author | koda |
Fri, 16 Nov 2012 06:14:18 +0100 | |
changeset 8048 | e14daa2508fc |
parent 7853 | e70c633ed833 |
child 8179 | a1ffcb559f99 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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|
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#include <QGridLayout> |
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#include <QHBoxLayout> |
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#include <QPushButton> |
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#include <QAction> |
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#include <QMenu> |
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#include <QMessageBox> |
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#include "pagenetgame.h" |
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#include "gamecfgwidget.h" |
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#include "teamselect.h" |
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#include "chatwidget.h" |
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QLayout * PageNetGame::bodyLayoutDefinition() |
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{ |
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QGridLayout * pageLayout = new QGridLayout(); |
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pageLayout->setSizeConstraint(QLayout::SetMinimumSize); |
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//pageLayout->setSpacing(1); |
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pageLayout->setColumnStretch(0, 50); |
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pageLayout->setColumnStretch(1, 50); |
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|
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// chatwidget |
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pChatWidget = new HWChatWidget(this, m_gameSettings, true); |
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pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus |
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pChatWidget->setIgnoreListKick(true); // kick ignored players automatically |
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pageLayout->addWidget(pChatWidget, 2, 0, 1, 2); |
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pageLayout->setRowStretch(1, 100); |
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pageLayout->setRowStretch(2, 100); |
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pGameCFG = new GameCFGWidget(this); |
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pageLayout->addWidget(pGameCFG, 0, 0); |
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|
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btnSetup = new QPushButton(this); |
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btnSetup->setText(QPushButton::tr("Setup")); |
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pageLayout->addWidget(btnSetup, 1, 0); |
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|
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pNetTeamsWidget = new TeamSelWidget(this); |
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pNetTeamsWidget->setAcceptOuter(true); |
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pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1); |
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|
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return pageLayout; |
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} |
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QLayout * PageNetGame::footerLayoutDefinition() |
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{ |
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QHBoxLayout * bottomLayout = new QHBoxLayout; |
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leRoomName = new HistoryLineEdit(this,10); |
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leRoomName->setMaxLength(60); |
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leRoomName->setMinimumWidth(200); |
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leRoomName->setMaximumWidth(400); |
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//Button to signify whether the player is ready to start playing |
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BtnGo = new QPushButton(this); |
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BtnGo->setToolTip(QPushButton::tr("Ready")); |
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BtnGo->setIcon(QIcon(":/res/lightbulb_off.png")); |
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BtnGo->setIconSize(QSize(25, 34)); |
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BtnGo->setMinimumWidth(50); |
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BtnGo->setMinimumHeight(50); |
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bottomLayout->addWidget(leRoomName); |
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BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1); |
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bottomLayout->addStretch(); |
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bottomLayout->addWidget(BtnGo); |
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|
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BtnMaster = addButton(tr("Control"), bottomLayout, 3); |
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bottomLayout->insertStretch(3, 100); |
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|
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BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3); |
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return bottomLayout; |
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} |
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void PageNetGame::connectSignals() |
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{ |
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connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked())); |
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connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick())); |
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97 |
} |
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|
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PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings) : AbstractPage(parent) |
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{ |
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m_gameSettings = gameSettings; |
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|
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103 |
initPage(); |
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104 |
|
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QMenu * menu = new QMenu(BtnMaster); |
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|
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107 |
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu); |
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108 |
restrictJoins->setCheckable(true); |
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109 |
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu); |
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110 |
restrictTeamAdds->setCheckable(true); |
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111 |
//menu->addAction(startGame); |
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112 |
menu->addAction(restrictJoins); |
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113 |
menu->addAction(restrictTeamAdds); |
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114 |
|
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115 |
BtnMaster->setMenu(menu); |
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116 |
|
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117 |
} |
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118 |
|
6180
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some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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119 |
|
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120 |
void PageNetGame::displayError(const QString & message) |
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121 |
{ |
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122 |
pChatWidget->displayError(message); |
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123 |
} |
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124 |
|
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125 |
|
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126 |
void PageNetGame::displayNotice(const QString & message) |
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127 |
{ |
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128 |
pChatWidget->displayNotice(message); |
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129 |
} |
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130 |
|
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131 |
void PageNetGame::displayWarning(const QString & message) |
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132 |
{ |
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133 |
pChatWidget->displayWarning(message); |
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134 |
} |
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135 |
|
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136 |
|
5078
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137 |
void PageNetGame::setReadyStatus(bool isReady) |
3527f0e7bb21
Removing pages.cpp and splitting it up into various files.
