QTfrontend/game.h
author displacer
Mon, 02 Oct 2006 18:09:39 +0000
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child 183 57c2ef19f719
permissions -rw-r--r--
tcp sockets are incapsulated in TCPBase class now
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef GAME_H
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#define GAME_H
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#include <QObject>
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#include <QByteArray>
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#include <QString>
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#include "team.h"
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#include <map>
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#include "tcpBase.h"
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class GameUIConfig;
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class GameCFGWidget;
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class HWGame : public TCPBase
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{
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	Q_OBJECT
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public:
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	HWGame(GameUIConfig * config, GameCFGWidget * gamecfg);
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	void AddTeam(const QString & team, unsigned char numHedgedogs);
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	void PlayDemo(const QString & demofilename);
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	void StartLocal();
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	void StartQuick();
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	void StartNet();
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 protected:
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	virtual QStringList setArguments();
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	virtual void onClientRead();
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	virtual void onClientDisconnect();
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signals:
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	void SendNet(const QByteArray & msg);
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public slots:
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	void FromNet(const QByteArray & msg);
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	void LocalCFG(const QString & teamname);
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	void LocalCFG(quint8 num);
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private:
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    enum GameType {
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        gtLocal  = 1,
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        gtQLocal = 2,
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        gtDemo   = 3,
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        gtNet    = 4
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    };
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	char msgbuf[MAXMSGCHARS];
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	QString teams[5];
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	std::map<QString, unsigned char> hdNum;
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	QString seed;
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	int TeamCount;
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	GameUIConfig * config;
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	GameCFGWidget * gamecfg;
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	GameType gameType;
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	void SendConfig();
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	void SendQuickConfig();
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	void SendTeamConfig(int index);
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	void ParseMessage(const QByteArray & msg);
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	void SaveDemo(const QString & filename);
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};
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#endif