misc/liblua/ltablib.c
author nemo
Sun, 11 Sep 2011 09:46:22 -0400
changeset 5851 e6151aca2d7c
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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/*
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** $Id: ltablib.c,v 1.38.1.3 2008/02/14 16:46:58 roberto Exp $
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** Library for Table Manipulation
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** See Copyright Notice in lua.h
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*/
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#include <stddef.h>
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#define ltablib_c
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#define LUA_LIB
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#define aux_getn(L,n)	(luaL_checktype(L, n, LUA_TTABLE), luaL_getn(L, n))
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static int foreachi (lua_State *L) {
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  int i;
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  int n = aux_getn(L, 1);
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  luaL_checktype(L, 2, LUA_TFUNCTION);
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  for (i=1; i <= n; i++) {
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    lua_pushvalue(L, 2);  /* function */
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    lua_pushinteger(L, i);  /* 1st argument */
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    lua_rawgeti(L, 1, i);  /* 2nd argument */
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    lua_call(L, 2, 1);
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    if (!lua_isnil(L, -1))
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      return 1;
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    lua_pop(L, 1);  /* remove nil result */
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  }
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  return 0;
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}
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static int foreach (lua_State *L) {
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  luaL_checktype(L, 1, LUA_TTABLE);
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  luaL_checktype(L, 2, LUA_TFUNCTION);
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  lua_pushnil(L);  /* first key */
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  while (lua_next(L, 1)) {
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    lua_pushvalue(L, 2);  /* function */
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    lua_pushvalue(L, -3);  /* key */
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    lua_pushvalue(L, -3);  /* value */
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    lua_call(L, 2, 1);
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    if (!lua_isnil(L, -1))
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      return 1;
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    lua_pop(L, 2);  /* remove value and result */
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  }
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  return 0;
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}
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static int maxn (lua_State *L) {
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  lua_Number max = 0;
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  luaL_checktype(L, 1, LUA_TTABLE);
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  lua_pushnil(L);  /* first key */
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  while (lua_next(L, 1)) {
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    lua_pop(L, 1);  /* remove value */
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    if (lua_type(L, -1) == LUA_TNUMBER) {
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      lua_Number v = lua_tonumber(L, -1);
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      if (v > max) max = v;
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    }
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  }
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  lua_pushnumber(L, max);
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  return 1;
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}
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static int getn (lua_State *L) {
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  lua_pushinteger(L, aux_getn(L, 1));
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  return 1;
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}
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static int setn (lua_State *L) {
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  luaL_checktype(L, 1, LUA_TTABLE);
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#ifndef luaL_setn
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  luaL_setn(L, 1, luaL_checkint(L, 2));
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#else
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  luaL_error(L, LUA_QL("setn") " is obsolete");
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#endif
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  lua_pushvalue(L, 1);
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  return 1;
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}
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static int tinsert (lua_State *L) {
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  int e = aux_getn(L, 1) + 1;  /* first empty element */
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  int pos;  /* where to insert new element */
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  switch (lua_gettop(L)) {
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    case 2: {  /* called with only 2 arguments */
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      pos = e;  /* insert new element at the end */
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      break;
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    }
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    case 3: {
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      int i;
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      pos = luaL_checkint(L, 2);  /* 2nd argument is the position */
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      if (pos > e) e = pos;  /* `grow' array if necessary */
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      for (i = e; i > pos; i--) {  /* move up elements */
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        lua_rawgeti(L, 1, i-1);
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        lua_rawseti(L, 1, i);  /* t[i] = t[i-1] */
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      }
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      break;
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    }
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    default: {
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      return luaL_error(L, "wrong number of arguments to " LUA_QL("insert"));
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    }
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  }
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  luaL_setn(L, 1, e);  /* new size */
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  lua_rawseti(L, 1, pos);  /* t[pos] = v */
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  return 0;
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}
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static int tremove (lua_State *L) {
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  int e = aux_getn(L, 1);
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  int pos = luaL_optint(L, 2, e);
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  if (!(1 <= pos && pos <= e))  /* position is outside bounds? */
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   return 0;  /* nothing to remove */
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  luaL_setn(L, 1, e - 1);  /* t.n = n-1 */
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  lua_rawgeti(L, 1, pos);  /* result = t[pos] */
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  for ( ;pos<e; pos++) {
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    lua_rawgeti(L, 1, pos+1);
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    lua_rawseti(L, 1, pos);  /* t[pos] = t[pos+1] */
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  }
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  lua_pushnil(L);
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  lua_rawseti(L, 1, e);  /* t[e] = nil */
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  return 1;
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}
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static void addfield (lua_State *L, luaL_Buffer *b, int i) {
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  lua_rawgeti(L, 1, i);
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  if (!lua_isstring(L, -1))
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    luaL_error(L, "invalid value (%s) at index %d in table for "
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                  LUA_QL("concat"), luaL_typename(L, -1), i);
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    luaL_addvalue(b);
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}
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static int tconcat (lua_State *L) {
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  luaL_Buffer b;
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  size_t lsep;
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  int i, last;
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  const char *sep = luaL_optlstring(L, 2, "", &lsep);
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  luaL_checktype(L, 1, LUA_TTABLE);
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  i = luaL_optint(L, 3, 1);
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  last = luaL_opt(L, luaL_checkint, 4, luaL_getn(L, 1));
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  luaL_buffinit(L, &b);
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  for (; i < last; i++) {
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    addfield(L, &b, i);
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    luaL_addlstring(&b, sep, lsep);
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  }
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  if (i == last)  /* add last value (if interval was not empty) */
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    addfield(L, &b, i);
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  luaL_pushresult(&b);
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  return 1;
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}
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/*
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** {======================================================
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** Quicksort
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** (based on `Algorithms in MODULA-3', Robert Sedgewick;
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**  Addison-Wesley, 1993.)
