author | unC0Rr |
Tue, 17 Dec 2024 15:44:21 +0100 | |
branch | transitional_engine |
changeset 16049 | db18f1a30b0c |
parent 10611 | 58cad46782ff |
permissions | -rw-r--r-- |
10548
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test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
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local ta_pointsize = 63 |
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local ta_radius = (ta_pointsize * 10 + 6) / 2 |
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local sqrttwo = math.sqrt(2) |
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-- creates round test area |
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function AddTestArea(testarea) |
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step = 100 |
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xstep = step * testarea["xdir"] |
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ystep = step * testarea["ydir"] |
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x = testarea["x"] |
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y = testarea["y"] |
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if xstep * ystep ~= 0 then |
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xstep = math.floor(xstep / sqrttwo) |
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ystep = math.floor(ystep / sqrttwo) |
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end |
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AddPoint(x, y, ta_pointsize); |
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AddPoint(x + xstep, y + ystep, ta_pointsize, true); |
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20 |
end |
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-- vertical test area |
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local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1} |
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-- fail counter |
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local nfailed = 0 |
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local nspawned = 0 |
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local ndied = 0 |
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function onGameInit() |
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-- At first we have to overwrite/set some global variables |
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-- that define the map, the game has to load, as well as |
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-- other things such as the game rules to use, etc. |
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-- Things we don't modify here will use their default values. |
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-- The base number for the random number generator |
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Seed = 1 |
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-- The map to be played |
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MapGen = mgDrawn |
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-- The theme to be used |
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Theme = "Bamboo" |
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-- Game settings and rules |
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EnableGameFlags(gfOneClanMode, gfDisableWind, gfDisableLandObjects, gfDisableGirders, gfSolidLand) |
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CaseFreq = 0 |
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MinesNum = 0 |
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Explosives = 0 |
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-- No damage please |
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DamagePercent = 1 |
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-- Draw Map |
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AddPoint(10,30,0) -- hog spawn platform |
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-- test areas |
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AddTestArea(taa_v2) |
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FlushPoints() |
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-- Create the player team |
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AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default") |
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-- And add a hog to it |
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player = AddHog("Hunter", 0, 1, "NoHat") |
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-- place it on how spawn platform |
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SetGearPosition(player, 10, 10) |
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end |
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local pass = 0 |
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local nMines = 0 |
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local maxMines = 2000 |
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function onGameStart() |
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local maxPass = maxMines / 25 |
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for pass = 1, maxPass, 1 do |
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pass = pass + 1 |
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-- spawn 25 mines |
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for i = 0, 480, 20 do |
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AddGear(110 + i, 1000 - i - (pass * 30), gtMine, 0, 0, 0, 0) |
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nMines = nMines + 1 |
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end |
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end |
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end |
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function onNewTurn() |
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WriteLnToConsole('Engine succeessfully dealt with ' .. nMines .. ' mines!') |
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EndLuaTest(TEST_SUCCESSFUL) |
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end |