project_files/frontlib/net/netconn.h
author Joe Doyle (Ginto8) <ginto8@gmail.com>
Sat, 01 Dec 2012 15:56:19 -0500
changeset 8174 df02c2ad4a2c
parent 7691 55c0a856ecd0
child 8260 83d85e32c713
permissions -rw-r--r--
Fix more errors. It compiles!
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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/**
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 * This file contains functions for communicating with a Hedgewars server to chat, prepare and play
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 * rounds of Hedgewars.
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 *
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 * To use this, first create a netconn object by calling flib_netconn_create. This will start the
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 * connection to the game server (which might fail right away, the function returns null then). You
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 * should also register your callback functions right at the start to ensure you don't miss any
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 * callbacks.
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 *
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 * In order to allow the netconn to run, you should regularly call flib_netconn_tick(), which
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 * performs network I/O and calls your callbacks on interesting events.
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 *
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 * When the connection is closed, you will receive the onDisconnect callback. This is the signal to
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 * destroy the netconn and stop calling tick().
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 *
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 * The connection process lasts from the time you create the netconn until you receive the
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 * onConnected callback (or onDisconnected in case something goes wrong). During that time, you
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 * might receive the onNickTaken and onPasswordRequest callbacks; see their description for more
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 * information on how to handle them. You could also receive other callbacks during connecting (e.g.
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 * about the room list), but it should be safe to ignore them.
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 *
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 * Once you are connected, you are in the lobby, and you can enter rooms and leave them again. The
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 * room and lobby states have different protocols, so many commands only work in either one or the
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 * other. If you are in a room you might also be in a game, but most of the functions behave the
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 * same ingame as in a room.
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 *
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 * The state changes from lobby to room when the server tells you that you just entered one, which
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 * will also trigger the onEnterRoom callback. This usually happens in reply to either a joinRoom,
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 * createRoom or playerFollow command.
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 *
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 * The state changes back to lobby when the room is dissolved, when you are kicked from the room, or
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 * when you actively leave the room using flib_netconn_send_leaveRoom. The first two events will
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 * trigger the onLeaveRoom callback.
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 */
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#ifndef NETCONN_H_
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#define NETCONN_H_
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#include "../model/gamesetup.h"
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#include "../model/scheme.h"
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#include "../model/room.h"
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#include <stddef.h>
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#include <stdint.h>
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#include <stdbool.h>
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#define NETCONN_STATE_CONNECTING 0
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#define NETCONN_STATE_LOBBY 1
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#define NETCONN_STATE_ROOM 2
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#define NETCONN_STATE_DISCONNECTED 10
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#define NETCONN_DISCONNECT_NORMAL 0				// The connection was closed normally
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#define NETCONN_DISCONNECT_SERVER_TOO_OLD 1		// The server has a lower protocol version than we do
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#define NETCONN_DISCONNECT_AUTH_FAILED 2		// You sent a password with flib_netconn_send_password that was not accepted
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#define NETCONN_DISCONNECT_CONNLOST 3			// The network connection was lost
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#define NETCONN_DISCONNECT_INTERNAL_ERROR 100	// Something went wrong in frontlib itself
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#define NETCONN_ROOMLEAVE_ABANDONED 0			// The room was closed because the chief left
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#define NETCONN_ROOMLEAVE_KICKED 1				// You have been kicked from the room
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#define NETCONN_MSG_TYPE_PLAYERINFO 0			// A response to flib_netconn_send_playerInfo
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#define NETCONN_MSG_TYPE_SERVERMESSAGE 1		// The welcome message when connecting to the lobby
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#define NETCONN_MSG_TYPE_WARNING 2				// A general warning message
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#define NETCONN_MSG_TYPE_ERROR 3				// A general error message
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#define NETCONN_MAPCHANGE_FULL 0
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#define NETCONN_MAPCHANGE_MAP 1
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#define NETCONN_MAPCHANGE_MAPGEN 2
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#define NETCONN_MAPCHANGE_DRAWNMAP 3
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#define NETCONN_MAPCHANGE_MAZE_SIZE 4
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#define NETCONN_MAPCHANGE_TEMPLATE 5
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#define NETCONN_MAPCHANGE_THEME 6
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#define NETCONN_MAPCHANGE_SEED 7
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typedef struct _flib_netconn flib_netconn;
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/**
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 * Create a new netplay connection with these parameters.
