author | koda |
Sat, 04 Jan 2014 02:18:57 +0100 | |
branch | 0.9.20 |
changeset 9905 | ec0d9f737449 |
parent 8440 | ea4d6a7a2937 |
permissions | -rw-r--r-- |
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/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */ |
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#define WIN32_LEAN_AND_MEAN |
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#include <windows.h> |
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#include <tlhelp32.h> |
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#include "xfiregameclient.h" |
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static HMODULE g_toucan_dll = NULL; |
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static void HelperInit(); |
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static HMODULE HelperGetToucanDLL(); |
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typedef int (*XfireSetCustomGameDataAFunction)(int , const char **, const char **); |
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typedef int (*XfireSetCustomGameDataWFunction)(int , const wchar_t **, const wchar_t **); |
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typedef int (*XfireSetCustomGameDataUTF8Function)(int , const char **, const char **); |
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static XfireSetCustomGameDataAFunction ptr_XfireSetCustomGameDataA = NULL; |
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static XfireSetCustomGameDataWFunction ptr_XfireSetCustomGameDataW = NULL; |
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static XfireSetCustomGameDataUTF8Function ptr_XfireSetCustomGameDataUTF8 = NULL; |
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/* make sure we are going to call the ANSI version */ |
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#ifdef MODULEENTRY32 |
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#undef MODULEENTRY32 |
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#endif |
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#ifdef Module32First |
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#undef Module32First |
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#endif |
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#ifdef Module32Next |
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#undef Module32Next |
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#endif |
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int XfireIsLoaded() |
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{ |
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HelperInit(); |
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if (ptr_XfireSetCustomGameDataA && |
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ptr_XfireSetCustomGameDataW && |
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ptr_XfireSetCustomGameDataUTF8) |
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return 1; |
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return 0; |
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} |
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int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values) |
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{ |
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HelperInit(); |
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if (ptr_XfireSetCustomGameDataA) |
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return ptr_XfireSetCustomGameDataA(num_keys, keys, values); |
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return 1; |
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} |
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int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values) |
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{ |
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HelperInit(); |
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if (ptr_XfireSetCustomGameDataW) |
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return ptr_XfireSetCustomGameDataW(num_keys, keys, values); |
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return 1; |
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} |
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int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values) |
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{ |
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HelperInit(); |
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if (ptr_XfireSetCustomGameDataUTF8) |
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return ptr_XfireSetCustomGameDataUTF8(num_keys, keys, values); |
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return 1; |
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} |
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/* ------------------------------------------------------------------------- */ |
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static void HelperInit() |
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{ |
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if (!ptr_XfireSetCustomGameDataA || |
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!ptr_XfireSetCustomGameDataW || |
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!ptr_XfireSetCustomGameDataUTF8) |
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{ |
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HMODULE toucan_dll = HelperGetToucanDLL(); |
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if (toucan_dll) |
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{ |
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ptr_XfireSetCustomGameDataA = (XfireSetCustomGameDataAFunction)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataA_V1"); |
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ptr_XfireSetCustomGameDataW = (XfireSetCustomGameDataWFunction)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataW_V1"); |
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ptr_XfireSetCustomGameDataUTF8 = (XfireSetCustomGameDataUTF8Function)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataUTF8_V1"); |
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} |
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} |
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} |
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static HMODULE HelperGetToucanDLL() |
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{ |
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if (g_toucan_dll) |
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return g_toucan_dll; |
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/* |
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** We need to enumerate the DLLs loaded to find toucan dll. |
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** This is done because the toucan dll changes with each update. |
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** The toucan dll has the following format. "xfire_toucan_{BUILD_NUMBER}.dll" |
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** We simply try to find a dll w/ the prefix "xfire_toucan" |
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*/ |
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HANDLE snapshot_handle = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId()); |
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if (snapshot_handle != INVALID_HANDLE_VALUE) |
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{ |
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MODULEENTRY32 module_entry; |
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module_entry.dwSize = sizeof(MODULEENTRY32); |
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BOOL result = Module32First(snapshot_handle, &module_entry); |
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char module_name[] = "xfire_toucan"; |
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DWORD module_name_len = sizeof(module_name)-1; |
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while (result) |
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{ |
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if (CompareStringA(LOCALE_USER_DEFAULT, NORM_IGNORECASE, module_entry.szModule, module_name_len, module_name, module_name_len) == CSTR_EQUAL) |
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{ |
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g_toucan_dll = module_entry.hModule; |
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break; |
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} |
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result = Module32Next(snapshot_handle, &module_entry); |
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} |
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CloseHandle(snapshot_handle); |
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} |
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return g_toucan_dll; |
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} |