hedgewars/uGame.pas
author nemo
Thu, 04 Apr 2013 08:10:59 -0400
changeset 8848 e9ebd63f8a03
parent 8472 da6b569ac930
child 8833 c13ebed437cb
child 9080 9b42757d7e71
permissions -rw-r--r--
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGame;
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interface
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procedure DoGameTick(Lag: LongInt);
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////////////////////
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    implementation
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////////////////////
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uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions,
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    uVisualGears, uTypes, uVariables, uCommands, uConsts
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    {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};
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procedure DoGameTick(Lag: LongInt);
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var i,j : LongInt;
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    s: shortstring;
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begin
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if isPaused then
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    exit;
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if (not CurrentTeam^.ExtDriven) then
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    begin
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    NetGetNextCmd; // its for the case of receiving "/say" message
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    isInLag:= false;
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    FlushMessages(Lag)
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    end;
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if GameType <> gmtRecord then
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    begin
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    if Lag > 100 then
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        Lag:= 100
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    else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then
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        Lag:= 2500;
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    if (GameType = gmtDemo) then 
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        if isSpeed then
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            begin
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            i:= RealTicks-SpeedStart;
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            if i < 2000 then Lag:= Lag*5
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            else if i < 4000 then Lag:= Lag*10
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            else if i < 6000 then Lag:= Lag*20
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            else if i < 8000 then Lag:= Lag*40
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            else Lag:= Lag*80;
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            end
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        else if cOnlyStats then
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            Lag:= High(LongInt)
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    end;
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inc(SoundTimerTicks, Lag);
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if SoundTimerTicks >= 50 then
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    begin
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    SoundTimerTicks:= 0;
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    if cVolumeDelta <> 0 then
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        begin
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        j:= Volume;
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        i:= ChangeVolume(cVolumeDelta);
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        if isAudioMuted and (j<>i) then
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            AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume)
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        else if not isAudioMuted then
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            begin
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            str(i, s);
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            AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
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            end
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        end;
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    end;
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PlayNextVoice;
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i:= 1;
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while (GameState <> gsExit) and (i <= Lag) do
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    begin
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    if not CurrentTeam^.ExtDriven then
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        begin
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        if CurrentHedgehog^.BotLevel <> 0 then
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            ProcessBot;
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        ProcessGears;
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        {$IFDEF SDL13}ProcessTouch;{$ENDIF}
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        end
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    else
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        begin
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        NetGetNextCmd;
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        if isInLag then
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            case GameType of
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                gmtNet: begin
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                        // just update the health bars
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        break;
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                        end;
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                gmtDemo, gmtRecord: begin
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                        GameState:= gsExit;
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                        exit
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                        end;
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                gmtSave: begin
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                        RestoreTeamsFromSave;
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                        SetBinds(CurrentTeam^.Binds);
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                        StopMessages(gmLeft or gmRight or gmUp or gmDown);
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                        ResetSound;   // restore previous sound state
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                        PlayMusic;
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                        GameType:= gmtLocal;
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        AddVisualGear(0, 0, vgtSmoothWindBar);
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                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
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                        with mobileRecord do
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                            if SaveLoadingEnded <> nil then
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                                SaveLoadingEnded();
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                        end;
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                end
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        else ProcessGears
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        end;
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    inc(i)
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    end
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end;
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end.