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 * The path to the data directory must end with a path delimiter (e.g. C:\Games\Hedgewars\Data\)
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 */
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flib_netconn *flib_netconn_create(const char *playerName, const char *dataDirPath, const char *host, int port);
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void flib_netconn_destroy(flib_netconn *conn);
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/**
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 * Perform I/O operations and call callbacks if something interesting happens.
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 * Should be called regularly.
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 */
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void flib_netconn_tick(flib_netconn *conn);
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/**
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 * Are you currently the owner of this room? The return value only makes sense in
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 * NETCONN_STATE_ROOM and NETCONN_STATE_INGAME states.
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 */
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bool flib_netconn_is_chief(flib_netconn *conn);
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/**
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 * Returns the playername. This is *probably* the one provided on creation, but if that name was
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 * already taken, a different one could have been set by the onNickTaken callback or its default
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 * implementation.
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 */
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const char *flib_netconn_get_playername(flib_netconn *conn);
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/**
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 * Generate a game setup from the current room state.
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 * Returns NULL if the room state does not contain enough information for a complete game setup,
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 * or if an error occurs.
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 *
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 * The new gamesetup must be destroyed with flib_gamesetup_destroy().
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 */
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flib_gamesetup *flib_netconn_create_gamesetup(flib_netconn *conn);
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// Send functions needed when connecting and disconnecting
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	/**
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	 * Request a different nickname.
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	 * This function only makes sense in reaction to an onNickTaken callback, because the netconn
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	 * automatically requests the nickname you provide on creation, and once the server accepts the
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	 * nickname it can no longer be changed.
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	 */
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	int flib_netconn_send_nick(flib_netconn *conn, const char *nick);
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	/**
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	 * Send the password in reply to a password request.
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	 * If the server does not accept the password, you will be disconnected
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	 * (NETCONN_DISCONNECT_AUTH_FAILED)
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	 */
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	int flib_netconn_send_password(flib_netconn *conn, const char *passwd);
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	/**
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	 * Tell the server that you want to leave. If successful, the server will disconnect you.
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	 */
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	int flib_netconn_send_quit(flib_netconn *conn, const char *quitmsg);
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// Send functions that make sense both in the lobby and in rooms
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	/**
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	 * Send a chat message. This message is either sent to the lobby or the room, depending on
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	 * whether you are in a room at the moment. The message is not echoed back to you.
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	 */
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	int flib_netconn_send_chat(flib_netconn *conn, const char *chat);
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	/**
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	 * Kick a player. This has different meanings in the lobby and in a room;
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	 * In the lobby, it will kick the player from the server, and you need to be a server admin to
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	 * do it. In a room, it will kick the player from the room, and you need to be room chief.
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	 */
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	int flib_netconn_send_kick(flib_netconn *conn, const char *playerName);
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	/**
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	 * Request information about a player (e.g. current room, version, partial IP). If the action
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	 * succeeds, you will receive an onMessage callback with NETCONN_MSG_TYPE_PLAYERINFO containing
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	 * the requested information.
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	 */
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	int flib_netconn_send_playerInfo(flib_netconn *conn, const char *playerName);
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// Send functions that only make sense in the lobby
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	/**
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	 * Request an update of the room list. Only makes sense when in lobby state.
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	 * If the action succeeds, you will receive an onRoomlist callback containing the current room
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	 * data.
