |
|
344 |
<< s.left(thisSetLength) |
|
345 |
<< s.mid(thisSetLength, thisSetLength) |
|
346 |
<< s.mid(thisSetLength * 2, thisSetLength) |
|
347 |
<< s.right(thisSetLength) |
|
348 |
; |
|
349 |
||
350 |
for(int i = sl.length() - 1; i >= 0; --i) |
|
351 |
sl[i] = sl[i].leftJustified(neededLength, '0', true); |
|
352 |
||
353 |
return sl.join(QString()); |
|
354 |
} |