author | unC0Rr |
Tue, 21 May 2024 14:38:30 +0200 | |
changeset 16017 | e8afb1bf2779 |
parent 16010 | a73b9770467a |
permissions | -rw-r--r-- |
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#ifndef GAMEVIEW_H |
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#define GAMEVIEW_H |
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#include <QPointer> |
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#include <QQuickFramebufferObject> |
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#include <QScopedPointer> |
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#include "engine_instance.h" |
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class GameView : public QQuickFramebufferObject { |
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Q_OBJECT |
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Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE |
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setEngineInstance NOTIFY engineInstanceChanged) |
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public: |
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explicit GameView(QQuickItem* parent = nullptr); |
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Q_INVOKABLE void tick(quint32 delta); |
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EngineInstance* engineInstance() const; |
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Renderer* createRenderer() const override; |
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void executeActions(); |
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Port QML frontend to Qt6, use rendering to framebuffer object
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Q_SIGNALS: |
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void engineInstanceChanged(EngineInstance* engineInstance); |
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public Q_SLOTS: |
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void setEngineInstance(EngineInstance* engineInstance); |
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private: |
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QPointer<EngineInstance> m_engineInstance; |
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QSize m_viewportSize; |
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QPoint m_centerPoint; |
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QList<std::function<void(EngineInstance*)>> m_actions; |
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void addAction(std::function<void(EngineInstance*)>&& action); |
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}; |
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#endif // GAMEVIEW_H |