author | koda |
Wed, 11 May 2011 01:26:38 +0200 | |
changeset 5206 | db775bddf771 |
parent 5166 | d1eb1560b4d5 |
child 5224 | 6e8fbbfb0de5 |
permissions | -rw-r--r-- |
3547 | 1 |
/* |
5017 | 2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
3 |
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
|
4 |
* |
|
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
17 |
* |
|
18 |
* File created on 13/03/2011. |
|
19 |
*/ |
|
3697 | 20 |
|
3547 | 21 |
|
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
22 |
#import "HedgewarsAppDelegate.h" |
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3663
diff
changeset
|
23 |
#import "PascalImports.h" |
4454 | 24 |
#import "ObjcExports.h" |
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3663
diff
changeset
|
25 |
#import "CommodityFunctions.h" |
3547 | 26 |
#import "MainMenuViewController.h" |
4504
8906b2409d97
add the appirater class for getting more positive reviews
koda
parents:
4454
diff
changeset
|
27 |
#import "Appirater.h" |
8906b2409d97
add the appirater class for getting more positive reviews
koda
parents:
4454
diff
changeset
|
28 |
#include <unistd.h> |
3547 | 29 |
|
5106
517bdd3865f1
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents:
5017
diff
changeset
|
30 |
|
517bdd3865f1
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents:
5017
diff
changeset
|
31 |
@implementation SDLUIKitDelegate (customDelegate) |
3547 | 32 |
|
5106
517bdd3865f1
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents:
5017
diff
changeset
|
33 |
+(NSString *)getAppDelegateClassName { |
517bdd3865f1
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents:
5017
diff
changeset
|
34 |
return @"HedgewarsAppDelegate"; |
3547 | 35 |
} |
36 |
||
5106
517bdd3865f1
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents:
5017
diff
changeset
|
37 |
@end |
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
38 |
|
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
39 |
@implementation HedgewarsAppDelegate |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
5109
diff
changeset
|
40 |
@synthesize mainViewController, uiwindow, secondWindow, isInGame; |
3547 | 41 |
|
42 |
// convenience method |
|
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
43 |
+(HedgewarsAppDelegate *)sharedAppDelegate { |
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
44 |
return (HedgewarsAppDelegate *)[[UIApplication sharedApplication] delegate]; |
3547 | 45 |
} |
46 |
||
47 |
-(id) init { |
|
48 |
if (self = [super init]){ |
|
49 |
mainViewController = nil; |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
50 |
uiwindow = nil; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
51 |
secondWindow = nil; |
3547 | 52 |
isInGame = NO; |
53 |
} |
|
54 |
return self; |
|
55 |
} |
|
56 |
||
57 |
-(void) dealloc { |
|
58 |
[mainViewController release]; |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
59 |
[uiwindow release]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
60 |
[secondWindow release]; |
3547 | 61 |
[super dealloc]; |
62 |
} |
|
63 |
||
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
64 |
// override the direct execution of SDL_main to allow us to implement our own frontend |
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
65 |
-(void) postFinishLaunch { |
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
66 |
[[UIApplication sharedApplication] setStatusBarHidden:YES]; |
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
67 |
[Appirater appLaunched]; |
3697 | 68 |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
69 |
self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; |
3697 | 70 |
|
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
5109
diff
changeset
|
71 |
NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone"); |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
5109
diff
changeset
|
72 |
self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil]; |
3547 | 73 |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
74 |
[self.uiwindow addSubview:self.mainViewController.view]; |
3659 | 75 |
[self.mainViewController release]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
76 |
self.uiwindow.backgroundColor = [UIColor blackColor]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
77 |
[self.uiwindow makeKeyAndVisible]; |
3547 | 78 |
|
3935 | 79 |
// check for dual monitor support |
3941 | 80 |
if (IS_DUALHEAD()) { |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
5109
diff
changeset
|
81 |
DLog(@"Dualhead mode"); |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
82 |
