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//
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// SingleSchemeViewController.m
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// Hedgewars
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//
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// Created by Vittorio on 23/05/10.
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "SingleSchemeViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#import "CommodityFunctions.h"
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#import "UIImageExtra.h"
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@implementation SingleSchemeViewController
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@synthesize textFieldBeingEdited, schemeArray, basicSettingList, gameModifierArray;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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[super viewDidLoad];
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NSArray *mods = [[NSArray alloc] initWithObjects:
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title",
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NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description",
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@"Forts",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title",
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NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description",
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@"TeamsDivide",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title",
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NSLocalizedString(@"Land can not be destroyed",@""),@"description",
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@"Solid",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title",
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NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description",
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@"Border",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title",
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NSLocalizedString(@"Lower gravity",@""),@"description",
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@"LowGravity",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title",
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NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description",
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@"LaserSight",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title",
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NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description",
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@"Invulnerable",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title",
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NSLocalizedString(@"Enable random mines",@""),@"description",
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@"Mines",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title",
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NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description",
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@"Vampiric",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title",
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NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description",
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@"Karma",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title",
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NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description",
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@"Artillery",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title",
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NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description",
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@"RandomOrder",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title",
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NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description",
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@"King",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title",
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NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description",
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@"PlaceHog",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title",
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NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description",
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@"SharedAmmo",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title",
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NSLocalizedString(@"Disable girders when generating random maps",@""),@"description",
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@"DisableGirders",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title",
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NSLocalizedString(@"Disable land objects when generating maps",@""),@"description",
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@"DisableLandObjects",@"image",nil],
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nil];
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self.gameModifierArray = mods;
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[mods release];
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NSArray *basicSettings = [[NSArray alloc] initWithObjects:
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",nil],
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[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",nil],
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nil];
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self.basicSettingList = basicSettings;
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[basicSettings release];
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}
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// load from file
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-(void) viewWillAppear:(BOOL) animated {
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[super viewWillAppear:animated];
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NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
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NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile];
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self.schemeArray = scheme;
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[scheme release];
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[schemeFile release];
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}
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// save to file
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-(void) viewWillDisappear:(BOOL) animated {
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[super viewWillDisappear:animated];
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NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
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[self.schemeArray writeToFile:schemeFile atomically:YES];
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[schemeFile release];
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}
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#pragma mark -
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#pragma mark textfield methods
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-(void) cancel:(id) sender {
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if (textFieldBeingEdited != nil)
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[self.textFieldBeingEdited resignFirstResponder];
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}
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// set the new value
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-(BOOL) save:(id) sender {
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if (textFieldBeingEdited != nil) {
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[[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] error:NULL];
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self.title = self.textFieldBeingEdited.text;
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[self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] atomically:YES];
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[self.textFieldBeingEdited resignFirstResponder];
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return YES;
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}
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return NO;
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}
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// the textfield is being modified, update the navigation controller
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-(void) textFieldDidBeginEditing:(UITextField *)aTextField{
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self.textFieldBeingEdited = aTextField;
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UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from schemes table")
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style:UIBarButtonItemStylePlain
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target:self
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action:@selector(cancel:)];
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self.navigationItem.leftBarButtonItem = cancelButton;
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[cancelButton release];
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UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from schemes table")
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style:UIBarButtonItemStyleDone
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target:self
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action:@selector(save:)];
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self.navigationItem.rightBarButtonItem = saveButton;
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[saveButton release];
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}
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// the textfield has been modified, check for empty strings and restore original navigation bar
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-(void) textFieldDidEndEditing:(UITextField *)aTextField{
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if ([textFieldBeingEdited.text length] == 0)
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textFieldBeingEdited.text = [NSString stringWithFormat:@"New Scheme"];
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self.textFieldBeingEdited = nil;
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self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
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self.navigationItem.leftBarButtonItem = nil;
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}
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// limit the size of the field to 64 characters like in original frontend
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-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
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int limit = 64;
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return !([textField.text length] > limit && [string length] > range.length);
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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return 3;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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switch (section) {
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case 0:
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return 1;
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break;
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case 1:
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return [self.basicSettingList count];
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break;
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case 2:
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return [self.gameModifierArray count];
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default:
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break;
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}
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return 0;
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}
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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static NSString *CellIdentifier0 = @"Cell0";
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static NSString *CellIdentifier1 = @"Cell1";
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static NSString *CellIdentifier2 = @"Cell2";
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UITableViewCell *cell = nil;
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NSInteger row = [indexPath row];
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switch ([indexPath section]) {
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case 0:
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cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
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if (cell == nil) {
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
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reuseIdentifier:CellIdentifier0] autorelease];
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// create a uitextfield for each row, expand it to take the maximum size
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UITextField *aTextField = [[UITextField alloc]
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initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
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aTextField.clearsOnBeginEditing = NO;
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aTextField.returnKeyType = UIReturnKeyDone;
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aTextField.adjustsFontSizeToFitWidth = YES;
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aTextField.delegate = self;
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aTextField.tag = [indexPath row];
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aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
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aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
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[aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
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[cell.contentView addSubview:aTextField];
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[aTextField release];
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}
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for (UIView *oneView in cell.contentView.subviews) {
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if ([oneView isMemberOfClass:[UITextField class]]) {
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// we find the uitextfied and we'll use its tag to understand which one is being edited
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UITextField *textFieldFound = (UITextField *)oneView;
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textFieldFound.text = self.title;
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}
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}
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cell.detailTextLabel.text = nil;
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cell.imageView.image = nil;
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break;
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case 1:
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cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
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if (cell == nil) {
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
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reuseIdentifier:CellIdentifier1] autorelease];
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}
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UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
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cell.imageView.image = [img scaleToSize:CGSizeMake(40, 40)];
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[img release];
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cell.textLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
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cell.detailTextLabel.text = nil;
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break;
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case 2:
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cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
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if (cell == nil) {
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
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reuseIdentifier:CellIdentifier2] autorelease];
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UISwitch *onOff = [[UISwitch alloc] init];
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onOff.tag = row;
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[onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
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cell.accessoryView = onOff;
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[onOff release];
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}
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UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
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cell.imageView.image = image;
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[image release];
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[cell.imageView.layer setCornerRadius:7.0f];
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[cell.imageView.layer setMasksToBounds:YES];
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cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
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cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
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[(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO];
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}
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return cell;
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}
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-(void) toggleSwitch:(id) sender {
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UISwitch *theSwitch = (UISwitch *)sender;
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[self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]];
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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if ([indexPath section] == 0) {
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UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
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for (UIView *oneView in cell.contentView.subviews) {
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if ([oneView isMemberOfClass:[UITextField class]]) {
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textFieldBeingEdited = (UITextField *)oneView;
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[textFieldBeingEdited becomeFirstResponder];
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}
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}
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}
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[aTableView deselectRowAtIndexPath:indexPath animated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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[super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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self.textFieldBeingEdited = nil;
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self.schemeArray = nil;
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self.basicSettingList = nil;
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self.gameModifierArray = nil;
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}
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-(void) dealloc {
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[textFieldBeingEdited release];
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[schemeArray release];
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[basicSettingList release];
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[gameModifierArray release];
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[super dealloc];
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}
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@end
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