author | koda |
Mon, 01 Aug 2011 00:48:38 +0200 | |
changeset 5486 | e75f7c3c6275 |
parent 5483 | fc755bb8096d |
child 5503 | d8632f589008 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 13/03/2011. |
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*/ |
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#import "HedgewarsAppDelegate.h" |
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#import "PascalImports.h" |
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#import "ObjcExports.h" |
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#import "CommodityFunctions.h" |
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#import "MainMenuViewController.h" |
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#import "AVFoundation/AVAudioPlayer.h" |
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#include <unistd.h> |
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@implementation SDLUIKitDelegate (customDelegate) |
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+(NSString *)getAppDelegateClassName { |
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return @"HedgewarsAppDelegate"; |
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} |
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@end |
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@implementation HedgewarsAppDelegate |
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@synthesize mainViewController, uiwindow, secondWindow, isInGame, backgroundMusic; |
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// convenience method |
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+(HedgewarsAppDelegate *)sharedAppDelegate { |
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return (HedgewarsAppDelegate *)[[UIApplication sharedApplication] delegate]; |
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} |
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#pragma mark - |
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#pragma mark Music control |
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+(void) playBackgroundMusic { |
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if ([HedgewarsAppDelegate sharedAppDelegate].backgroundMusic == nil) |
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[HedgewarsAppDelegate loadBackgroundMusic]; |
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[[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic play]; |
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} |
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+(void) pauseBackgroundMusic { |
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[[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic pause]; |
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} |
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+(void) stopBackgroundMusic { |
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[[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic stop]; |
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} |
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+(void) loadBackgroundMusic { |
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NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"]; |
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AVAudioPlayer *background = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil]; |
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background.delegate = nil; |
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background.volume = 0.5f; |
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background.numberOfLoops = -1; |
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[background prepareToPlay]; |
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[HedgewarsAppDelegate sharedAppDelegate].backgroundMusic = background; |
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[background release]; |
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} |
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#pragma mark - |
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#pragma mark AppDelegate methods |
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-(id) init { |
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if (self = [super init]){ |
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mainViewController = nil; |
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uiwindow = nil; |
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secondWindow = nil; |
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isInGame = NO; |
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backgroundMusic = nil; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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[mainViewController release]; |
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[uiwindow release]; |
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[secondWindow release]; |
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[backgroundMusic release]; |
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[super dealloc]; |
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} |
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// override the direct execution of SDL_main to allow us to implement our own frontend |
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-(void) postFinishLaunch { |
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[[UIApplication sharedApplication] setStatusBarHidden:YES]; |
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self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; |
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NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone"); |
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self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil]; |
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[self.uiwindow addSubview:self.mainViewController.view]; |
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[self.mainViewController release]; |
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self.uiwindow.backgroundColor = [UIColor blackColor]; |
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[self.uiwindow makeKeyAndVisible]; |
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// check for dual monitor support |
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if (IS_DUALHEAD()) { |
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DLog(@"Dualhead mode"); |
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self.secondWindow = [[UIWindow alloc] initWithFrame:[[[UIScreen screens] objectAtIndex:1] bounds]]; |
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self.secondWindow.backgroundColor = [UIColor blackColor]; |
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self.secondWindow.screen = [[UIScreen screens] objectAtIndex:1]; |
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UIImage *titleImage = [UIImage imageWithContentsOfFile:@"title.png"]; |
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UIImageView *titleView = [[UIImageView alloc] initWithImage:titleImage]; |
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titleView.center = self.secondWindow.center; |
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[self.secondWindow addSubview:titleView]; |
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[titleView release]; |
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[self.secondWindow makeKeyAndVisible]; |
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} |
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} |
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-(void) applicationWillTerminate:(UIApplication *)application { |
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if (self.isInGame) |
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HW_terminate(YES); |
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[super applicationWillTerminate:application]; |
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} |
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-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application { |
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// don't clean mainMenuViewController here!!! |
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[self.backgroundMusic stop]; |
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self.backgroundMusic = nil; |
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MSG_MEMCLEAN(); |
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print_free_memory(); |
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} |
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//TODO: when the SDLUIKitDelegate methods applicationWillResignActive and applicationDidBecomeActive do work |
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// you'll be able to remove the methods below and just handle the SDL_WINDOWEVENT_MINIMIZED/SDL_WINDOWEVENT_RESTORED |
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// events in the MainLoop |
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-(void) applicationWillResignActive:(UIApplication *)application { |
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//[super applicationWillResignActive:application]; |
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UIDevice* device = [UIDevice currentDevice]; |
148 |
if ([device respondsToSelector:@selector(isMultitaskingSupported)] && |
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device.multitaskingSupported && |
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self.isInGame) { |
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// let's try to be permissive with multitasking here... |
5206 | 152 |
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"multitasking"] boolValue]) |
4454 | 153 |
HW_suspend(); |
154 |
else { |
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// so the game returns to the configuration view |
4454 | 156 |
if (isGameRunning()) |
157 |
HW_terminate(NO); |
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158 |
else { |
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// while screen is loading you can't call HW_terminate() so we close the app |
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
160 |
[self applicationWillTerminate:application]; |
4454 | 161 |
} |
3547 | 162 |
} |
163 |
} |
|
164 |
} |
|
165 |
||
166 |
-(void) applicationDidBecomeActive:(UIApplication *)application { |
|
5109
6d2e8a24277e
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents:
5106
diff
changeset
|
167 |
//[super applicationDidBecomeActive:application]; |
5002
a9c44a8ffec8
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents:
4976
diff
changeset
|
168 |
|
4454 | 169 |
UIDevice* device = [UIDevice currentDevice]; |
170 |
if ([device respondsToSelector:@selector(isMultitaskingSupported)] && |
|
171 |
device.multitaskingSupported && |
|
172 |
self.isInGame) { |
|
173 |
HW_resume(); |
|
3547 | 174 |
} |
175 |
} |
|
176 |
||
177 |
@end |