gameServer/stresstest.hs
author szczur
Sun, 12 Sep 2010 17:38:14 -0400
changeset 3850 df6ecca1894f
parent 3425 ead2ed20dfd4
child 3947 709fdb89f76c
permissions -rw-r--r--
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures. It makes Ammo menu and Hats multicolumn, 512 high.
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{-# LANGUAGE CPP #-}
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module Main where
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import IO
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import System.IO
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import Control.Concurrent
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import Network
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import Control.OldException
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import Control.Monad
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import System.Random
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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session1 nick room = ["NICK", nick, "", "PROTO", "32", "", "PING", "", "CHAT", "lobby 1", "", "CREATE_ROOM", room, "", "CHAT", "room 1", "", "QUIT", "creator", ""]
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session2 nick room = ["NICK", nick, "", "PROTO", "32", "", "LIST", "", "JOIN_ROOM", room, "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "part-quit", ""]
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session3 nick room = ["NICK", nick, "", "PROTO", "32", "", "LIST", "", "JOIN_ROON", room, "", "CHAT", "room 2", "", "QUIT", "quit", ""]
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emulateSession sock s = do
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    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (300000::Int, 590000) >>= threadDelay) s
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    hFlush sock
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    threadDelay 225000
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testing = Control.OldException.handle print $ do
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    putStrLn "Start"
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    sock <- connectTo "127.0.0.1" (PortNumber 46631)
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    num1 <- randomRIO (70000::Int, 70100)
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    num2 <- randomRIO (0::Int, 2)
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    num3 <- randomRIO (0::Int, 5)
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    let nick1 = 'n' : show num1
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    let room1 = 'r' : show num2
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    case num2 of 
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        0 -> emulateSession sock $ session1 nick1 room1
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        1 -> emulateSession sock $ session2 nick1 room1
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        2 -> emulateSession sock $ session3 nick1 room1
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    hClose sock
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    putStrLn "Finish"
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forks = forever $ do
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    delay <- randomRIO (300000::Int, 590000)
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    threadDelay delay
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    forkIO testing
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main = withSocketsDo $ do
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    installHandler sigPIPE Ignore Nothing;
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#endif
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    forks