5752
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TEMPLATE = lib
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CONFIG += qt warn_on
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QT -= gui
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DEPENDPATH += .
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INCLUDEPATH += .
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# Input
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HEADERS += \
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crypt.h\
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ioapi.h\
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JlCompress.h\
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quaadler32.h\
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quachecksum32.h\
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quacrc32.h\
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quazip.h\
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quazipfile.h\
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quazipfileinfo.h\
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quazipnewinfo.h\
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quazip_global.h\
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unzip.h\
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zip.h\
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SOURCES += *.c *.cpp
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unix:!symbian {
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headers.path=$$PREFIX/include/quazip
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headers.files=$$HEADERS
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target.path=$$PREFIX/lib
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INSTALLS += headers target
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OBJECTS_DIR=.obj
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MOC_DIR=.moc
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LIBS += -lz
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}
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win32 {
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headers.path=$$PREFIX/include/quazip
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headers.files=$$HEADERS
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target.path=$$PREFIX/lib
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INSTALLS += headers target
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*-g++*: LIBS += -lz.dll
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*-msvc*: LIBS += -lzlib
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*-msvc*: QMAKE_LFLAGS += /IMPLIB:$$DESTDIR\\quazip.lib
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}
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symbian {
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# Note, on Symbian you may run into troubles with LGPL.
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# The point is, if your application uses some version of QuaZip,
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# and a newer binary compatible version of QuaZip is released, then
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# the users of your application must be able to relink it with the
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# new QuaZip version. For example, to take advantage of some QuaZip
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# bug fixes.
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# This is probably best achieved by building QuaZip as a static
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# library and providing linkable object files of your application,
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# so users can relink it.
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CONFIG += staticlib
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CONFIG += debug_and_release
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64 |
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LIBS += -lezip
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#Export headers to SDK Epoc32/include directory
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exportheaders.sources = $$HEADERS
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exportheaders.path = quazip
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for(header, exportheaders.sources) {
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BLD_INF_RULES.prj_exports += "$$header $$exportheaders.path/$$basename(header)"
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}
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}
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75 |
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DEFINES += QUAZIP_BUILD
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