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	 */
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	int flib_netconn_send_request_roomlist(flib_netconn *conn);
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	/**
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	 * Join a room as guest (not chief). Only makes sense when in lobby state. If the action
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	 * succeeds, you will receive an onEnterRoom callback with chief=false followed by other
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	 * callbacks with current room information.
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	 */
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	int flib_netconn_send_joinRoom(flib_netconn *conn, const char *room);
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	/**
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	 * Follow a player. Only valid in the lobby. If the player is in a room (or in a game), this
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	 * command is analogous to calling flib_netconn_send_joinRoom with that room.
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	 */
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	int flib_netconn_send_playerFollow(flib_netconn *conn, const char *playerName);
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	/**
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	 * Create and join a new room. Only makes sense when in lobby state. If the action succeeds,
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	 * you will receive an onEnterRoom callback with chief=true.
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	 */
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	int flib_netconn_send_createRoom(flib_netconn *conn, const char *room);
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	/**
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	 * Ban a player. The scope of this ban depends on whether you are in a room or in the lobby.
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	 * In a room, you need to be the room chief, and the ban will apply to the room only. In the
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	 * lobby, you need to be server admin to ban someone, and the ban applies to the entire server.
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	 */
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	int flib_netconn_send_ban(flib_netconn *conn, const char *playerName);
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	/**
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	 * Does something administrator-y. At any rate you need to be an administrator and in the lobby
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	 * to use this command.
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	 */
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	int flib_netconn_send_clearAccountsCache(flib_netconn *conn);
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	/**
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	 * Sets a server variable to the indicated value. Only makes sense if you are server admin and
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	 * in the lobby. Known variables are MOTD_NEW, MOTD_OLD and LATEST_PROTO. MOTD_OLD is shown to
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	 * players with older protocol versions, to inform them that they might want to update.
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	 */
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	int flib_netconn_send_setServerVar(flib_netconn *conn, const char *name, const char *value);
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	/**
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	 * Queries all server variables. Only makes sense if you are server admin and in the lobby.
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	 * If the action succeeds, you will receive several onServerVar callbacks with the
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	 * current values of all server variables.
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	 */
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	int flib_netconn_send_getServerVars(flib_netconn *conn);
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// Send functions that only make sense in a room
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	/**
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	 * Leave the room for the lobby. Only makes sense in room state. msg can be NULL if you don't
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	 * want to send a message. The server always accepts a part command, so once you send it off,
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	 * you can just assume that you are back in the lobby.
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	 */
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	int flib_netconn_send_leaveRoom(flib_netconn *conn, const char *msg);
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	/**
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	 * Change your "ready" status in the room. Only makes sense when in room state. If the action
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	 * succeeds, you will receive an onClientFlags callback containing the change.
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	 */
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	int flib_netconn_send_toggleReady(flib_netconn *conn);
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	/**
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	 * Add a team to the current room. Apart from the "fixed" team information, this also includes
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	 * the color, but not the number of hogs. Only makes sense when in room state. If the action
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	 * succeeds, you will receive an onTeamAccepted callback with the name of the team.
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	 *
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	 * Notes: Technically, sending a color here is the only way for a non-chief to set the color of
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	 * her own team. The server remembers this color and even generates a separate teamColor message
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	 * to inform everyone of it. However, at the moment the frontends generally override this color
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	 * with one they choose themselves in order to deal with unfortunate behavior of the QtFrontend,
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	 * which always sends color index 0 when adding a team but thinks that the team has a random
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	 * color. The chief always sends a new color in order to bring the QtFrontend back into sync.
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	 */
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	int flib_netconn_send_addTeam(flib_netconn *conn, const flib_team *team);
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	/**
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	 * Remove the team with the name teamname. Only makes sense when in room state.
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	 * The server does not send a reply on success.