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138 |
{ |
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Removing pages.cpp and splitting it up into various files.
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139 |
if(isReady) |
3527f0e7bb21
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parents:
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140 |
BtnGo->setIcon(QIcon(":/res/lightbulb_on.png")); |
3527f0e7bb21
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parents:
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|
141 |
else |
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142 |
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png")); |
3527f0e7bb21
Removing pages.cpp and splitting it up into various files.
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143 |
} |
3527f0e7bb21
Removing pages.cpp and splitting it up into various files.
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144 |
|
5126 | 145 |
void PageNetGame::onUpdateClick() |
146 |
{ |
|
6151
9fd5b70acb1a
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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147 |
if (!leRoomName->text().trimmed().isEmpty()) |
9fd5b70acb1a
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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148 |
{ |
5126 | 149 |
emit askForUpdateRoomName(leRoomName->text()); |
6151
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150 |
leRoomName->rememberCurrentText(); |
9fd5b70acb1a
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151 |
} |
5126 | 152 |
else |
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153 |
{ |
9fd5b70acb1a
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|
154 |
leRoomName->clear(); |
7794
ab7b94c03bc9
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
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155 |
QMessageBox roomMsg(this); |
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156 |
roomMsg.setIcon(QMessageBox::Warning); |
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157 |
roomMsg.setWindowTitle(QMessageBox::tr("Netgame - Error")); |
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158 |
roomMsg.setText(QMessageBox::tr("Please enter room name")); |
ab7b94c03bc9
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|
159 |
roomMsg.setWindowModality(Qt::WindowModal); |
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160 |
roomMsg.exec(); |
6151
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give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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|
161 |
} |
9fd5b70acb1a
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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parents:
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|
162 |
} |
9fd5b70acb1a
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
sheepluva
parents:
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|
163 |
|
9fd5b70acb1a
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
sheepluva
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|
164 |
|
9fd5b70acb1a
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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parents:
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|
165 |
void PageNetGame::setRoomName(const QString & roomName) |
9fd5b70acb1a
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166 |
{ |
9fd5b70acb1a
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
sheepluva
parents:
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|
167 |
leRoomName->setText(roomName); |
9fd5b70acb1a
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
sheepluva
parents:
6060
diff
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|
168 |
leRoomName->rememberCurrentText(); |
5126 | 169 |
} |
170 |
||
5078
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parents:
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171 |
void PageNetGame::setMasterMode(bool isMaster) |
3527f0e7bb21
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172 |
{ |
3527f0e7bb21
Removing pages.cpp and splitting it up into various files.
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parents:
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|
173 |
BtnMaster->setVisible(isMaster); |
3527f0e7bb21
Removing pages.cpp and splitting it up into various files.
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parents:
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|
174 |
BtnStart->setVisible(isMaster); |
5126 | 175 |
BtnUpdate->setVisible(isMaster); |
176 |
leRoomName->setVisible(isMaster); |
|
5078
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177 |
} |
6151
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give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
sheepluva
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|
178 |
|
6227
ce60b734fff1
update name autocompletion after nick change (since own nick isn't suggested)
sheepluva
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|
179 |
void PageNetGame::setUser(const QString & nickname) |
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180 |
{ |
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|
181 |
pChatWidget->setUser(nickname); |
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182 |
} |