hedgewars/uVisualGears.pas
author unc0rr
Fri, 07 Mar 2008 17:43:05 +0000
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uVisualGears;
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interface
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uses SDLh, uConsts, uFloat;
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{$INCLUDE options.inc}
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const AllInactive: boolean = false;
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type PVisualGear = ^TVisualGear;
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     TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
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     TVisualGear = record
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             NextGear, PrevGear: PVisualGear;
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             State : Longword;
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             X : hwFloat;
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             Y : hwFloat;
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             dX: hwFloat;
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             dY: hwFloat;
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             Kind: TVisualGearType;
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             doStep: TVGearStepProcedure;
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             end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; dX, dY: hwFloat): PVisualGear;
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procedure ProcessVisualGears(Steps: Longword);
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procedure DrawVisualGears();
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//procedure AddClouds;
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var VisualGearsList: PVisualGear = nil;
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implementation
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uses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions,
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     uLand, uIO, uLandGraphics, uAIMisc, uLocale, uAI, uAmmos, uTriggers, GL;
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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begin
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end;
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// =============
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const doStepHandlers: array[TVisualGearType] of TVGearStepProcedure =
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                        (
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                          @doStepFlake
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                        );
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; dX, dY: hwFloat): PVisualGear;
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var Result: PVisualGear;
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begin
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New(Result);
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FillChar(Result^, sizeof(TVisualGearType), 0);
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Result^.X:= int2hwFloat(X);
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Result^.Y:= int2hwFloat(Y);
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Result^.Kind := Kind;
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Result^.dX:= dX;
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Result^.dY:= dY;
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Result^.doStep:= doStepHandlers[Kind];
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if VisualGearsList <> nil then
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   begin
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   VisualGearsList^.PrevGear:= Result;
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   Result^.NextGear:= VisualGearsList
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   end;
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VisualGearsList:= Result;
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AddVisualGear:= Result
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end;
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procedure ProcessVisualGears(Steps: Longword);
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var Gear, t: PVisualGear;
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begin
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t:= VisualGearsList;
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while t <> nil do
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      begin
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      Gear:= t;
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      t:= Gear^.NextGear;
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      Gear^.doStep(Gear, Steps)
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      end
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end;
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procedure DrawVisualGears();
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var Gear: PVisualGear;
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begin
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Gear:= VisualGearsList;
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while Gear <> nil do
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      begin
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      case Gear^.Kind of
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//           gtCloud: DrawSprite(sprCloud, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, nil);
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           vgtFlake: ;
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              end;
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      Gear:= Gear^.NextGear
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      end;
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end;
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procedure AddClouds;
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var i: LongInt;
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    dx, dy: hwFloat;
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begin(*
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for i:= 0 to cCloudsNumber do
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    begin
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    dx.isNegative:= random(2) = 1;
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    dx.QWordValue:= random(214748364);
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    dy.isNegative:= (i and 1) = 1;
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    dy.QWordValue:= 21474836 + random(64424509);
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    AddVisualGear( - cScreenWidth + i * ((cScreenWidth * 2 + 2304) div cCloudsNumber), -140,
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             vgtCloud, dx, dy)
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    end*)
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end;
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initialization
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finalization
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end.