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	 */
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	int flib_netconn_send_removeTeam(flib_netconn *conn, const char *teamname);
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// Send functions that only make sense in a room and if you are room chief
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	/**
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	 * Rename the current room. Only makes sense in room state and if you are chief. If the action
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	 * succeeds, you (and everyone else on the server) will receive an onRoomUpdate message
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	 * containing the change.
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	 */
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	int flib_netconn_send_renameRoom(flib_netconn *conn, const char *roomName);
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	/**
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	 * Set the number of hogs for a team. Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_teamHogCount(flib_netconn *conn, const char *teamname, int hogcount);
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	/**
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	 * Set the teamcolor of a team. Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_teamColor(flib_netconn *conn, const char *teamname, int colorIndex);
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	/**
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	 * Set the weaponset for the room. Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_weaponset(flib_netconn *conn, const flib_weaponset *weaponset);
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	/**
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	 * Set the map for the room. Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_map(flib_netconn *conn, const flib_map *map);
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	/**
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	 * Set the mapname. Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_mapName(flib_netconn *conn, const char *mapName);
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	/**
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	 * Set the map generator (regular, maze, drawn, named). Only makes sense in room state and if
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	 * you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_mapGen(flib_netconn *conn, int mapGen);
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	/**
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	 * Set the map template for regular maps. Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_mapTemplate(flib_netconn *conn, int templateFilter);
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	/**
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	 * Set the maze template (maze size) for mazes. Only makes sense in room state and if you are
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	 * chief. The server does not send a reply.
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	 */
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	int flib_netconn_send_mapMazeSize(flib_netconn *conn, int mazeSize);
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	/**
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	 * Set the seed for the map. Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_mapSeed(flib_netconn *conn, const char *seed);
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	/**
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	 * Set the theme for the map. Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_mapTheme(flib_netconn *conn, const char *theme);
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	/**
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	 * Set the draw data for the drawn map. Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_mapDrawdata(flib_netconn *conn, const uint8_t *drawData, size_t size);
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	/**
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	 * Set the script (game style). Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_script(flib_netconn *conn, const char *scriptName);
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	/**
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	 * Set the scheme. Only makes sense in room state and if you are chief.
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	 * The server does not send a reply.
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	 */
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	int flib_netconn_send_scheme(flib_netconn *conn, const flib_scheme *scheme);
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	/**
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	 * Signal that you want to start the game. Only makes sense in room state and if you are chief.
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   362
	 * The server will check whether all players are ready and whether it believes the setup makes
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   363
	 * sense (e.g. more than one clan). If the server is satisfied, you will receive an onRunGame
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   364
	 * callback (all other clients in the room are notified the same way). Otherwise the server
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   365
	 * might answer with a warning, or might not answer at all.
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diff changeset
   366
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   367
	int flib_netconn_send_startGame(flib_netconn *conn);
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   368
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diff changeset
   369
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   370
	 * Allow/forbid players to join the room. Only makes sense in room state and if you are chief.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   371
	 * The server does not send a reply.
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diff changeset
   372
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   373
	int flib_netconn_send_toggleRestrictJoins(flib_netconn *conn);
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   374
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   375
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   376
	 * Allow/forbid adding teams to the room. Only makes sense in room state and if you are chief.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   377
	 * The server does not send a reply.
