misc/winutils/include/SDL_main.h
author koda
Tue, 21 Jan 2014 22:43:06 +0100 (2014-01-21)
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2012 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#ifndef _SDL_main_h
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#define _SDL_main_h
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#include "SDL_stdinc.h"
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/** @file SDL_main.h
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 *  Redefine main() on Win32 and MacOS so that it is called by winmain.c
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 */
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#if defined(__WIN32__) || \
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    (defined(__MWERKS__) && !defined(__BEOS__)) || \
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    defined(__MACOS__) || defined(__MACOSX__) || \
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    defined(__SYMBIAN32__) || defined(QWS)
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#ifdef __cplusplus
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#define C_LINKAGE   "C"
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#else
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#define C_LINKAGE
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#endif /* __cplusplus */
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/** The application's main() function must be called with C linkage,
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 *  and should be declared like this:
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 *      @code
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 *      #ifdef __cplusplus
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 *      extern "C"
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 *      #endif
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 *  int main(int argc, char *argv[])
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 *  {
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 *  }
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 *      @endcode
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 */
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#define main    SDL_main
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/** The prototype for the application's main() function */
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extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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/** @name From the SDL library code -- needed for registering the app on Win32 */
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/*@{*/
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#ifdef __WIN32__
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#include "begin_code.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** This should be called from your WinMain() function, if any */
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extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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/** This can also be called, but is no longer necessary */
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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/*@}*/
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/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
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/*@{*/
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#if defined(__MACOS__)
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#include "begin_code.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Forward declaration so we don't need to include QuickDraw.h */
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struct QDGlobals;
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/** This should be called from your main() function, if any */
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extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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/*@}*/
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#endif /* Need to redefine main()? */
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#endif /* _SDL_main_h */