gameServer/CoreTypes.hs
author nemo
Tue, 09 Feb 2010 01:47:50 +0000
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child 2867 9be6693c78cb
permissions -rw-r--r--
Have game beep when someone joins lobby/room. Controlled by Sound option
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module CoreTypes where
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import System.IO
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import Control.Concurrent.Chan
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import Control.Concurrent.STM
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import Data.Word
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import qualified Data.Map as Map
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import qualified Data.IntMap as IntMap
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import qualified Data.IntSet as IntSet
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import Data.Sequence(Seq, empty)
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import Data.Time
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import Network
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import Data.Function
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data ClientInfo =
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 ClientInfo
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	{
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		clientUID :: !Int,
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		sendChan :: Chan [String],
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		clientHandle :: Handle,
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		host :: String,
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		connectTime :: UTCTime,
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		nick :: String,
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		webPassword :: String,
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		logonPassed :: Bool,
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		clientProto :: !Word16,
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		roomID :: !Int,
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		pingsQueue :: !Word,
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		isMaster :: Bool,
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		isReady :: Bool,
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		isAdministrator :: Bool,
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		clientClan :: String,
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		teamsInGame :: Word
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	}
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instance Show ClientInfo where
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	show ci = show (clientUID ci)
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			++ " nick: " ++ (nick ci)
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			++ " host: " ++ (host ci)
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instance Eq ClientInfo where
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	(==) = (==) `on` clientHandle
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data HedgehogInfo =
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	HedgehogInfo String String
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data TeamInfo =
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	TeamInfo
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	{
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		teamownerId :: !Int,
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		teamowner :: String,
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		teamname :: String,
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		teamcolor :: String,
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		teamgrave :: String,
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		teamfort :: String,
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		teamvoicepack :: String,
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		teamflag :: String,
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		difficulty :: Int,
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		hhnum :: Int,
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		hedgehogs :: [HedgehogInfo]
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	}
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data RoomInfo =
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	RoomInfo
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	{
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		roomUID :: !Int,
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		masterID :: !Int,
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		name :: String,
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		password :: String,
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		roomProto :: Word16,
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		teams :: [TeamInfo],
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		gameinprogress :: Bool,
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		playersIn :: !Int,
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		readyPlayers :: !Int,
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		playersIDs :: IntSet.IntSet,
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		isRestrictedJoins :: Bool,
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		isRestrictedTeams :: Bool,
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		roundMsgs :: Seq String,
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		leftTeams :: [String],
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		teamsAtStart :: [TeamInfo],
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		params :: Map.Map String [String]
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	}
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instance Show RoomInfo where
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	show ri = show (roomUID ri)
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			++ ", players ids: " ++ show (IntSet.size $ playersIDs ri)
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			++ ", players: " ++ show (playersIn ri)
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			++ ", ready: " ++ show (readyPlayers ri)
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instance Eq RoomInfo where
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	(==) = (==) `on` roomUID
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newRoom = (
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	RoomInfo
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		0
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		0
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		""
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		""
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		0
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		[]
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		False
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		0
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		0
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		IntSet.empty
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		False
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		False
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		Data.Sequence.empty
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		[]
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		[]
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		(Map.singleton "MAP" ["+rnd+"])
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	)
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data StatisticsInfo =
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	StatisticsInfo
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	{
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		playersNumber :: Int,
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		roomsNumber :: Int
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	}
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data ServerInfo =
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	ServerInfo
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	{
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		isDedicated :: Bool,
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		serverMessage :: String,
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		serverMessageForOldVersions :: String,
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		listenPort :: PortNumber,
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		nextRoomID :: Int,
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		dbHost :: String,
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		dbLogin :: String,
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		dbPassword :: String,
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		lastLogins :: [(String, UTCTime)],
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		stats :: TMVar StatisticsInfo,
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		coreChan :: Chan CoreMessage,
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		dbQueries :: Chan DBQuery
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	}
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instance Show ServerInfo where
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	show si = "Server Info"
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newServerInfo = (
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	ServerInfo
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		True
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		"<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
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		"<font color=yellow><h3>Hedgewars 0.9.12 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
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		0
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		""
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		""
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		""
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		[]
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	)
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data AccountInfo =
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	HasAccount String Bool
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	| Guest
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	| Admin
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	deriving (Show, Read)
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data DBQuery =
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	CheckAccount Int String String
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	| ClearCache
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	| SendStats Int Int
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	deriving (Show, Read)
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data CoreMessage =
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	Accept ClientInfo
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	| ClientMessage (Int, [String])
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	| ClientAccountInfo (Int, AccountInfo)
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	| TimerAction Int
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type Clients = IntMap.IntMap ClientInfo
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type Rooms = IntMap.IntMap RoomInfo
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--type ClientsTransform = [ClientInfo] -> [ClientInfo]
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--type RoomsTransform = [RoomInfo] -> [RoomInfo]
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--type HandlesSelector = ClientInfo -> [ClientInfo] -> [RoomInfo] -> [ClientInfo]
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--type Answer = ServerInfo -> (HandlesSelector, [String])
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type ClientsSelector = Clients -> Rooms -> [Int]