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diff changeset
   378
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   379
	int flib_netconn_send_toggleRestrictTeams(flib_netconn *conn);
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diff changeset
   380
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diff changeset
   381
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diff changeset
   382
// Send functions that are only needed for running a game
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diff changeset
   383
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   384
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   385
	 * Send a teamchat message, forwarded from the engine. Only makes sense ingame.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   386
	 * The server does not send a reply. In contrast to a Chat message, the server
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   387
	 * automatically converts this into an engine message and passes it on to the other
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   388
	 * clients.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   389
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   390
	int flib_netconn_send_teamchat(flib_netconn *conn, const char *msg);
7271
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diff changeset
   391
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diff changeset
   392
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   393
	 * Send an engine message. Only makes sense when ingame. In a networked game, you have to pass
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
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diff changeset
   394
	 * all the engine messages from the engine here, and they will be spread to all other clients
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   395
	 * in the game to keep the game in sync.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   396
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   397
	int flib_netconn_send_engineMessage(flib_netconn *conn, const uint8_t *message, size_t size);
7271
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diff changeset
   398
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diff changeset
   399
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   400
	 * Inform the server that the round has ended. Call this when the engine has disconnected,
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   401
	 * passing 1 if the round ended normally, 0 otherwise.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   402
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   403
	int flib_netconn_send_roundfinished(flib_netconn *conn, bool withoutError);
7271
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diff changeset
   404
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
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diff changeset
   405
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
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diff changeset
   406
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   407
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   408
7580
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diff changeset
   409
// Callbacks that are important for connecting/disconnecting
7271
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diff changeset
   410
7580
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diff changeset
   411
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   412
	 * onNickTaken is called when connecting to the server, if it turns out that there is already a
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   413
	 * player with the same nick.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   414
	 * In order to proceed, a new nickname needs to be sent to the server using
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   415
	 * flib_netconn_send_nick() (or of course you can bail out and send a QUIT).
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
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diff changeset
   416
	 * If you don't set a callback, the netconn will automatically react by generating a new name.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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parents: 7497
diff changeset
   417
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   418
	void flib_netconn_onNickTaken(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
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diff changeset
   419
7580
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diff changeset
   420
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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parents: 7497
diff changeset
   421
	 * When connecting with a registered nickname, the server will ask for a password before
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   422
	 * admitting you in. This callback is called when that happens. As a reaction, you can send the
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   423
	 * password using flib_netconn_send_password. If you don't register a callback, the default
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   424
	 * behavior is to just quit in a way that will cause a disconnect with
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   425
	 * NETCONN_DISCONNECT_AUTH_FAILED.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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parents: 7497
diff changeset
   426
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   427
	 * You can't just choose a new nickname when you receive this callback, because at that point
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   428
	 * the server has already accepted your nick.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   429
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   430
	void flib_netconn_onPasswordRequest(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
7271
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diff changeset
   431
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diff changeset
   432
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   433
	 * This is called when the server has accepted our nickname (and possibly password) and we have
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   434
	 * entered the lobby.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   435
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   436
	void flib_netconn_onConnected(flib_netconn *conn, void (*callback)(void *context), void* context);
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   437
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   438
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   439
	 * This is always the last callback (unless the netconn is destroyed early), and the netconn
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   440
	 * should be destroyed when it is received. The reason for the disconnect is passed as one of
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   441
	 * the NETCONN_DISCONNECT_ constants. Sometimes a message is included as well, but that
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   442
	 * parameter might also be NULL.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   443
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   444
	void flib_netconn_onDisconnected(flib_netconn *conn, void (*callback)(void *context, int reason, const char *message), void* context);
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diff changeset
   445
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
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diff changeset
   446
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diff changeset
   447
// Callbacks that make sense in most situations
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diff changeset
   448
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   449
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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parents: 7497
diff changeset
   450
	 * Callback for several informational messages that should be displayed to the user
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   451
	 * (e.g. in the chat window), but do not require a reaction. If a game is running, you might
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   452
	 * want to redirect some of these messages to the engine as well so the user will see them.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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parents: 7497
diff changeset
   453
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   454
	void flib_netconn_onMessage(flib_netconn *conn, void (*callback)(void *context, int msgtype, const char *msg), void* context);
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   455
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   456
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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parents: 7497
diff changeset
   457
	 * We received a chat message. Where this message belongs depends on the current state
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   458
	 * (lobby/room). If a game is running the message should be passed to the engine.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   459
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   460
	void flib_netconn_onChat(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *msg), void* context);
7269
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diff changeset
   461
7580
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diff changeset
   462
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   463
	 * Callbacks for incremental room list updates. They will fire whenever these events occur,
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   464
	 * even before you first query the actual roomlist - so be sure not to blindly reference your
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   465
	 * room list in these callbacks. The server currently only sends updates when a room changes
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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parents: 7497
diff changeset
   466
	 * its name, so in order to update other room information you need to query the roomlist again
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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parents: 7497
diff changeset
   467
	 * (see send_request_roomlist / onRoomlist).
