hedgewars/uMobile.pas
author unc0rr
Wed, 29 Feb 2012 23:44:49 +0400
changeset 6753 e95b1f62d0de
parent 6700 e04da46ee43c
child 6822 206db098f8c5
permissions -rw-r--r--
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uMobile;
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interface
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{$IFDEF IPHONEOS}
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(*  iOS calls written in ObjcExports.m  *)
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procedure clearView; cdecl; external;
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procedure startLoadingIndicator; cdecl; external;
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procedure stopLoadingIndicator; cdecl; external;
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procedure saveFinishedSynching; cdecl; external;
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function  isApplePhone: Boolean; cdecl; external;
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procedure AudioServicesPlaySystemSound(num: LongInt); cdecl; external;
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{$ENDIF}
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function  isPhone: Boolean; inline;
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procedure performRumble; inline;
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procedure GameLoading; inline;
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procedure GameLoaded; inline;
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procedure NewTurnBeginning; inline;
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procedure SaveLoadingEnded; inline;
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implementation
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uses uVariables, uConsole;
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// this function is just to determine whether we are running on a limited screen device
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function isPhone: Boolean; inline;
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begin
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{$IFDEF IPHONEOS}
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    exit(isApplePhone());
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{$ENDIF}
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{$IFDEF ANDROID}
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    //nasty nasty hack. TODO: implement callback to java to have a unified way of determining if it is a tablet
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    if (cScreenWidth < 1000) and (cScreenHeight < 500) then
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    begin
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        exit(true);
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    end
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    else exit(false);
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{$ELSE}
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    exit(false);
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{$ENDIF}
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end;
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// this function should make the device vibrate in some way
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procedure performRumble; inline;
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const kSystemSoundID_Vibrate = $00000FFF;
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begin
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    // do not vibrate while synchronising a demo/save
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    if not fastUntilLag then
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        begin
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{$IFDEF IPHONEOS}
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        AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
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{$ENDIF}
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        end;
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end;
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procedure GameLoading; inline;
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begin
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{$IFDEF IPHONEOS}
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    startLoadingIndicator();
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{$ENDIF}
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end;
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procedure GameLoaded; inline;
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begin
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{$IFDEF IPHONEOS}
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    stopLoadingIndicator();
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{$ENDIF}
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end;
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procedure NewTurnBeginning; inline;
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begin
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{$IFDEF IPHONEOS}
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    clearView();
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{$ENDIF}
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end;
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procedure SaveLoadingEnded; inline;
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begin
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{$IFDEF IPHONEOS}
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    saveFinishedSynching();
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{$ENDIF}
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end;
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end.