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*/
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static void set2 (lua_State *L, int i, int j) {
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  lua_rawseti(L, 1, i);
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  lua_rawseti(L, 1, j);
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}
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static int sort_comp (lua_State *L, int a, int b) {
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  if (!lua_isnil(L, 2)) {  /* function? */
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    int res;
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    lua_pushvalue(L, 2);
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    lua_pushvalue(L, a-1);  /* -1 to compensate function */
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    lua_pushvalue(L, b-2);  /* -2 to compensate function and `a' */
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    lua_call(L, 2, 1);
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    res = lua_toboolean(L, -1);
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    lua_pop(L, 1);
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    return res;
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  }
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  else  /* a < b? */
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    return lua_lessthan(L, a, b);
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}
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static void auxsort (lua_State *L, int l, int u) {
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  while (l < u) {  /* for tail recursion */
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    int i, j;
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    /* sort elements a[l], a[(l+u)/2] and a[u] */
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    lua_rawgeti(L, 1, l);
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    lua_rawgeti(L, 1, u);
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    if (sort_comp(L, -1, -2))  /* a[u] < a[l]? */
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      set2(L, l, u);  /* swap a[l] - a[u] */
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    else
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      lua_pop(L, 2);
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    if (u-l == 1) break;  /* only 2 elements */
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    i = (l+u)/2;
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    lua_rawgeti(L, 1, i);
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    lua_rawgeti(L, 1, l);
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    if (sort_comp(L, -2, -1))  /* a[i]<a[l]? */
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      set2(L, i, l);
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    else {
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      lua_pop(L, 1);  /* remove a[l] */
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      lua_rawgeti(L, 1, u);
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      if (sort_comp(L, -1, -2))  /* a[u]<a[i]? */
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        set2(L, i, u);
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      else
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        lua_pop(L, 2);
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    }
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    if (u-l == 2) break;  /* only 3 elements */
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    lua_rawgeti(L, 1, i);  /* Pivot */
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    lua_pushvalue(L, -1);
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    lua_rawgeti(L, 1, u-1);
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    set2(L, i, u-1);
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    /* a[l] <= P == a[u-1] <= a[u], only need to sort from l+1 to u-2 */
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    i = l; j = u-1;
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    for (;;) {  /* invariant: a[l..i] <= P <= a[j..u] */
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      /* repeat ++i until a[i] >= P */
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      while (lua_rawgeti(L, 1, ++i), sort_comp(L, -1, -2)) {
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        if (i>u) luaL_error(L, "invalid order function for sorting");
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        lua_pop(L, 1);  /* remove a[i] */
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      }
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      /* repeat --j until a[j] <= P */
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      while (lua_rawgeti(L, 1, --j), sort_comp(L, -3, -1)) {
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        if (j<l) luaL_error(L, "invalid order function for sorting");
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        lua_pop(L, 1);  /* remove a[j] */
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      }
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      if (j<i) {
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        lua_pop(L, 3);  /* pop pivot, a[i], a[j] */
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        break;
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      }
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      set2(L, i, j);
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    }
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    lua_rawgeti(L, 1, u-1);
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    lua_rawgeti(L, 1, i);
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    set2(L, u-1, i);  /* swap pivot (a[u-1]) with a[i] */
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    /* a[l..i-1] <= a[i] == P <= a[i+1..u] */
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    /* adjust so that smaller half is in [j..i] and larger one in [l..u] */
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    if (i-l < u-i) {
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      j=l; i=i-1; l=i+2;
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    }
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    else {
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      j=i+1; i=u; u=j-2;
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    }
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    auxsort(L, j, i);  /* call recursively the smaller one */
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  }  /* repeat the routine for the larger one */
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}
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static int sort (lua_State *L) {
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  int n = aux_getn(L, 1);
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  luaL_checkstack(L, 40, "");  /* assume array is smaller than 2^40 */
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  if (!lua_isnoneornil(L, 2))  /* is there a 2nd argument? */
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    luaL_checktype(L, 2, LUA_TFUNCTION);
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  lua_settop(L, 2);  /* make sure there is two arguments */
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  auxsort(L, 1, n);
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  return 0;
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}
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/* }====================================================== */
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static const luaL_Reg tab_funcs[] = {
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  {"concat", tconcat},
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  {"foreach", foreach},
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  {"foreachi", foreachi},
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  {"getn", getn},
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  {"maxn", maxn},
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  {"insert", tinsert},
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  {"remove", tremove},
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  {"setn", setn},
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  {"sort", sort},
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  {NULL, NULL}
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};
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LUALIB_API int luaopen_table (lua_State *L) {
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  luaL_register(L, LUA_TABLIBNAME, tab_funcs);
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  return 1;
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}
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