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   468
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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parents: 7497
diff changeset
   469
	void flib_netconn_onRoomAdd(flib_netconn *conn, void (*callback)(void *context, const flib_room *room), void* context);
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   470
	void flib_netconn_onRoomDelete(flib_netconn *conn, void (*callback)(void *context, const char *name), void* context);
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
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diff changeset
   471
	void flib_netconn_onRoomUpdate(flib_netconn *conn, void (*callback)(void *context, const char *oldName, const flib_room *room), void* context);
7269
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diff changeset
   472
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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diff changeset
   473
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   474
	 * Callbacks for players joining or leaving the lobby. In contrast to the roomlist updates, you
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   475
	 * will get a JOIN callback for every player already on the server when you join (and there is
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   476
	 * no direct way to query the current playerlist)
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   477
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   478
	 * NOTE: partMessage may be NULL.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   479
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
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parents: 7497
diff changeset
   480
	void flib_netconn_onLobbyJoin(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   481
	void flib_netconn_onLobbyLeave(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *partMessage), void* context);
7269
5b0aeef8ba2a More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com>
parents: 7234
diff changeset
   482
7691
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   483
	/**
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   484
	 * This is called when the server informs us that one or more flags associated with a
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   485
	 * player/client have changed.
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   486
	 *
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   487
	 * nick is the name of the player, flags is a string containing one character for each modified
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   488
	 * flag (see below), and newFlagState signals whether the flags should be set to true or false.
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   489
	 *
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   490
	 * Some of these flags are important for protocol purposes (especially if they are set for you)
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   491
	 * while others are just informational. Also, some flags are only relevant for players who are
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   492
	 * in the same room as you, and the server will not inform you if they change for others.
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   493
	 *
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   494
	 * These are the currently known/used flags:
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   495
	 * a: Server admin. Always updated.
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   496
	 * h: Room chief. Updated when in the same room.
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   497
	 * r: Ready to play. Updated when in the same room.
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   498
	 * u: Registered user. Always updated.
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   499
	 *
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   500
	 * The server tells us the 'a' and 'u' flags for all players when we first join the lobby, and
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   501
	 * also tells us the 'r' and 'h' flags when we join or create a room. It assumes that all flags
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   502
	 * are initially false, so it will typically only tell you to set certain flags to true when
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   503
	 * transmitting the initial states. Reset the 'h' and 'r' flags to false when leaving a room,
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   504
	 * or when entering room state, to arrive at the right state for each player.
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   505
	 *
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   506
	 * The room chief state of yourself is particularly important because it determines whether you
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   507
	 * can modify settings of the current room. Generally, when you create a room you start out
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   508
	 * being room chief, and when you join an existing room you are not. However, if the original
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   509
	 * chief leaves a room, the server can choose a new chief, and if that happens the chief flag
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   510
	 * will be transferred to someone else.
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   511
	 */
55c0a856ecd0 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com>
parents: 7689
diff changeset
   512
	void flib_netconn_onClientFlags(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *flags, bool newFlagState), void *context);
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   513
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   514
// Callbacks that happen only in response to specific requests
7269
5b0aeef8ba2a More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com>
parents: 7234
diff changeset
   515
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   516
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   517
	 * Response to flib_netconn_send_request_roomlist().
