10029
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-- * let grenade fall
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-- * after a second capture fall distance
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-- * change gravity value every second and see if the fall distance in the
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-- following second is about what we'd expect it to be
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local spawnX = 10
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local spawnY = -500
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local defaultG = nil
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local currentG = nil
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local defaultDY = nil
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local expectedY = nil
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local testGs = nil
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local nFails = 0
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function onGameInit()
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-- The base number for the random number generator
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Seed = 1
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-- The map to be played
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Map = "Ruler"
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-- The theme to be used
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Theme = "Bamboo"
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-- Game settings and rules
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EnableGameFlags(gfOneClanMode, gfInvulnerable)
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CaseFreq = 0
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MinesNum = 0
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Explosives = 0
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-- Create the player team
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AddTeam("O_o", 14483456, "Simple", "Island", "Default")
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-- And add a hog to it
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player = AddHog("o_O", 0, 1, "NoHat")
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SetGearPosition(player, 100, 100)
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end
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local tol = 0
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function IsKindaSame(a, b)
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tol = 1 + math.max(1,math.abs(currentG) / 100)
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return (a >= b-tol) and (a <= b+tol)
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end
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function SpawnGrenade()
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AddGear(spawnX, spawnY, gtGrenade, 0, 0, 0, 1000)
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end
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local gIdx = 1
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function onGearDelete(gear)
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if GetGearType(gear) ~= gtGrenade then
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return
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end
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-- catch initial measuring drop
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if defaultDY == nil then
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defaultDY = GetY(gear) - spawnY
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elseif not IsKindaSame(GetY(gear), expectedY) then
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nFails = nFails + 1
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WriteLnToConsole("FAIL: Unexpected Y position! " .. GetY(gear) .. " returned, expected " .. expectedY .. ' (max tolerated difference = ' .. tol .. ')')
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else
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WriteLnToConsole("Y position OK! " .. GetY(gear) .. " returned, expected " .. expectedY .. ' (max tolerated difference = ' .. tol .. ')')
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end
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returnedG = GetGravity()
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if (returnedG ~= currentG) then
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WriteLnToConsole("GetGravity did not return the value that we used with SetGravity! " .. returnedG .. " returned, expected " .. currentG)
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nFails = nFails + 1
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end
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currentG = testGs[gIdx]
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gIdx = gIdx + 1
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-- after last test
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if currentG == nil then
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if (nFails > 0) then
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EndLuaTest(TEST_FAILED)
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else
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EndLuaTest(TEST_SUCCESSFUL)
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end
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end
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WriteLnToConsole("SetGravity(" .. currentG .. ") ...")
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SetGravity(currentG)
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SpawnGrenade()
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expectedY = spawnY + math.floor(currentG * defaultDY / 100)
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end
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function onGameStart()
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currentG = 100
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defaultG = GetGravity()
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if (defaultG ~= 100) then
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WriteLnToConsole("GetGravity did not return 100 at game start")
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nFails = 1
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end
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SpawnGrenade()
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-- for current testing method don't use values over 400
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-- (values > 400 will cause speed cap in under 1 sec)
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testGs = {150, 200, 300, 10, 1, 13, 15, 0, 27, -350, -10, nil}
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end
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