gameServer2/src/main.rs
author Wuzzy <Wuzzy2@mail.ru>
Fri, 03 Nov 2017 05:46:36 +0100
changeset 12822 f062a31fc8f2
parent 12137 193dfdcb0620
child 12852 bd35cb2302b3
permissions -rw-r--r--
Fix lastGameType not being updated if game type was demo or save (fixes a crash) Previously, if you first played a normal game, then a demo, the “play again” button would appear, but clicking it would only crash HW. This fix will remove this button after a demo or save, because the frontend doesn't know how to restart demos or saves yet.
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extern crate rand;
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extern crate mio;
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extern crate slab;
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extern crate netbuf;
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#[macro_use]
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extern crate nom;
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#[macro_use]
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extern crate log;
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extern crate env_logger;
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//use std::io::*;
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//use rand::Rng;
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//use std::cmp::Ordering;
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use mio::tcp::*;
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use mio::*;
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mod utils;
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mod server;
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mod protocol;
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fn main() {
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    env_logger::init().unwrap();
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    info!("Hedgewars game server, protocol {}", utils::PROTOCOL_VERSION);
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    let address = "0.0.0.0:46631".parse().unwrap();
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    let listener = TcpListener::bind(&address).unwrap();
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    let mut server = server::server::HWServer::new(listener, 1024, 512);
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    let poll = Poll::new().unwrap();
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    server.register(&poll).unwrap();
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    let mut events = Events::with_capacity(1024);
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    loop {
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        poll.poll(&mut events, None).unwrap();
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        for event in events.iter() {
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            if event.kind().is_readable() {
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                match event.token() {
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                    utils::SERVER => server.accept(&poll).unwrap(),
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                    tok => server.client_readable(&poll, tok).unwrap(),
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                }
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            }
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            if event.kind().is_writable() {
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                match event.token() {
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                    utils::SERVER => unreachable!(),
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                    tok => server.client_writable(&poll, tok).unwrap(),
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                }
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            }
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            if event.kind().is_hup() || event.kind().is_error() {
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                match event.token() {
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                    utils::SERVER => unreachable!(),
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                    tok => server.client_error(&poll, tok).unwrap(),
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                }
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            }
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        }
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    }
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}