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   518
	 * The rooms array contains the current state of all rooms on the server.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   519
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   520
	void flib_netconn_onRoomlist(flib_netconn *conn, void (*callback)(void *context, const flib_room **rooms, int roomCount), void* context);
7269
5b0aeef8ba2a More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com>
parents: 7234
diff changeset
   521
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   522
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   523
	 * Response to flib_netconn_send_joinRoom, flib_netconn_send_playerFollow or
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   524
	 * flib_netconn_send_createRoom.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   525
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   526
	 * You just left the lobby and entered a room.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   527
	 * If chief is true, you can and should send a full configuration for the room now. This
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   528
	 * consists of ammo, scheme, script and map, where map apparently has to come last.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   529
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   530
	void flib_netconn_onEnterRoom(flib_netconn *conn, void (*callback)(void *context, bool chief), void *context);
7269
5b0aeef8ba2a More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com>
parents: 7234
diff changeset
   531
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   532
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   533
	 * Response to flib_netconn_send_addTeam.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   534
	 * The server might reject your team for several reasons, e.g. because it has the same name as
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   535
	 * an existing team, or because the room chief restricted adding new teams. If the team is
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   536
	 * accepted by the server, this callback is fired.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   537
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   538
	 * If you are the room chief, you are expected to provide the hog count for your own team now
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   539
	 * using flib_netconn_send_teamHogCount. The color of the team is already set to the one you
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   540
	 * provided in addTeam.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   541
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   542
	void flib_netconn_onTeamAccepted(flib_netconn *conn, void (*callback)(void *context, const char *team), void *context);
7269
5b0aeef8ba2a More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com>
parents: 7234
diff changeset
   543
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   544
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   545
	 * When you query the server vars with flib_netconn_send_getServerVars (only works as admin),
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   546
	 * the server replies with a list of them. This callback is called for each entry in that list.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   547
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   548
	void flib_netconn_onServerVar(flib_netconn *conn, void (*callback)(void *context, const char *name, const char *value), void *context);
7271
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   549
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   550
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   551
// Callbacks that are only relevant in a room
7271
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   552
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   553
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   554
	 * You just left a room and entered the lobby again.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   555
	 * reason is one of the NETCONN_ROOMLEAVE_ constants (usually a kick).
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   556
	 * This will not be called when you actively leave a room using PART.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   557
	 * Don't confuse with onRoomLeave, which indicates that *someone else* left the room.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   558
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   559
	void flib_netconn_onLeaveRoom(flib_netconn *conn, void (*callback)(void *context, int reason, const char *message), void *context);
7269
5b0aeef8ba2a More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com>
parents: 7234
diff changeset
   560
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   561
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   562
	 * Someone joined or left the room you are currently in.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   563
	 * Analogous to onLobbyJoin/leave, you will receive the join callback for all players that are
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   564
	 * already in the room when you join, including for yourself (this is actually how it is
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   565
	 * determined that you joined a room).
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   566
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   567
	 * However, you will *not* receive onRoomLeave messages for everyone when you leave the room.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   568
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   569
	void flib_netconn_onRoomJoin(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   570
	void flib_netconn_onRoomLeave(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *partMessage), void* context);
7271
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   571
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   572
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   573
	 * A new team was added to the room. The person who adds a team does NOT receive this callback
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   574
	 * (he gets onTeamAccepted instead).
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   575
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   576
	 * The team does not contain bindings, stats, weaponset, color or the number of hogs (but it is
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   577
	 * assumed to be the default of 4).
