gameServer/HWProtoNEState.hs
author unc0rr
Wed, 29 Feb 2012 23:44:49 +0400
changeset 6753 e95b1f62d0de
parent 5090 2922455e606e
child 8371 0551b5c3de9a
permissions -rw-r--r--
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.
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{-# LANGUAGE OverloadedStrings #-}
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module HWProtoNEState where
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import Control.Monad.Reader
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import qualified Data.ByteString.Char8 as B
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--------------------------------------
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import CoreTypes
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import Actions
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import Utils
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import RoomsAndClients
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handleCmd_NotEntered :: CmdHandler
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handleCmd_NotEntered ["NICK", newNick] = do
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    (ci, irnc) <- ask
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    let cl = irnc `client` ci
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    if not . B.null $ nick cl then return [ProtocolError "Nickname already chosen"]
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        else
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        if illegalName newNick then return [ByeClient "Illegal nickname"]
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            else
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            return $
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                ModifyClient (\c -> c{nick = newNick}) :
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                AnswerClients [sendChan cl] ["NICK", newNick] :
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                [CheckRegistered | clientProto cl /= 0]
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handleCmd_NotEntered ["PROTO", protoNum] = do
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    (ci, irnc) <- ask
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    let cl = irnc `client` ci
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    if clientProto cl > 0 then return [ProtocolError "Protocol already known"]
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        else
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        if parsedProto == 0 then return [ProtocolError "Bad number"]
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            else
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            return $
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                ModifyClient (\c -> c{clientProto = parsedProto}) :
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                AnswerClients [sendChan cl] ["PROTO", showB parsedProto] :
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                [CheckRegistered | not . B.null $ nick cl]
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    where
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        parsedProto = readInt_ protoNum
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handleCmd_NotEntered ["PASSWORD", passwd] = do
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    (ci, irnc) <- ask
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    let cl = irnc `client` ci
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    if passwd == webPassword cl then
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        return $ JoinLobby : [AnswerClients [sendChan cl] ["ADMIN_ACCESS"] | isAdministrator cl]
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        else
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        return [ByeClient "Authentication failed"]
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handleCmd_NotEntered _ = return [ProtocolError "Incorrect command (state: not entered)"]