share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.cfg
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 May 2018 15:18:28 +0200
changeset 13360 e27540ad33bd
parent 10830 f3e903ace2d3
child 13716 6d57f5f61c09
permissions -rw-r--r--
Massive Continental supplies update List of changes: * Invulnerability protects from sabotage damage * Sabotage kills hog instantly when health reaches 0 * Reliably prevent using of Lonely Cries and baseball bat specials when usage not allowed * Don't explode Anno 1302 and Medicine if drowning * Don't play “Missed” and “Laugh” taunt when those don't make sense * Major rewrite of ALL strings for better usability * Add custom weapon tooltips * Major refactoring * Improve audiovisual effects * Show message when hog receives new continent ammo * Sabotaged hedgehogs also emit smoke when it's not their turn * Can switch continent in reverse order with [Precise]+[Switch] * Fix retreat timer not turning red for some weapons
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f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
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b0b6f17a6a3c added Balanced Random Weapon gameplay script
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