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   578
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   579
	 * If you receive this message and you are the room chief, you may want to send a color and hog
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   580
	 * count for this team using flib_netconn_send_teamHogCount / teamColor for QtFrontend
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   581
	 * compatibility.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   582
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   583
	 * The server currently sends another message with the color of the team to the same recipients
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   584
	 * as this teamAdd message, which will trigger an onTeamColorChanged callback. See the
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   585
	 * description of flib_netconn_send_addTeam for more information.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   586
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   587
	void flib_netconn_onTeamAdd(flib_netconn *conn, void (*callback)(void *context, const flib_team *team), void *context);
7271
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   588
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   589
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   590
	 * A team was removed from the room. The person who removed the team will not receive this
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   591
	 * callback.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   592
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   593
	void flib_netconn_onTeamDelete(flib_netconn *conn, void (*callback)(void *context, const char *teamname), void *context);
7271
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   594
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   595
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   596
	 * The number of hogs in a team has been changed by the room chief. If you are the chief and
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   597
	 * change the number of hogs yourself, you will not receive this callback.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   598
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   599
	void flib_netconn_onHogCountChanged(flib_netconn *conn, void (*callback)(void *context, const char *teamName, int hogs), void *context);
7271
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   600
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   601
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   602
	 * The color of a team has been set or changed. The client who set or changed the color will
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   603
	 * not receive this callback.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   604
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   605
	 * Normally, only the chief can change the color of a team. However, this message is also
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   606
	 * generated when a team is added, so you can receive it even as chief.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   607
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   608
	void flib_netconn_onTeamColorChanged(flib_netconn *conn, void (*callback)(void *context, const char *teamName, int colorIndex), void *context);
7269
5b0aeef8ba2a More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com>
parents: 7234
diff changeset
   609
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   610
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   611
	 * The room chief has changed the game scheme (or you just joined a room).
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   612
	 * You will not receive this callback if you changed the scheme yourself.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   613
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   614
	void flib_netconn_onSchemeChanged(flib_netconn *conn, void (*callback)(void *context, const flib_scheme *scheme), void *context);
7271
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   615
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   616
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   617
	 * The room chief has changed the map (or you just joined a room). Only non-chiefs receive these
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   618
	 * messages.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   619
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   620
	 * To reduce the number of callback functions, the netconn keeps track of the current map
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   621
	 * settings and always passes the entire current map config, but informs the callee about what
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   622
	 * has changed (see the NETCONN_MAPCHANGE_ constants).
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   623
	 *
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   624
	 * Caution: Due to the way the protocol works, the map might not be complete at this point if it
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   625
	 * is a hand-drawn map, because the "full" map config does not include the drawn map data.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   626
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   627
	void flib_netconn_onMapChanged(flib_netconn *conn, void (*callback)(void *context, const flib_map *map, int changetype), void *context);
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   628
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   629
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   630
	 * The room chief has changed the game style (or you just joined a room). If you are the chief
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   631
	 * and change the style yourself, you will not receive this callback.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   632
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   633
	void flib_netconn_onScriptChanged(flib_netconn *conn, void (*callback)(void *context, const char *script), void *context);
7271
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   634
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   635
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   636
	 * The room chief has changed the weaponset (or you just joined a room). If you are the chief
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   637
	 * and change the weaponset yourself, you will not receive this callback.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   638
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   639
	void flib_netconn_onWeaponsetChanged(flib_netconn *conn, void (*callback)(void *context, const flib_weaponset *weaponset), void *context);
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   640
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   641
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   642
	 * The game is starting. Fire up the engine and join in!
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   643
	 * You can let the netconn generate the right game setup using flib_netconn_create_gamesetup
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   644
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   645
	void flib_netconn_onRunGame(flib_netconn *conn, void (*callback)(void *context), void *context);
7271
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   646
7580
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   647
	/**
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   648
	 * You are in a room, a game is in progress, and the server is sending you the new input for the
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   649
	 * engine to keep up to date with the current happenings. Pass it on to the engine using
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   650
	 * flib_gameconn_send_enginemsg.
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   651
	 */
c92596feac0d frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com>
parents: 7497
diff changeset
   652
	void flib_netconn_onEngineMessage(flib_netconn *conn, void (*callback)(void *context, const uint8_t *message, size_t size), void *context);
7271
5608ac657362 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com>
parents: 7269
diff changeset
   653
7234
613998625a3c frontlib: Started work on the server connection code
Medo <smaxein@googlemail.com>
parents:
diff changeset
   654
#endif