gameServer/FloodDetection.hs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 21 Jan 2019 23:50:56 +0100
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Hide hog GUI extras in scripted cinematic, also suppress some voices
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE OverloadedStrings, BangPatterns #-}
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module FloodDetection where
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import Control.Monad.State.Strict
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import Data.Time
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import Control.Arrow
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----------------
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import ServerState
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import CoreTypes
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import Utils
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registerEvent :: Event -> StateT ServerState IO [Action]
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registerEvent e = do
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    eventInfo <- client's $ einfo e
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    if (null eventInfo) || 0 == (fst $ head eventInfo) then doCheck eventInfo else updateInfo
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    where
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    einfo LobbyChatMessage = eiLobbyChat
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    einfo EngineMessage = eiEM
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    einfo RoomJoin = eiJoin
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    transformField LobbyChatMessage f = \c -> c{eiLobbyChat = f $ eiLobbyChat c}
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    transformField EngineMessage f = \c -> c{eiEM = f $ eiEM c}
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    transformField RoomJoin f = \c -> c{eiJoin = f $ eiJoin c}
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    boundaries :: Event -> (Int, (NominalDiffTime, Int), (NominalDiffTime, Int), ([Action], [Action]))
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    boundaries LobbyChatMessage = (3, (10, 2), (30, 3), (chat1, chat2))
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    boundaries EngineMessage = (8, (10, 4), (25, 5), (em1, em2))
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    boundaries RoomJoin = (2, (10, 2), (35, 3), (join1, join2))
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    chat1 = [Warning $ loc "Warning! Chat flood protection activated"]
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    chat2 = [ByeClient $ loc "Excess flood"]
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    em1 = [Warning $ loc "Game messages flood detected - 1"]
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    em2 = [ByeClient $ loc "Excess flood"]
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    join1 = [Warning $ loc "Warning! Joins flood protection activated"]
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    join2 = [ByeClient $ loc "Excess flood"]
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    doCheck ei = do
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        curTime <- io getCurrentTime
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        let (numPerEntry, (sec1, num1), (sec2, num2), (ac1, ac2)) = boundaries e
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        let nei = takeWhile ((>=) sec2 . diffUTCTime curTime . snd) ei
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        let l2 = length nei
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        let l1 = length $ takeWhile ((>=) sec1 . diffUTCTime curTime . snd) nei
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        let actions = if l2 >= num2 + 1 || l1 >= num1 + 1 then 
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                ac2
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                else
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                if l1 >= num1 || l2 >= num2 then 
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                    ac1
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                    else
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                    []
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        return $ [ModifyClient . transformField e . const $ (numPerEntry, curTime) : nei
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                , ModifyClient (\c -> c{pendingActions = actions}) -- append? prepend? just replacing for now
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            ]
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    updateInfo = return [
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        ModifyClient $ transformField e
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            $ \(h:hs) -> first (flip (-) 1) h : hs
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        ]