author | nemo |
Thu, 01 Jul 2010 18:29:57 -0400 | |
changeset 3606 | dec996dd7d02 |
parent 3548 | 4d220ee7c75f |
child 3616 | 85d69ddb41b6 |
permissions | -rw-r--r-- |
3547 | 1 |
// |
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// GameConfigViewController.m |
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// HedgewarsMobile |
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// |
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// Created by Vittorio on 18/04/10. |
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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// |
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#import "GameConfigViewController.h" |
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#import "SDL_uikitappdelegate.h" |
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#import "CommodityFunctions.h" |
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#import "MapConfigViewController.h" |
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#import "TeamConfigViewController.h" |
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#import "SchemeWeaponConfigViewController.h" |
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@implementation GameConfigViewController |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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// dirty trick to avoid rotating below the curl |
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return interfaceOrientation == self.parentViewController.interfaceOrientation; |
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} |
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-(IBAction) buttonPressed:(id) sender { |
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// works even if it's not actually a button |
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UIButton *theButton = (UIButton *)sender; |
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switch (theButton.tag) { |
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case 0: |
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[[self parentViewController] dismissModalViewControllerAnimated:YES]; |
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break; |
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case 1: |
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theButton.enabled = NO; |
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[self performSelector:@selector(startGame:) |
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withObject:theButton |
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afterDelay:0.25]; |
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break; |
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default: |
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break; |
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} |
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} |
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-(IBAction) segmentPressed:(id) sender { |
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UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
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switch (theSegment.selectedSegmentIndex) { |
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case 0: |
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// this init here is just aestetic as this controller was already set up in viewDidLoad |
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if (mapConfigViewController == nil) { |
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mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil]; |
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} |
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activeController = mapConfigViewController; |
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break; |
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case 1: |
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if (teamConfigViewController == nil) { |
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teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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// this message is compulsory otherwise the table won't be loaded at all |
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} |
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activeController = teamConfigViewController; |
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break; |
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case 2: |
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if (schemeWeaponConfigViewController == nil) { |
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schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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} |
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activeController = schemeWeaponConfigViewController; |
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break; |
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} |
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// this message is compulsory otherwise the table won't be loaded at all |
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[activeController viewWillAppear:NO]; |
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[self.view addSubview:activeController.view]; |
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} |
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-(void) startGame:(UIButton *)button { |
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button.enabled = YES; |
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// don't start playing if the preview is in progress |
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if ([mapConfigViewController busy]) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
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message:NSLocalizedString(@"Before playing the preview needs to be generated",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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return; |
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} |
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// play only if there is more than one team |
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if ([teamConfigViewController.listOfSelectedTeams count] < 2) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"") |
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message:NSLocalizedString(@"You need to select at least two teams to play a game",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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return; |
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} |
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// play if there's room for enough hogs in the selected map |
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int hogs = 0; |
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for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams) |
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hogs += [[teamData objectForKey:@"number"] intValue]; |
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if (hogs > mapConfigViewController.maxHogs) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"") |
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message:NSLocalizedString(@"The map you selected is too small for that many hogs",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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return; |
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} |
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if ([schemeWeaponConfigViewController.selectedScheme length] == 0 || [schemeWeaponConfigViewController.selectedWeapon length] == 0 ) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"") |
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message:NSLocalizedString(@"Make sure you selected one Scheme and one Weapon for this game",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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return; |
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} |
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// create the configuration file that is going to be sent to engine |
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NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command", |
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mapConfigViewController.templateFilterCommand,@"templatefilter_command", |
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mapConfigViewController.mapGenCommand,@"mapgen_command", |
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mapConfigViewController.mazeSizeCommand,@"mazesize_command", |
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mapConfigViewController.themeCommand,@"theme_command", |
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teamConfigViewController.listOfSelectedTeams,@"teams_list", |
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schemeWeaponConfigViewController.selectedScheme,@"scheme", |
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schemeWeaponConfigViewController.selectedWeapon,@"weapon", |
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nil]; |
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[dict writeToFile:GAMECONFIG_FILE() atomically:YES]; |
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[dict release]; |
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// finally launch game and remove this controller |
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[[self parentViewController] dismissModalViewControllerAnimated:YES]; |
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[[SDLUIKitDelegate sharedAppDelegate] startSDLgame]; |
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} |
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-(void) viewDidLoad { |
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CGRect screen = [[UIScreen mainScreen] bounds]; |
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self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width); |
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if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
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if (mapConfigViewController == nil) |
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mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil]; |
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if (teamConfigViewController == nil) |
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teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStylePlain]; |
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teamConfigViewController.view.frame = CGRectMake(0, 224, 300, 500); |
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teamConfigViewController.view.backgroundColor = [UIColor clearColor]; |
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[mapConfigViewController.view addSubview:teamConfigViewController.view]; |
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if (schemeWeaponConfigViewController == nil) |
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schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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schemeWeaponConfigViewController.view.frame = CGRectMake(362, 224, 300, 500); |
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schemeWeaponConfigViewController.view.backgroundColor = [UIColor clearColor]; |
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[mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view]; |
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for (UIView *oneView in self.view.subviews) { |
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if ([oneView isMemberOfClass:[UIToolbar class]]) { |
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[[oneView viewWithTag:12345] setHidden:YES]; |
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break; |
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} |
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} |
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} else |
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mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil]; |
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activeController = mapConfigViewController; |
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[self.view addSubview:mapConfigViewController.view]; |
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[super viewDidLoad]; |
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} |
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-(void) viewWillAppear:(BOOL)animated { |
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[mapConfigViewController viewWillAppear:animated]; |
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[teamConfigViewController viewWillAppear:animated]; |
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[schemeWeaponConfigViewController viewWillAppear:animated]; |
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// ADD other controllers here |
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[super viewWillAppear:animated]; |
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} |
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-(void) viewDidAppear:(BOOL)animated { |
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[mapConfigViewController viewDidAppear:animated]; |
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[teamConfigViewController viewDidAppear:animated]; |
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[schemeWeaponConfigViewController viewDidAppear:animated]; |
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[super viewDidAppear:animated]; |
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} |
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-(void) didReceiveMemoryWarning { |
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// Releases the view if it doesn't have a superview. |
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[super didReceiveMemoryWarning]; |
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// Release any cached data, images, etc that aren't in use. |
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if (mapConfigViewController.view.superview == nil) |
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mapConfigViewController = nil; |
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if (teamConfigViewController.view.superview == nil) |
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teamConfigViewController = nil; |
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if (schemeWeaponConfigViewController.view.superview == nil) |
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schemeWeaponConfigViewController = nil; |
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activeController = nil; |
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MSG_MEMCLEAN(); |
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} |
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-(void) viewDidUnload { |
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activeController = nil; |
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mapConfigViewController = nil; |
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teamConfigViewController = nil; |
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schemeWeaponConfigViewController = nil; |
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[super viewDidUnload]; |
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MSG_DIDUNLOAD(); |
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} |
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-(void) dealloc { |
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[activeController release]; |
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[mapConfigViewController release]; |
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[teamConfigViewController release]; |
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[schemeWeaponConfigViewController release]; |
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[super dealloc]; |
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} |
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@end |