cmake_modules/paths.cmake
author sheepluva
Tue, 21 Jan 2014 15:56:52 +0100
changeset 10035 ec523f66d0ff
parent 9870 acf1ccf06b2d
child 9950 2759212a27de
permissions -rw-r--r--
luaAPI: * add paramater count checks to gameflag functions * add GetGameFlag(gameflag) for checking a gameflag's current state
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#where to build libs and bins
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set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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#these variables are for non-makefile generators
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIBRARY_OUTPUT_PATH})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${LIBRARY_OUTPUT_PATH})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${LIBRARY_OUTPUT_PATH})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIBRARY_OUTPUT_PATH})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${LIBRARY_OUTPUT_PATH})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${LIBRARY_OUTPUT_PATH})
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#resource paths
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if(UNIX AND NOT APPLE)
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    set(target_binary_install_dir "bin" CACHE PATH "install dest for binaries")
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    set(target_library_install_dir "lib" CACHE PATH "install dest for libs")
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    string(SUBSTRING "${DATA_INSTALL_DIR}" 0 1 sharepath_start)
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    if (NOT (${sharepath_start} MATCHES "/"))
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        set(HEDGEWARS_DATADIR "${CMAKE_INSTALL_PREFIX}/${DATA_INSTALL_DIR}/")
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    else()
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        set(HEDGEWARS_DATADIR "${DATA_INSTALL_DIR}/")
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    endif()
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    set(HEDGEWARS_FULL_DATADIR "${HEDGEWARS_DATADIR}")
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else()
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    set(target_binary_install_dir "./")
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    if(APPLE)
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        set(target_library_install_dir "../Frameworks/")
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        set(CMAKE_INSTALL_PREFIX "Hedgewars.app/Contents/MacOS/")
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        set(HEDGEWARS_DATADIR "../Resources/")
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        set(HEDGEWARS_FULL_DATADIR "/Applications/${CMAKE_INSTALL_PREFIX}/${HEDGEWARS_DATADIR}")
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    elseif(WIN32)
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        set(target_library_install_dir "./")
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        set(HEDGEWARS_DATADIR "./")
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        set(HEDGEWARS_FULL_DATADIR "${CMAKE_INSTALL_PREFIX}/")
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        link_directories("${EXECUTABLE_OUTPUT_PATH}" "${CMAKE_SOURCE_DIR}/misc/winutils/bin")
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    endif()
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endif()
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#RPATH SETTINGS
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#necessary for dynamic libraries on UNIX, ignored elsewhere
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#use, i.e. don't skip the full RPATH for the build tree
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set(CMAKE_SKIP_BUILD_RPATH FALSE)
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set(CMAKE_SKIP_INSTALL_RPATH FALSE)
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#it's safe to use our RPATH because it is relative
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set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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#add the automatically determined parts of the RPATH
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#which point to directories outside the build tree to the install RPATH
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
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if(APPLE)
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    #@rpath mangling
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    set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
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    #install_name_tool for libraries
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    set(CMAKE_INSTALL_NAME_DIR "@executable_path/../Frameworks")
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else(APPLE)
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    #paths where to find libraries (final slash not optional):
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    # - the first is relative to the executable
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    # - the second is the same directory of the executable (so it runs in bin/)
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    # - the third one is the full path of the system dir
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    #source http://www.cmake.org/pipermail/cmake/2008-January/019290.html
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    set(CMAKE_INSTALL_RPATH "$ORIGIN/../${target_library_install_dir}/:$ORIGIN/:${CMAKE_INSTALL_PREFIX}/${target_library_install_dir}/")
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endif(APPLE)