self.secondWindow = [[UIWindow alloc] initWithFrame:[[[UIScreen screens] objectAtIndex:1] bounds]]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
83 |
self.secondWindow.backgroundColor = [UIColor blackColor]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
84 |
self.secondWindow.screen = [[UIScreen screens] objectAtIndex:1]; |
3935 | 85 |
UIImage *titleImage = [UIImage imageWithContentsOfFile:@"title.png"]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
86 |
UIImageView *titleView = [[UIImageView alloc] initWithImage:titleImage]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
87 |
titleView.center = self.secondWindow.center; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
88 |
[self.secondWindow addSubview:titleView]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
89 |
[titleView release]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
90 |
[self.secondWindow makeKeyAndVisible]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3898
diff
changeset
|
91 |
} |
3547 | 92 |
} |
93 |
||
94 |
-(void) applicationWillTerminate:(UIApplication *)application { |
|
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
95 |
if (self.isInGame) |
3547 | 96 |
HW_terminate(YES); |
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
97 |
|
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
98 |
[super applicationWillTerminate:application]; |
3547 | 99 |
} |
100 |
||
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
101 |
-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application { |
3663
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3662
diff
changeset
|
102 |
// don't clean mainMenuViewController here!!! |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
103 |
MSG_MEMCLEAN(); |
3661 | 104 |
print_free_memory(); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
105 |
} |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
106 |
|
5109
6d2e8a24277e
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents:
5106
diff
changeset
|
107 |
//TODO: when the SDLUIKitDelegate methods applicationWillResignActive and applicationDidBecomeActive do work |
6d2e8a24277e
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents:
5106
diff
changeset
|
108 |
// you'll be able to remove the methods below and just handle the SDL_WINDOWEVENT_MINIMIZED/SDL_WINDOWEVENT_RESTORED |
6d2e8a24277e
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents:
5106
diff
changeset
|
109 |
// events in the MainLoop |
6d2e8a24277e
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents:
5106
diff
changeset
|
110 |
|
3547 | 111 |
-(void) applicationWillResignActive:(UIApplication *)application { |
5109
6d2e8a24277e
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents:
5106
diff
changeset
|
112 |
//[super applicationWillResignActive:application]; |
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
113 |
|
4454 | 114 |
UIDevice* device = [UIDevice currentDevice]; |
115 |
if ([device respondsToSelector:@selector(isMultitaskingSupported)] && |
|
116 |
device.multitaskingSupported && |
|
117 |
self.isInGame) { |
|
4540
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4510
diff
changeset
|
118 |
// let's try to be permissive with multitasking here... |
5206 | 119 |
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"multitasking"] boolValue]) |
4454 | 120 |
HW_suspend(); |
121 |
else { |
|
4504
8906b2409d97
add the appirater class for getting more positive reviews
koda
parents:
4454
diff
changeset
|
122 |
// so the game returns to the configuration view |
4454 | 123 |
if (isGameRunning()) |
124 |
HW_terminate(NO); |
|
125 |
else { |
|
4504
8906b2409d97
add the appirater class for getting more positive reviews
koda
parents:
4454
diff
changeset
|
126 |
// while screen is loading you can't call HW_terminate() so we close the app |
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
127 |
[self applicationWillTerminate:application]; |
4454 | 128 |
} |
3547 | 129 |
} |
130 |
} |
|
131 |
} |
|
132 |
||
133 |
-(void) applicationDidBecomeActive:(UIApplication *)application { |
|
5109
6d2e8a24277e
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents:
5106
diff
changeset
|
134 |
//[super applicationDidBecomeActive:application]; |
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
135 |
|
4454 | 136 |
UIDevice* device = [UIDevice currentDevice]; |
137 |
if ([device respondsToSelector:@selector(isMultitaskingSupported)] && |
|
138 |
device.multitaskingSupported && |
|
139 |
self.isInGame) { |
|
140 |
HW_resume(); |
|
3547 | 141 |
} |
142 |
} |
|
143 |
||
144 |
@end |